Player Matchup

Da Ji
Da Ji
Intromic
Da Ji
Level 146
God Stats
3W - 1L
1,606 SR
Queue Stats
63W - 35L
1,693 Elo+
Party 2
Scylla
Scylla
Jamex1
Scylla
Level 91
God Stats
4W - 4L
1,496 SR
Queue Stats
68W - 47L
1,619 Elo+
Party 2
Odin
Odin
YallahMyGinners
Odin
Level 60
God Stats
6W - 2L
1,730 SR
Queue Stats
198W - 160L
1,587 Elo+
Party 2
Team Averages
Level 99
1,611 SR
1,633 Elo+

VS

Team Averages
Level 111
1,367 SR
1,541 Elo+
Anhur
Anhur
 
Anhur
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
Kumbhakancer
Hera
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 5L
1,823 Elo+
Party 1
Ymir
Ymir
NuNuBarbarian
Ymir
Level 46
God Stats
0W - 6L
1,100 SR
Queue Stats
64W - 193L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Intromic
Da Ji
12
8 / 0 / 7
8,286
829
8,859
5,492
2,098
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Scylla
Jamex1
Scylla
12
5 / 2 / 8
7,601
760
6,643
4,959
1,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
2 / 1 / 12
7,918
792
4,827
7,833
5,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
9
3 / 6 / 0
6,985
699
5,440
8,283
2,587
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 5 / 3
6,110
611
5,571
6,551
5,978
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 4 / 3
6,318
632
2,775
7,967
6,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
15
Kills
3
3
Deaths
15
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
3
6
0
0.5
W
Da Ji
Intromic
Da Ji
8
0
7
11.5
W
Scylla
Jamex1
Scylla
5
2
8
4.5
L
0
5
3
0.3
L
0
4
3
0.38
W
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,329
Damage
13,786
18,284
Taken
22,801
9,648
Mitigated
14,692
3,973
Healing
3,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
5,440
3,096
0
1,058
8,283
2,587
0
2,423
5,860
0
15,508
W
Da Ji
Intromic
Da Ji
8,859
2,390
0
1,364
5,492
2,098
828
1,881
3,611
0
18,754
W
Scylla
Jamex1
Scylla
6,643
892
0
797
4,959
1,801
191
2,832
2,127
33,941
0
L
5,571
978
0
544
6,551
5,978
0
1,979
4,572
25,301
0
L
2,775
406
171
1,586
7,967
6,127
0
2,755
5,212
7,515
0
W
4,827
1,168
0
1,812
7,833
5,749
315
3,875
3,958
63
16,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,805
Gold Earned
19,413
109
Minions Killed
95
7
Camps Cleared
2
542,727
Distance Traveled
465,033
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,985
699
32
3
0
146,109
2
W
Da Ji
8,286
829
30
3
3
195,026
4
W
Scylla
7,601
760
65
7
4
155,541
1
L
Hera
6,110
611
48
5
1
160,995
2
L
Ymir
6,318
632
15
2
1
157,929
3
W
Odin
7,918
792
14
1
0
192,160
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role