Player Matchup

Tsukuyomi
Tsukuyomi
Aus1Q
Tsukuyomi
Level 82
God Stats
3W - 6L
1,303 SR
Queue Stats
370W - 358L
1,546 Elo+
Party 1
Medusa
Medusa
IISwampiiII
Medusa
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 14L
1,546 Elo+
Solo
Nox
Nox
Spizroe
Nox
Level 67
God Stats
9W - 15L
1,473 SR
Queue Stats
318W - 355L
1,505 Elo+
Solo
Serqet
Serqet
WiIISand
Serqet
Level 89
God Stats
17W - 17L
1,461 SR
Queue Stats
611W - 610L
1,516 Elo+
Party 1
Mulan
Mulan
apëiron
Mulan
Level 124
God Stats
5W - 2L
1,562 SR
Queue Stats
341W - 342L
1,443 Elo+
Solo
Team Averages
Level 87
1,460 SR
1,511 Elo+

VS

Team Averages
Level 97
1,586 SR
1,508 Elo+
Charybdis
Charybdis
Cabellatomagico
Charybdis
Level 125
God Stats
5W - 7L
1,566 SR
Queue Stats
288W - 265L
1,566 Elo+
Solo
Geb
Geb
Cond0g
Geb
Level 128
God Stats
4W - 2L
1,919 SR
Queue Stats
335W - 289L
1,562 Elo+
Solo
Hun Batz
Hun Batz
GodOfWar0078
Hun Batz
Level 67
God Stats
14W - 13L
1,527 SR
Queue Stats
230W - 242L
1,481 Elo+
Solo
Ra
Ra
KingRacc23
Ra
Level 89
God Stats
4W - 4L
1,547 SR
Queue Stats
113W - 120L
1,512 Elo+
Solo
Bellona
Bellona
Rosaye
Bellona
Level 77
God Stats
9W - 8L
1,371 SR
Queue Stats
140W - 146L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Aus1Q
Tsukuyomi
20
8 / 1 / 3
12,851
584
13,146
13,355
7,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
17
1 / 5 / 4
10,702
486
7,033
15,542
5,808
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nox
17
1 / 2 / 6
11,336
515
12,290
12,104
5,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Serqet
WiIISand
Serqet
14
3 / 3 / 8
10,567
480
10,836
17,145
17,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mulan
apëiron
Mulan
19
7 / 1 / 5
12,234
556
17,461
14,681
14,962
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Cabellatomagico
Charybdis
18
5 / 5 / 5
11,491
522
16,021
17,741
6,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Geb
Cond0g
Geb
14
1 / 2 / 3
9,508
432
5,564
18,282
22,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hun Batz
GodOfWar0078
Hun Batz
19
3 / 2 / 4
11,212
510
9,406
16,090
7,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
2 / 3 / 3
9,618
437
9,869
14,274
6,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
Rosaye
Bellona
15
1 / 8 / 1
9,465
430
3,496
18,026
13,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
28
20
Kills
12
12
Deaths
20
26
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Aus1Q
Tsukuyomi
8
1
3
9.5
L
Charybdis
Cabellatomagico
Charybdis
5
5
5
1.5
L
Geb
Cond0g
Geb
1
2
3
1.25
L
Hun Batz
GodOfWar0078
Hun Batz
3
2
4
2.5
W
Medusa
1
5
4
0.6
L
2
3
3
1.17
L
Bellona
Rosaye
Bellona
1
8
1
0.19
W
Nox
1
2
6
2
W
Serqet
WiIISand
Serqet
3
3
8
2.33
W
Mulan
apëiron
Mulan
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,766
Damage
44,356
72,827
Taken
84,413
50,547
Mitigated
57,157
18,830
Healing
30,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Aus1Q
Tsukuyomi
13,146
1,555
0
4,465
13,355
7,249
68
2,713
10,522
0
117,715
L
Charybdis
Cabellatomagico
Charybdis
16,021
6,274
0
8,386
17,741
6,921
1,353
1,955
15,786
0
90,096
L
Geb
Cond0g
Geb
5,564
647
0
1,617
18,282
22,217
84
3,749
14,052
28,732
0
L
Hun Batz
GodOfWar0078
Hun Batz
9,406
1,157
0
5,805
16,090
7,944
0
1,644
14,218
0
93,855
W
Medusa
7,033
3,288
0
2,699
15,542
5,808
0
703
14,839
0
89,243
L
9,869
1,225
3,300
6,300
14,274
6,528
155
3,642
10,333
69,038
0
L
Bellona
Rosaye
Bellona
3,496
748
0
4,832
18,026
13,547
610
2,230
15,494
0
47,336
W
Nox
12,290
1,095
207
2,410
12,104
5,178
0
2,469
9,403
83,674
0
W
Serqet
WiIISand
Serqet
10,836
1,552
0
2,195
17,145
17,350
12
5,966
10,848
189
21,063
W
Mulan
apëiron
Mulan
17,461
1,802
0
6,854
14,681
14,962
61
2,977
11,610
554
85,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,690
Gold Earned
51,294
624
Minions Killed
555
0
Camps Cleared
0
2,252,648
Distance Traveled
2,046,133
32
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
12,851
584
172
8
0
512,372
2
L
Charybdis
11,491
522
142
6
0
353,196
4
L
Geb
9,508
432
41
2
0
421,869
7
L
Hun Batz
11,212
510
165
8
0
503,341
7
W
Medusa
10,702
486
131
6
0
402,644
7
L
Ra
9,618
437
121
6
0
352,855
6
L
Bellona
9,465
430
86
4
0
414,872
10
W
Nox
11,336
515
157
7
0
416,130
8
W
Serqet
10,567
480
24
1
0
501,375
10
W
Mulan
12,234
556
140
6
0
420,127
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role