Player Matchup

Ymir
Ymir
Ottyland
Ymir
Level 6
God Stats
0W - 2L
1,331 SR
Queue Stats
5W - 3L
1,595 Elo+
Solo
Apollo
Apollo
ProbabIyASmurf
Apollo
Level 27
God Stats
3W - 2L
1,876 SR
Queue Stats
119W - 66L
1,651 Elo+
Solo
Mulan
Mulan
Seveenh
Mulan
Level 29
God Stats
3W - 6L
1,400 SR
Queue Stats
117W - 77L
1,563 Elo+
Solo
Bastet
Bastet
Th3Fr3nch Dz
Bastet
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 16L
1,652 Elo+
Solo
Janus
Janus
outer_save8
Janus
Level 29
God Stats
18W - 18L
1,681 SR
Queue Stats
226W - 216L
1,579 Elo+
Solo
Team Averages
Level 23
1,558 SR
1,608 Elo+

VS

Team Averages
Level 18
1,648 SR
1,607 Elo+
Mulan
Mulan
AName6925
Mulan
Level 23
God Stats
30W - 22L
1,689 SR
Queue Stats
87W - 65L
1,601 Elo+
Solo
Cthulhu
Cthulhu
LDenyer95
Cthulhu
Level 26
God Stats
13W - 8L
1,810 SR
Queue Stats
234W - 209L
1,541 Elo+
Solo
Tyr
Tyr
Pallanera98
Tyr
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,689 Elo+
Solo
Izanami
Izanami
komplex_Akku
Izanami
Level 13
God Stats
16W - 5L
1,877 SR
Queue Stats
41W - 24L
1,608 Elo+
Solo
Ra
Ra
midweek_kebab
Ra
Level 26
God Stats
6W - 5L
1,363 SR
Queue Stats
328W - 242L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
1 / 8 / 1
8,213
456
6,502
16,744
14,198
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
7 / 6 / 2
11,164
620
11,771
15,640
5,157
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
Seveenh
Mulan
12
1 / 4 / 8
7,382
410
5,662
13,038
8,053
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
13
2 / 8 / 1
7,709
428
7,369
14,008
5,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 7 / 3
7,871
437
6,908
11,973
3,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
AName6925
Mulan
18
12 / 1 / 7
11,309
628
16,407
14,143
8,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
LDenyer95
Cthulhu
15
2 / 4 / 5
9,066
504
5,019
15,656
12,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
8 / 1 / 4
11,398
633
15,844
12,265
8,021
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
komplex_Akku
Izanami
16
4 / 4 / 3
10,222
568
6,931
12,470
4,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

20
7 / 1 / 5
12,345
686
12,025
11,100
5,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
57
11
Kills
33
33
Deaths
11
15
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Mulan
AName6925
Mulan
12
1
7
15.5
W
Cthulhu
LDenyer95
Cthulhu
2
4
5
1.13
L
Ymir
1
8
1
0.19
W
8
1
4
10
L
7
6
2
1.33
L
Mulan
Seveenh
Mulan
1
4
8
1.25
L
Bastet
2
8
1
0.31
W
Izanami
komplex_Akku
Izanami
4
4
3
1.38
W
7
1
5
9.5
L
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,212
Damage
56,226
71,403
Taken
65,634
35,470
Mitigated
38,477
14,842
Healing
27,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
AName6925
Mulan
16,407
2,057
0
6,927
14,143
8,522
0
3,121
10,820
0
74,527
W
Cthulhu
LDenyer95
Cthulhu
5,019
798
91
3,653
15,656
12,427
797
781
14,864
40,396
0
L
Ymir
6,502
1,313
0
3,625
16,744
14,198
0
1,262
15,482
47,614
0
W
15,844
3,125
0
5,575
12,265
8,021
2,666
4,375
7,850
0
76,228
L
11,771
8,069
0
4,550
15,640
5,157
1,086
6,056
9,584
0
74,614
L
Mulan
Seveenh
Mulan
5,662
1,188
818
3,195
13,038
8,053
0
4,201
8,837
0
31,020
L
Bastet
7,369
1,914
0
1,593
14,008
5,049
0
1,024
12,984
0
44,169
W
Izanami
komplex_Akku
Izanami
6,931
3,357
0
4,079
12,470
4,497
3,901
807
11,583
0
65,463
W
12,025
1,153
1,301
5,768
11,100
5,010
1,933
4,148
6,592
113,320
0
L
6,908
164
0
1,061
11,973
3,013
0
4,501
7,472
46,914
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,339
Gold Earned
54,340
464
Minions Killed
645
0
Camps Cleared
0
1,629,264
Distance Traveled
1,761,286
20
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
11,309
628
114
6
0
392,162
3
W
Cthulhu
9,066
504
51
3
0
343,935
1
L
Ymir
8,213
456
105
6
0
269,767
4
W
Tyr
11,398
633
139
8
0
366,420
4
L
Apollo
11,164
620
138
8
0
312,890
2
L
Mulan
7,382
410
51
3
0
331,708
8
L
Bastet
7,709
428
72
4
0
345,520
4
W
Izanami
10,222
568
129
7
0
317,262
3
W
Ra
12,345
686
212
12
0
341,507
0
L
Janus
7,871
437
98
5
0
369,379
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role