Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
GodLock
Sylvanus
Level 108
God Stats
4W - 2L
1,747 SR
Queue Stats
48W - 43L
1,528 Elo+
Solo
Odin
Odin
praisegodkirbo
Odin
Level 48
God Stats
17W - 13L
1,500 SR
Queue Stats
335W - 339L
1,533 Elo+
Party 1
Team Averages
Level 83
1,582 SR
1,520 Elo+

VS

Team Averages
Level 74
1,824 SR
1,662 Elo+
Cabrakan
Cabrakan
Fakeiam
Cabrakan
Level 87
God Stats
0W - 1L
1,928 SR
Queue Stats
78W - 59L
1,615 Elo+
Party 2
Zhong Kui
Zhong Kui
Kalibrees
Zhong Kui
Level 119
God Stats
14W - 8L
1,786 SR
Queue Stats
60W - 38L
1,659 Elo+
Party 2
Thanatos
Thanatos
kibbo1312
Thanatos
Level 15
God Stats
0W - 1L
1,759 SR
Queue Stats
2W - 3L
1,713 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
6 / 2 / 10
8,297
830
7,501
7,657
6,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
GodLock
Sylvanus
12
5 / 1 / 10
7,750
775
7,001
8,235
5,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
6 / 2 / 10
8,080
808
10,238
6,304
3,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Fakeiam
Cabrakan
9
2 / 6 / 3
6,923
692
4,073
9,771
10,518
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
Kalibrees
Zhong Kui
11
1 / 5 / 3
6,443
644
9,025
10,800
6,989
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
kibbo1312
Thanatos
10
2 / 6 / 1
6,444
644
2,919
7,733
2,624
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
12
17
Kills
5
5
Deaths
17
30
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
6
2
10
5.5
L
Cabrakan
Fakeiam
Cabrakan
2
6
3
0.58
W
Sylvanus
GodLock
Sylvanus
5
1
10
10
L
Zhong Kui
Kalibrees
Zhong Kui
1
5
3
0.5
L
Thanatos
kibbo1312
Thanatos
2
6
1
0.42
W
6
2
10
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,740
Damage
16,017
22,196
Taken
28,304
16,277
Mitigated
20,131
8,386
Healing
7,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
7,501
746
0
1,266
7,657
6,572
25
5,055
2,602
27,194
0
L
Cabrakan
Fakeiam
Cabrakan
4,073
425
231
937
9,771
10,518
0
5,096
4,116
5,100
0
W
Sylvanus
GodLock
Sylvanus
7,001
2,397
3,053
3,133
8,235
5,855
408
4,973
3,262
15,739
2,770
L
Zhong Kui
Kalibrees
Zhong Kui
9,025
610
354
2,753
10,800
6,989
0
5,110
5,197
30,393
0
L
Thanatos
kibbo1312
Thanatos
2,919
651
0
2,747
7,733
2,624
0
3,203
4,218
0
11,985
W
10,238
3,705
0
934
6,304
3,850
0
3,540
2,764
0
14,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,127
Gold Earned
19,810
111
Minions Killed
93
4
Camps Cleared
5
539,295
Distance Traveled
427,433
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,297
830
65
7
3
174,791
1
L
Cabrakan
6,923
692
9
1
0
120,089
3
W
Sylvanus
7,750
775
32
3
1
171,094
3
L
Zhong Kui
6,443
644
53
5
4
151,062
1
L
Thanatos
6,444
644
31
3
1
156,282
1
W
Odin
8,080
808
14
1
0
193,410
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role