Player Matchup

Thor
Thor
Gra_vitor
Thor
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 13L
1,285 Elo+
Party 2
Osiris
Osiris
LukiñasFlow
Osiris
Level 17
God Stats
6W - 4L
1,500 SR
Queue Stats
152W - 122L
1,692 Elo+
Party 1
Vulcan
Vulcan
LuxTor007
Vulcan
Level 26
God Stats
9W - 15L
1,461 SR
Queue Stats
126W - 178L
1,408 Elo+
Party 1
Artemis
Artemis
Sr Dotto
Artemis
Level 8
God Stats
3W - 6L
1,449 SR
Queue Stats
9W - 13L
1,428 Elo+
Party 2
Yemoja
Yemoja
lirogamerbr
Yemoja
Level 8
God Stats
1W - 2L
1,494 SR
Queue Stats
9W - 13L
1,428 Elo+
Party 2
Team Averages
Level 13
1,481 SR
1,448 Elo+

VS

Team Averages
Level 22
1,448 SR
1,493 Elo+
Thanatos
Thanatos
DestinyIdao
Thanatos
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Ymir
Ymir
MorferDestroy
Ymir
Level 19
God Stats
1W - 1L
1,691 SR
Queue Stats
16W - 12L
1,500 Elo+
Solo
Sol
Sol
Sombriu12
Sol
Level 18
God Stats
2W - 0L
1,194 SR
Queue Stats
42W - 35L
1,587 Elo+
Solo
Hera
Hera
Vitê
Hera
Level 27
God Stats
3W - 3L
1,504 SR
Queue Stats
33W - 43L
1,469 Elo+
Solo
Da Ji
Da Ji
Web_340
Da Ji
Level 28
God Stats
15W - 18L
1,348 SR
Queue Stats
272W - 290L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
8
1 / 6 / 2
5,246
437
2,512
7,715
2,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Osiris
12
5 / 1 / 1
7,591
633
7,103
6,345
4,518
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Vulcan
LuxTor007
Vulcan
7
0 / 5 / 0
4,746
396
4,041
7,081
2,210
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
Sr Dotto
Artemis
7
0 / 5 / 2
4,913
409
2,285
6,477
1,589
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
7
0 / 4 / 0
4,553
379
1,407
5,295
2,642
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DestinyIdao
Thanatos
9
0 / 5 / 2
5,539
462
2,756
8,290
3,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
2 / 1 / 10
6,581
548
4,292
9,299
7,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
8 / 0 / 2
7,765
647
6,699
5,443
1,695
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hera
Vitê
Hera
11
4 / 0 / 5
6,794
566
3,917
3,419
1,012
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Da Ji
Web_340
Da Ji
11
7 / 1 / 6
7,000
583
5,662
6,302
2,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
46
6
Kills
21
21
Deaths
7
5
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Thanatos
DestinyIdao
Thanatos
0
5
2
0.2
L
Thor
1
6
2
0.33
L
Osiris
5
1
1
5.5
L
Vulcan
LuxTor007
Vulcan
0
5
0
0
W
2
1
10
7
W
8
0
2
9
L
Artemis
Sr Dotto
Artemis
0
5
2
0.2
W
Hera
Vitê
Hera
4
0
5
6.5
W
Da Ji
Web_340
Da Ji
7
1
6
10
L
Yemoja
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,348
Damage
23,326
32,913
Taken
32,753
13,551
Mitigated
15,481
4,085
Healing
11,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
DestinyIdao
Thanatos
2,756
850
0
3,497
8,290
3,039
110
1,342
6,948
0
23,278
L
Thor
2,512
574
0
123
7,715
2,592
0
4,062
3,653
0
15,563
L
Osiris
7,103
1,460
0
972
6,345
4,518
168
1,348
4,997
5,331
35,914
L
Vulcan
LuxTor007
Vulcan
4,041
1,437
0
1,432
7,081
2,210
254
3,393
3,688
20,410
0
W
4,292
869
0
2,287
9,299
7,512
115
2,284
7,015
11,657
0
W
6,699
3,395
0
2,734
5,443
1,695
3,698
1,026
4,417
49,609
0
L
Artemis
Sr Dotto
Artemis
2,285
1,448
0
368
6,477
1,589
0
3,338
3,139
0
16,351
W
Hera
Vitê
Hera
3,917
1,095
0
560
3,419
1,012
977
837
2,582
37,885
0
W
Da Ji
Web_340
Da Ji
5,662
1,287
0
2,413
6,302
2,223
0
1,064
5,238
0
29,481
L
Yemoja
1,407
487
675
515
5,295
2,642
0
2,767
2,528
12,511
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,049
Gold Earned
33,679
206
Minions Killed
285
0
Camps Cleared
0
1,031,834
Distance Traveled
1,085,675
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
5,539
462
44
4
0
231,919
3
L
Thor
5,246
437
30
3
0
201,731
0
L
Osiris
7,591
633
91
8
0
216,601
2
L
Vulcan
4,746
396
32
3
0
218,192
4
W
Ymir
6,581
548
11
1
0
211,798
1
W
Sol
7,765
647
103
9
0
216,820
1
L
Artemis
4,913
409
33
3
0
191,484
0
W
Hera
6,794
566
72
6
0
183,800
5
W
Da Ji
7,000
583
55
5
0
241,338
1
L
Yemoja
4,553
379
20
2
0
203,826
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role