Player Matchup

Cernunnos
Cernunnos
Gold II
Ayo DevvY
Cernunnos
Gold II
Level 147
God Stats
4W - 6L
1,597 SR
Queue Stats
747W - 752L
1,678 MMR
Solo
Vulcan
Vulcan
Gold II
LordOfGodsWS
Vulcan
Gold II
Level 122
God Stats
6W - 4L
1,678 SR
Queue Stats
691W - 671L
1,675 MMR
Solo
Sylvanus
Sylvanus
Gold I
iClapEMsoftly
Sylvanus
Gold I
Level 135
God Stats
6W - 6L
1,528 SR
Queue Stats
269W - 246L
1,650 MMR
Solo
Hades
Hades
Gold III
lexercolt
Hades
Gold III
Level 99
God Stats
20W - 12L
1,630 SR
Queue Stats
80W - 81L
1,656 MMR
Solo
Artemis
Artemis
Platinum IV
thats my sock
Artemis
Platinum IV
Level 160
God Stats
7W - 7L
1,653 SR
Queue Stats
571W - 571L
1,561 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 133
1,617 SR
1,644 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 139
1,552 SR
1,645 MMR
Awilix
Awilix
Gold I
Ddraper5
Awilix
Gold I
Level 140
God Stats
3W - 4L
1,458 SR
Queue Stats
133W - 138L
1,619 MMR
Solo
Cthulhu
Cthulhu
Platinum IV
FRAGGER-SMURF
Cthulhu
Platinum IV
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
227W - 237L
1,672 MMR
Solo
Kuzenbo
Kuzenbo
Platinum V
LookStrike_
Kuzenbo
Platinum V
Level 157
God Stats
2W - 1L
1,492 SR
Queue Stats
48W - 49L
1,674 MMR
Solo
Medusa
Medusa
Gold I
SmaugTheDread666
Medusa
Gold I
Level 155
God Stats
2W - 2L
1,619 SR
Queue Stats
100W - 96L
1,560 MMR
Solo
Scylla
Scylla
Diamond III
Typhoon_S_
Scylla
Diamond III
Level 137
God Stats
30W - 19L
1,688 SR
Queue Stats
350W - 318L
1,698 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Ayo DevvY
Cernunnos
14
1 / 4 / 2
8,138
479
3,172
9,549
2,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vulcan
13
2 / 2 / 3
8,211
483
7,777
6,819
2,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
iClapEMsoftly
Sylvanus
13
5 / 4 / 1
7,857
462
6,890
13,629
12,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hades
lexercolt
Hades
12
1 / 4 / 0
7,767
457
7,570
12,183
6,661
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
15
1 / 4 / 3
8,489
499
9,141
10,856
3,857
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ArachneAthenaCharybdisMorgan Le FayCerberus

VS

Bans
TiamatOdinGilgameshKaliSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Ddraper5
Awilix
15
8 / 3 / 4
9,290
546
10,355
12,026
3,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
12
1 / 2 / 5
7,962
468
5,849
12,670
9,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Kuzenbo
LookStrike_
Kuzenbo
16
3 / 0 / 6
9,603
565
6,352
9,307
11,597
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
3 / 1 / 5
9,391
552
6,705
9,541
3,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Typhoon_S_
Scylla
15
3 / 4 / 5
8,969
528
8,270
9,961
3,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
43
10
Kills
18
18
Deaths
10
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Ayo DevvY
Cernunnos
1
4
2
0.5
W
Awilix
Ddraper5
Awilix
8
3
4
3.33
W
Cthulhu
1
2
5
1.75
W
Kuzenbo
LookStrike_
Kuzenbo
3
0
6
6
L
Vulcan
2
2
3
1.75
W
3
1
5
5.5
W
Scylla
Typhoon_S_
Scylla
3
4
5
1.38
L
Sylvanus
iClapEMsoftly
Sylvanus
5
4
1
1.38
L
Hades
lexercolt
Hades
1
4
0
0.25
L
Artemis
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,550
Damage
37,531
53,036
Taken
53,505
27,850
Mitigated
31,927
14,524
Healing
12,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Ayo DevvY
Cernunnos
3,172
1,528
0
694
9,549
2,989
0
1,303
8,128
0
55,546
W
Awilix
Ddraper5
Awilix
10,355
3,934
0
3,664
12,026
3,980
0
4,444
7,506
0
57,929
W
Cthulhu
5,849
213
530
2,864
12,670
9,477
255
4,954
7,330
26,837
0
W
Kuzenbo
LookStrike_
Kuzenbo
6,352
2,444
0
1,930
9,307
11,597
289
3,689
5,358
55,860
0
L
Vulcan
7,777
3,535
0
1,020
6,819
2,117
0
3,297
3,352
49,395
0
W
6,705
2,220
0
2,858
9,541
3,686
1,116
2,636
6,795
0
72,420
W
Scylla
Typhoon_S_
Scylla
8,270
801
0
646
9,961
3,187
0
5,059
4,810
55,741
0
L
Sylvanus
iClapEMsoftly
Sylvanus
6,890
1,802
1,047
4,224
13,629
12,226
66
6,514
6,911
26,089
6,590
L
Hades
lexercolt
Hades
7,570
574
0
4,630
12,183
6,661
220
6,186
5,979
46,188
0
L
Artemis
9,141
3,734
0
2,909
10,856
3,857
0
2,647
8,195
0
61,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,462
Gold Earned
45,215
456
Minions Killed
490
0
Camps Cleared
0
1,390,881
Distance Traveled
1,669,951
13
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
8,138
479
107
6
0
227,980
0
W
Awilix
9,290
546
88
5
0
381,469
8
W
Cthulhu
7,962
468
40
2
0
341,237
2
W
Kuzenbo
9,603
565
105
6
0
308,177
3
L
Vulcan
8,211
483
93
5
0
349,349
3
W
Medusa
9,391
552
150
9
0
316,896
6
W
Scylla
8,969
528
107
6
0
322,172
3
L
Sylvanus
7,857
462
61
4
0
279,075
3
L
Hades
7,767
457
87
5
0
250,906
0
L
Artemis
8,489
499
108
6
0
283,571
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role