Player Matchup

Thoth
Thoth
 
Thoth
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
MasniutkiSqn
Danzaburou
Level 64
God Stats
37W - 39L
1,515 SR
Queue Stats
152W - 158L
1,381 Elo+
Party 1
Terra
Terra
chinski-_-zwiad
Terra
Level 158
God Stats
7W - 7L
1,602 SR
Queue Stats
59W - 67L
1,441 Elo+
Party 1
Arachne
Arachne
entwu
Arachne
Level 80
God Stats
6W - 3L
1,603 SR
Queue Stats
264W - 276L
1,459 Elo+
Party 1
Jormungandr
Jormungandr
trigonpl
Jormungandr
Level 141
God Stats
4W - 8L
1,494 SR
Queue Stats
271W - 252L
1,521 Elo+
Party 1
Team Averages
Level 113
1,543 SR
1,460 Elo+

VS

Team Averages
Level 71
1,450 SR
1,425 Elo+
Guan Yu
Guan Yu
Bogeyman32
Guan Yu
Level 14
God Stats
0W - 2L
1,096 SR
Queue Stats
4W - 5L
1,297 Elo+
Party 2
Kuzenbo
Kuzenbo
OrvakEEEBoy
Kuzenbo
Level 48
God Stats
1W - 1L
1,646 SR
Queue Stats
52W - 60L
1,322 Elo+
Party 2
Janus
Janus
awesome-a-man
Janus
Level 125
God Stats
18W - 15L
1,513 SR
Queue Stats
298W - 257L
1,487 Elo+
Party 3
Susano
Susano
sensati0na1
Susano
Level 34
God Stats
3W - 2L
1,500 SR
Queue Stats
157W - 138L
1,556 Elo+
Party 3
Heimdallr
Heimdallr
skeleton_dexterd
Heimdallr
Level 134
God Stats
54W - 43L
1,497 SR
Queue Stats
465W - 406L
1,462 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
17
3 / 1 / 2
11,361
516
4,952
8,768
3,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
MasniutkiSqn
Danzaburou
16
5 / 0 / 5
11,340
515
7,223
10,060
4,178
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 1 / 6
10,886
495
5,001
12,550
15,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arachne
entwu
Arachne
16
0 / 2 / 5
9,991
454
2,682
15,992
7,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
trigonpl
Jormungandr
18
4 / 1 / 4
11,939
543
16,461
17,491
19,156
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Bogeyman32
Guan Yu
14
1 / 4 / 0
8,371
381
1,651
14,525
11,635
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
OrvakEEEBoy
Kuzenbo
13
0 / 4 / 2
8,248
375
6,247
11,703
12,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
2 / 0 / 0
11,878
540
11,330
11,755
4,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
5
0 / 0 / 0
6,658
303
442
2,478
563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
17
2 / 5 / 1
10,133
461
10,543
16,462
6,434
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
13
Kills
5
5
Deaths
13
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
3
1
2
4
L
Guan Yu
Bogeyman32
Guan Yu
1
4
0
0.25
W
Danzaburou
MasniutkiSqn
Danzaburou
5
0
5
7.5
L
Kuzenbo
OrvakEEEBoy
Kuzenbo
0
4
2
0.25
L
2
0
0
2
W
1
1
6
4
W
Arachne
entwu
Arachne
0
2
5
1.25
L
Susano
0
0
0
0
L
Heimdallr
2
5
1
0.5
W
Jormungandr
trigonpl
Jormungandr
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,319
Damage
30,213
64,861
Taken
56,923
49,961
Mitigated
35,701
16,574
Healing
10,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
4,952
399
0
567
8,768
3,429
164
2,628
6,050
80,454
0
L
Guan Yu
Bogeyman32
Guan Yu
1,651
99
17
3,150
14,525
11,635
0
6,012
8,347
0
45,424
W
Danzaburou
MasniutkiSqn
Danzaburou
7,223
1,801
0
1,446
10,060
4,178
5,897
2,161
7,801
0
65,294
L
Kuzenbo
OrvakEEEBoy
Kuzenbo
6,247
1,805
0
444
11,703
12,584
0
5,102
6,437
31,144
0
L
11,330
0
0
2,783
11,755
4,485
88
8,324
3,253
100,997
0
W
5,001
332
3,683
6,123
12,550
15,934
158
2,150
10,317
33,046
0
W
Arachne
entwu
Arachne
2,682
1,745
0
4,505
15,992
7,264
644
4,411
11,429
0
77,111
L
Susano
442
59
0
1,260
2,478
563
0
235
2,243
0
8,098
L
Heimdallr
10,543
5,847
0
3,277
16,462
6,434
0
6,514
9,886
0
86,106
W
Jormungandr
trigonpl
Jormungandr
16,461
3,953
0
250
17,491
19,156
974
5,714
11,687
96,721
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,517
Gold Earned
45,288
592
Minions Killed
451
0
Camps Cleared
0
2,213,731
Distance Traveled
1,635,998
35
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
11,361
516
148
7
0
444,099
5
L
Guan Yu
8,371
381
67
3
0
392,358
5
W
Danzaburou
11,340
515
125
6
0
438,913
9
L
Kuzenbo
8,248
375
28
1
0
352,391
4
L
Janus
11,878
540
196
9
0
456,553
6
W
Terra
10,886
495
50
2
0
453,954
6
W
Arachne
9,991
454
99
5
0
481,690
5
L
Susano
6,658
303
27
1
0
100,721
1
L
Heimdallr
10,133
461
133
6
0
333,975
3
W
Jormungandr
11,939
543
170
8
0
395,075
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role