Player Matchup

Cerberus
Cerberus
Magechkin
Cerberus
Level 125
God Stats
7W - 4L
1,706 SR
Queue Stats
172W - 149L
1,618 Elo+
Solo
Discordia
Discordia
Moverdeath
Discordia
Level 160
God Stats
12W - 6L
1,823 SR
Queue Stats
455W - 235L
1,729 Elo+
Party 2
Geb
Geb
Pontikos16
Geb
Level 126
God Stats
1W - 2L
1,468 SR
Queue Stats
128W - 116L
1,612 Elo+
Solo
Bakasura
Bakasura
The_Best_Pickle
Bakasura
Level 128
God Stats
0W - 2L
1,481 SR
Queue Stats
101W - 103L
1,577 Elo+
Solo
Danzaburou
Danzaburou
Zendathien
Danzaburou
Level 160
God Stats
5W - 2L
1,763 SR
Queue Stats
402W - 235L
1,726 Elo+
Party 2
Team Averages
Level 140
1,648 SR
1,652 Elo+

VS

Team Averages
Level 109
1,569 SR
1,630 Elo+
King Arthur
King Arthur
Andz_2003
King Arthur
Level 142
God Stats
5W - 10L
1,410 SR
Queue Stats
724W - 725L
1,608 Elo+
Solo
Chaac
Chaac
Fentastic_NL
Chaac
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 104L
1,618 Elo+
Party 1
Amaterasu
Amaterasu
KillerGholbine_X
Amaterasu
Level 155
God Stats
3W - 5L
1,301 SR
Queue Stats
276W - 276L
1,652 Elo+
Party 1
Hades
Hades
RobuusteRuben_
Hades
Level 62
God Stats
6W - 4L
1,798 SR
Queue Stats
216W - 142L
1,590 Elo+
Party 1
Sol
Sol
Xrengar16
Sol
Level 66
God Stats
3W - 3L
1,835 SR
Queue Stats
55W - 39L
1,682 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Magechkin
Cerberus
12
0 / 5 / 5
7,217
425
7,317
16,212
10,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
Moverdeath
Discordia
13
3 / 4 / 3
8,170
481
15,395
8,828
2,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
3 / 2 / 1
8,654
509
10,530
14,229
11,963
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
14
2 / 4 / 5
8,404
494
10,014
14,135
7,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
Zendathien
Danzaburou
15
0 / 4 / 2
8,425
496
6,627
9,314
2,527
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Andz_2003
King Arthur
15
3 / 1 / 4
9,511
559
9,861
16,526
10,227
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
5 / 2 / 5
9,904
583
9,311
15,630
7,643
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
14
3 / 1 / 6
8,750
515
10,107
16,896
12,148
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
0 / 4 / 3
8,654
509
7,001
15,590
7,263
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
8 / 0 / 2
11,230
661
9,970
13,204
5,487
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
39
8
Kills
19
19
Deaths
8
16
Assists
20
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Andz_2003
King Arthur
3
1
4
5
W
5
2
5
3.75
W
Amaterasu
3
1
6
6
L
Cerberus
Magechkin
Cerberus
0
5
5
0.5
L
Discordia
Moverdeath
Discordia
3
4
3
1.13
L
3
2
1
1.75
W
0
4
3
0.38
L
Bakasura
2
4
5
1.13
W
8
0
2
9
L
Danzaburou
Zendathien
Danzaburou
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,883
Damage
46,250
62,718
Taken
77,846
35,160
Mitigated
42,768
18,656
Healing
38,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Andz_2003
King Arthur
9,861
1,642
0
6,781
16,526
10,227
0
8,105
7,786
0
55,539
W
9,311
3,203
0
4,522
15,630
7,643
0
6,877
8,493
0
76,757
W
Amaterasu
10,107
4,027
482
6,071
16,896
12,148
60
7,342
8,827
0
33,304
L
Cerberus
Magechkin
Cerberus
7,317
856
0
5,866
16,212
10,920
0
6,211
10,001
28,992
0
L
Discordia
Moverdeath
Discordia
15,395
1,292
0
928
8,828
2,579
0
2,228
6,600
61,852
0
L
10,530
1,279
0
5,424
14,229
11,963
0
1,441
12,788
53,644
0
W
7,001
406
1,485
8,197
15,590
7,263
482
8,131
6,699
63,748
0
L
Bakasura
10,014
6,416
0
3,809
14,135
7,171
132
2,711
11,424
0
48,464
W
9,970
3,944
0
10,797
13,204
5,487
3,021
1,905
11,019
97,331
0
L
Danzaburou
Zendathien
Danzaburou
6,627
3,192
0
2,629
9,314
2,527
0
4,380
4,934
0
68,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,870
Gold Earned
48,049
514
Minions Killed
555
0
Camps Cleared
0
1,638,566
Distance Traveled
1,736,330
19
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,511
559
100
6
0
351,038
5
W
Chaac
9,904
583
117
7
0
386,452
4
W
Amaterasu
8,750
515
51
3
0
376,309
4
L
Cerberus
7,217
425
63
4
0
316,882
7
L
Discordia
8,170
481
121
7
0
302,082
5
L
Geb
8,654
509
101
6
0
339,349
1
W
Hades
8,654
509
124
7
0
302,056
3
L
Bakasura
8,404
494
100
6
0
385,343
2
W
Sol
11,230
661
163
10
0
320,475
4
L
Danzaburou
8,425
496
129
8
0
294,910
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role