Player Matchup

Hercules
Hercules
RaAz_Diego
Hercules
Level 78
God Stats
28W - 33L
1,445 SR
Queue Stats
208W - 232L
1,404 Elo+
Party 1
Nemesis
Nemesis
Tsej__
Nemesis
Level 29
God Stats
1W - 2L
1,574 SR
Queue Stats
98W - 117L
1,326 Elo+
Party 1
Ra
Ra
Zyraivy
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,395 Elo+
Solo
Team Averages
Level 38
1,506 SR
1,375 Elo+

VS

Team Averages
Level 50
1,440 SR
1,344 Elo+
Achilles
Achilles
MGiotas
Achilles
Level 27
God Stats
4W - 2L
1,465 SR
Queue Stats
26W - 28L
1,382 Elo+
Party 2
Danzaburou
Danzaburou
hanrahan21
Danzaburou
Level 61
God Stats
23W - 38L
1,466 SR
Queue Stats
85W - 134L
1,287 Elo+
Solo
Cthulhu
Cthulhu
im_the_toxicity
Cthulhu
Level 63
God Stats
6W - 8L
1,390 SR
Queue Stats
141W - 176L
1,363 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
RaAz_Diego
Hercules
8
1 / 2 / 5
5,676
710
3,132
6,936
3,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Nemesis
Tsej__
Nemesis
7
1 / 5 / 3
5,204
651
1,621
7,227
2,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8
2 / 2 / 2
5,869
734
1,768
2,983
906
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
MGiotas
Achilles
9
3 / 2 / 6
6,259
782
6,068
6,504
4,019
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
hanrahan21
Danzaburou
9
2 / 2 / 5
6,271
784
4,448
4,122
942
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
4 / 2 / 5
6,549
819
4,377
8,826
2,748
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
25
4
Kills
9
9
Deaths
6
10
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Achilles
MGiotas
Achilles
3
2
6
3
L
Hercules
RaAz_Diego
Hercules
1
2
5
1.75
L
Nemesis
Tsej__
Nemesis
1
5
3
0.5
L
2
2
2
1.5
W
Danzaburou
hanrahan21
Danzaburou
2
2
5
2.25
W
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,521
Damage
14,893
17,146
Taken
19,452
6,987
Mitigated
7,709
444
Healing
4,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
MGiotas
Achilles
6,068
2,455
0
952
6,504
4,019
481
386
5,525
0
16,670
L
Hercules
RaAz_Diego
Hercules
3,132
242
0
198
6,936
3,187
0
2,426
4,510
0
4,668
L
Nemesis
Tsej__
Nemesis
1,621
370
0
246
7,227
2,894
0
1,401
5,826
0
3,787
L
1,768
304
0
0
2,983
906
0
550
2,433
10,670
0
W
Danzaburou
hanrahan21
Danzaburou
4,448
1,678
0
259
4,122
942
949
522
3,081
0
16,196
W
4,377
246
657
2,665
8,826
2,748
375
1,605
6,030
20,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,749
Gold Earned
19,079
22
Minions Killed
81
1
Camps Cleared
5
260,063
Distance Traveled
440,619
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,259
782
17
2
1
160,284
1
L
Hercules
5,676
710
5
1
0
108,261
2
L
Nemesis
5,204
651
5
1
1
79,033
0
L
Ra
5,869
734
12
2
0
72,769
0
W
Danzaburou
6,271
784
33
4
2
140,791
1
W
Cthulhu
6,549
819
31
4
2
139,544
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role