Player Matchup

Chaac
Chaac
 
Chaac
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
TheDarknsrow1
Baron Samedi
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 9L
1,367 Elo+
Solo
Rama
Rama
marcos_ponillaux
Rama
Level 27
God Stats
24W - 25L
1,497 SR
Queue Stats
84W - 91L
1,336 Elo+
Solo
Team Averages
Level 57
1,499 SR
1,401 Elo+

VS

Team Averages
Level 9
1,465 SR
1,267 Elo+
Yemoja
Yemoja
SapecaLele
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,423 Elo+
Party 1
Sol
Sol
elsantos71
Sol
Level 6
God Stats
0W - 2L
1,394 SR
Queue Stats
1W - 13L
1,099 Elo+
Party 1
Medusa
Medusa
manothaco
Medusa
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 44L
1,279 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
7 / 1 / 12
8,567
857
10,919
12,793
10,744
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
TheDarknsrow1
Baron Samedi
13
7 / 2 / 10
8,647
865
6,900
7,804
4,097
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
9 / 1 / 11
9,409
941
12,281
8,647
3,017
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
SapecaLele
Yemoja
10
1 / 4 / 2
7,463
746
3,706
10,535
10,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 9 / 2
6,090
609
4,328
11,172
3,089
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Medusa
manothaco
Medusa
10
3 / 10 / 1
7,415
742
7,793
12,435
4,157
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
9
23
Kills
4
4
Deaths
23
33
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
7
1
12
13
L
Yemoja
SapecaLele
Yemoja
1
4
2
0.5
W
Baron Samedi
TheDarknsrow1
Baron Samedi
7
2
10
6
L
0
9
2
0.11
L
Medusa
manothaco
Medusa
3
10
1
0.35
W
9
1
11
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,100
Damage
15,827
29,244
Taken
34,142
17,858
Mitigated
17,400
14,046
Healing
2,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
10,919
2,249
0
6,249
12,793
10,744
0
3,307
9,486
0
27,566
L
Yemoja
SapecaLele
Yemoja
3,706
1,248
373
1,358
10,535
10,154
0
2,904
7,199
9,168
0
W
Baron Samedi
TheDarknsrow1
Baron Samedi
6,900
1,186
817
2,783
7,804
4,097
728
1,824
5,980
21,181
0
L
4,328
1,767
64
616
11,172
3,089
149
2,116
8,759
14,986
0
L
Medusa
manothaco
Medusa
7,793
5,198
0
0
12,435
4,157
222
1,880
10,443
0
22,558
W
12,281
10,770
0
4,197
8,647
3,017
1,172
3,915
4,732
0
41,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,623
Gold Earned
20,968
127
Minions Killed
76
8
Camps Cleared
0
552,783
Distance Traveled
441,648
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,567
857
33
3
4
218,354
1
L
Yemoja
7,463
746
17
2
0
157,920
2
W
Baron Samedi
8,647
865
36
4
0
159,775
1
L
Sol
6,090
609
25
3
0
150,804
0
L
Medusa
7,415
742
34
3
0
132,924
0
W
Rama
9,409
941
58
6
4
174,654
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role