Player Matchup

Jormungandr
Jormungandr
Silver II
Cond0g
Jormungandr
Silver II
Level 128
God Stats
1W - 1L
1,589 SR
Queue Stats
95W - 98L
1,524 MMR
Solo
Nemesis
Nemesis
Gold V
IrmaodoArthur
Nemesis
Gold V
Level 148
God Stats
0W - 1L
1,662 SR
Queue Stats
42W - 38L
1,484 MMR
Solo
Charybdis
Charybdis
Diamond III
The1AndOnlyOni
Charybdis
Diamond III
Level 160
God Stats
4W - 7L
1,750 SR
Queue Stats
473W - 470L
1,686 MMR
Solo
Artemis
Artemis
Gold IV
sweetdaddyusef
Artemis
Gold IV
Level 107
God Stats
0W - 1L
1,368 SR
Queue Stats
40W - 36L
1,504 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
z727z
Kuzenbo
Bronze III
Level 118
God Stats
5W - 6L
1,500 SR
Queue Stats
69W - 61L
1,495 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,574 SR
1,539 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 104
1,620 SR
1,545 MMR
Apollo
Apollo
Gold II
Fdiddy10
Apollo
Gold II
Level 144
God Stats
4W - 2L
1,603 SR
Queue Stats
90W - 90L
1,481 MMR
Solo
Sobek
Sobek
Gold I
MakinWavez
Sobek
Gold I
Level 107
God Stats
2W - 2L
1,585 SR
Queue Stats
138W - 146L
1,456 MMR
Solo
Sol
Sol
Gold II
ROMPEDD
Sol
Gold II
Level 125
God Stats
6W - 6L
1,549 SR
Queue Stats
80W - 77L
1,505 MMR
Party 1
Sylvanus
Sylvanus
Gold III
TheHeavenz
Sylvanus
Gold III
Level 38
God Stats
25W - 28L
1,675 SR
Queue Stats
102W - 97L
1,654 MMR
Solo
Bakasura
Bakasura
Gold I
TrickyNiky
Bakasura
Gold I
Level 108
God Stats
11W - 8L
1,691 SR
Queue Stats
123W - 113L
1,629 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Cond0g
Jormungandr
11
1 / 1 / 1
6,683
608
5,933
7,255
3,740
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Nemesis
10
0 / 3 / 1
5,881
535
2,814
8,545
2,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
The1AndOnlyOni
Charybdis
9
0 / 4 / 1
5,535
503
2,769
5,907
1,740
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
4 / 5 / 0
6,392
581
6,277
7,309
2,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kuzenbo
z727z
Kuzenbo
7
0 / 1 / 3
5,202
473
3,113
6,848
5,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bans
OdinMorgan Le FayAthena

VS

Bans
RaijinPersephoneArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Fdiddy10
Apollo
13
7 / 2 / 0
7,577
689
8,256
9,745
3,306
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
11
1 / 1 / 1
6,109
555
2,593
8,207
6,181
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sol
10
2 / 0 / 3
6,261
569
4,805
4,285
1,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
TheHeavenz
Sylvanus
10
0 / 2 / 7
6,270
570
2,681
6,549
5,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
TrickyNiky
Bakasura
13
4 / 0 / 3
7,071
643
5,558
6,916
2,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
5
Kills
14
14
Deaths
5
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Cond0g
Jormungandr
1
1
1
1.5
W
Apollo
Fdiddy10
Apollo
7
2
0
3.5
L
Nemesis
0
3
1
0.17
W
Sobek
1
1
1
1.5
W
Sol
2
0
3
3.5
L
Charybdis
The1AndOnlyOni
Charybdis
0
4
1
0.13
W
Sylvanus
TheHeavenz
Sylvanus
0
2
7
1.75
W
Bakasura
TrickyNiky
Bakasura
4
0
3
5.5
L
4
5
0
0.8
L
Kuzenbo
z727z
Kuzenbo
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,906
Damage
23,893
35,864
Taken
35,702
15,522
Mitigated
18,999
9,066
Healing
15,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Cond0g
Jormungandr
5,933
2,496
0
2,751
7,255
3,740
0
3,081
3,528
39,492
0
W
Apollo
Fdiddy10
Apollo
8,256
5,614
0
3,462
9,745
3,306
851
1,675
8,070
0
47,649
L
Nemesis
2,814
924
0
3,380
8,545
2,694
0
2,120
5,737
0
32,980
W
Sobek
2,593
252
0
4,757
8,207
6,181
0
4,319
3,888
26,800
0
W
Sol
4,805
1,169
0
1,545
4,285
1,495
0
669
3,616
39,798
0
L
Charybdis
The1AndOnlyOni
Charybdis
2,769
1,163
0
129
5,907
1,740
0
2,323
3,221
0
30,405
W
Sylvanus
TheHeavenz
Sylvanus
2,681
737
1,136
2,025
6,549
5,514
0
1,810
4,739
13,883
0
W
Bakasura
TrickyNiky
Bakasura
5,558
3,834
0
2,610
6,916
2,503
0
573
6,343
0
39,667
L
6,277
2,896
0
716
7,309
2,176
0
976
6,333
0
36,856
L
Kuzenbo
z727z
Kuzenbo
3,113
1,081
0
2,090
6,848
5,172
0
1,234
5,330
14,382
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,693
Gold Earned
33,288
307
Minions Killed
373
0
Camps Cleared
0
1,119,940
Distance Traveled
1,201,767
33
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
6,683
608
83
8
0
222,078
3
W
Apollo
7,577
689
102
9
0
212,636
0
L
Nemesis
5,881
535
83
8
0
246,964
4
W
Sobek
6,109
555
63
6
0
238,563
9
W
Sol
6,261
569
87
8
0
234,154
4
L
Charybdis
5,535
503
58
5
0
206,196
10
W
Sylvanus
6,270
570
24
2
0
218,334
6
W
Bakasura
7,071
643
97
9
0
298,080
4
L
Artemis
6,392
581
65
6
0
199,050
5
L
Kuzenbo
5,202
473
18
2
0
245,652
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role