Player Matchup

Izanami
Izanami
 
Izanami
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
AkatsukiBrad
Ne Zha
Level 26
God Stats
5W - 6L
1,351 SR
Queue Stats
134W - 166L
1,348 Elo+
Solo
Ymir
Ymir
LeoSan8024
Ymir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Solo
Zeus
Zeus
ThisGameIsBadASF
Zeus
Level 15
God Stats
40W - 29L
1,536 SR
Queue Stats
63W - 62L
1,455 Elo+
Solo
Achilles
Achilles
rinzzler09
Achilles
Level 28
God Stats
2W - 4L
1,340 SR
Queue Stats
29W - 22L
1,507 Elo+
Solo
Team Averages
Level 20
1,446 SR
1,462 Elo+

VS

Team Averages
Level 10
1,431 SR
1,308 Elo+
Hun Batz
Hun Batz
MoriLeBoss
Hun Batz
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,435 Elo+
Solo
Osiris
Osiris
Rellakan
Osiris
Level 29
God Stats
2W - 5L
1,500 SR
Queue Stats
21W - 32L
1,500 Elo+
Solo
Apollo
Apollo
faxser
Apollo
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,500 Elo+
Party 1
Tiamat
Tiamat
星辰安stars
Tiamat
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 16L
1,054 Elo+
Party 1
Jormungandr
Jormungandr
源仙君RYAN
Jormungandr
Level 8
God Stats
1W - 9L
1,153 SR
Queue Stats
4W - 16L
1,054 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
3 / 1 / 3
7,088
591
7,834
5,714
1,871
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ne Zha
11
0 / 2 / 5
6,673
556
2,333
7,195
3,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
3 / 0 / 6
6,995
583
2,854
6,252
5,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
16 / 0 / 1
9,149
762
13,730
5,426
1,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
rinzzler09
Achilles
13
4 / 0 / 0
7,628
636
2,776
4,445
2,955
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
MoriLeBoss
Hun Batz
8
2 / 8 / 1
5,739
478
2,858
9,256
3,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Osiris
Rellakan
Osiris
9
1 / 3 / 0
5,536
461
4,266
8,140
4,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Apollo
faxser
Apollo
6
0 / 5 / 0
4,352
363
1,432
6,302
1,301
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

7
0 / 8 / 0
4,520
377
1,403
7,213
2,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jormungandr
源仙君RYAN
Jormungandr
8
0 / 2 / 1
5,417
451
3,112
7,750
5,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
26
Kills
3
3
Deaths
26
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
1
3
4.5
W
Ne Zha
0
2
5
1.25
W
3
0
6
6
L
Hun Batz
MoriLeBoss
Hun Batz
2
8
1
0.31
L
Osiris
Rellakan
Osiris
1
3
0
0.33
W
16
0
1
16.5
L
Apollo
faxser
Apollo
0
5
0
0
W
Achilles
rinzzler09
Achilles
4
0
0
4
L
0
8
0
0
L
Jormungandr
源仙君RYAN
Jormungandr
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,527
Damage
13,071
29,032
Taken
38,661
14,945
Mitigated
16,549
9,621
Healing
5,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
7,834
4,111
0
460
5,714
1,871
839
1,181
4,533
0
52,604
W
Ne Zha
2,333
912
0
2,649
7,195
3,040
0
0
7,195
0
33,877
W
2,854
885
366
2,458
6,252
5,307
705
2,178
4,045
10,567
0
L
Hun Batz
MoriLeBoss
Hun Batz
2,858
953
0
1,165
9,256
3,137
0
2,720
6,449
0
22,522
L
Osiris
Rellakan
Osiris
4,266
1,109
0
827
8,140
4,573
0
1,765
6,344
0
25,321
W
13,730
1,522
0
3,012
5,426
1,772
2,218
938
4,299
61,071
0
L
Apollo
faxser
Apollo
1,432
542
0
985
6,302
1,301
0
2,522
3,698
0
9,261
W
Achilles
rinzzler09
Achilles
2,776
380
0
676
4,445
2,955
406
0
4,445
0
36,357
L
1,403
141
0
912
7,213
2,462
0
6,216
660
8,838
0
L
Jormungandr
源仙君RYAN
Jormungandr
3,112
904
0
1,545
7,750
5,076
0
2,782
4,926
16,587
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,533
Gold Earned
25,564
364
Minions Killed
169
0
Camps Cleared
0
1,123,410
Distance Traveled
1,044,666
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,088
591
92
8
0
214,705
4
W
Ne Zha
6,673
556
81
7
0
234,179
0
W
Ymir
6,995
583
16
1
0
233,851
0
L
Hun Batz
5,739
478
48
4
0
211,915
4
L
Osiris
5,536
461
52
4
0
241,315
0
W
Zeus
9,149
762
110
9
0
224,543
2
L
Apollo
4,352
363
25
2
0
182,653
0
W
Achilles
7,628
636
65
5
0
216,132
1
L
Tiamat
4,520
377
14
1
0
199,601
0
L
Jormungandr
5,417
451
30
3
0
209,182
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role