Player Matchup

Janus
Janus
Platinum I
 
Janus
Platinum I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Diamond I
Bipo9
Hou Yi
Diamond I
Level 106
God Stats
10W - 3L
1,649 SR
Queue Stats
288W - 277L
2,134 MMR
Solo
Khepri
Khepri
Platinum I
BratwurstBill
Khepri
Platinum I
Level 92
God Stats
23W - 22L
1,580 SR
Queue Stats
180W - 177L
2,151 MMR
Solo
Da Ji
Da Ji
Platinum I
LonelyPercival
Da Ji
Platinum I
Level 149
God Stats
29W - 24L
1,715 SR
Queue Stats
370W - 383L
2,031 MMR
Solo
Geb
Geb
Diamond II
Tanskuuu
Geb
Diamond II
Level 159
God Stats
8W - 5L
1,636 SR
Queue Stats
358W - 347L
2,174 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 133
1,616 SR
1,998 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 127
1,600 SR
1,784 MMR
Merlin
Merlin
Diamond IV
 
Merlin
Diamond IV
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Diamond IV
 
Raijin
Diamond IV
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond II
 
Anhur
Diamond II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Diamond V
Kebåb
Ares
Diamond V
Level 145
God Stats
0W - 1L
1,762 SR
Queue Stats
22W - 29L
2,187 MMR
Solo
Arachne
Arachne
Platinum I
crossrealm
Arachne
Platinum I
Level 129
God Stats
19W - 11L
1,739 SR
Queue Stats
160W - 156L
2,232 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
2 / 1 / 4
6,409
641
3,326
3,522
931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
Bipo9
Hou Yi
9
1 / 1 / 0
5,291
529
3,667
4,781
940
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 1 / 2
4,816
482
957
2,909
712
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
4 / 2 / 3
5,854
585
4,149
6,908
2,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
0 / 0 / 0
5,807
581
985
5,081
3,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
Morgan Le FayGilgameshPersephoneAthenaSusano

VS

Bans
ThothAwilixArtioOdinOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
0 / 1 / 0
6,117
612
1,805
4,215
1,490
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Raijin
 
Raijin
10
2 / 2 / 1
5,999
600
3,167
4,074
1,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
 
Anhur
11
2 / 0 / 0
5,973
597
3,847
4,676
1,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
Kebåb
Ares
8
0 / 2 / 1
4,740
474
1,886
5,743
2,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
crossrealm
Arachne
9
1 / 2 / 1
5,505
551
2,588
4,508
2,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
8
7
Kills
5
5
Deaths
7
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
1
4
4
L
Merlin
 
Merlin
0
1
0
0
L
Raijin
 
Raijin
2
2
1
1.25
L
Anhur
 
Anhur
2
0
0
2
W
Hou Yi
Bipo9
Hou Yi
1
1
0
1
W
0
1
2
1
L
Ares
Kebåb
Ares
0
2
1
0.25
W
4
2
3
2.75
W
0
0
0
0
L
Arachne
crossrealm
Arachne
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,084
Damage
13,293
23,201
Taken
23,216
8,078
Mitigated
9,570
8,845
Healing
7,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
3,326
639
0
462
3,522
931
0
2,221
1,133
47,610
0
L
Merlin
 
Merlin
1,805
286
0
1,757
4,215
1,490
0
743
3,472
43,250
0
L
Raijin
 
Raijin
3,167
292
0
692
4,074
1,174
0
1,721
2,211
31,920
0
L
Anhur
 
Anhur
3,847
1,736
0
1,528
4,676
1,538
0
34
4,642
0
38,141
W
Hou Yi
Bipo9
Hou Yi
3,667
2,273
0
1,367
4,781
940
0
642
4,139
0
27,848
W
957
151
913
1,127
2,909
712
0
480
2,429
7,538
0
L
Ares
Kebåb
Ares
1,886
98
0
1,694
5,743
2,873
0
1,507
4,194
7,372
0
W
4,149
1,328
0
2,564
6,908
2,038
0
2,241
4,549
0
29,530
W
985
389
0
2,412
5,081
3,457
0
988
4,093
36,276
0
L
Arachne
crossrealm
Arachne
2,588
1,554
0
2,051
4,508
2,495
0
1,003
3,429
0
30,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,177
Gold Earned
28,334
351
Minions Killed
350
0
Camps Cleared
0
1,024,978
Distance Traveled
967,070
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,409
641
119
12
0
211,340
3
L
Merlin
6,117
612
101
10
0
183,238
1
L
Raijin
5,999
600
84
8
0
191,644
3
L
Anhur
5,973
597
85
9
0
181,302
3
W
Hou Yi
5,291
529
66
7
0
184,907
1
W
Khepri
4,816
482
16
2
0
219,114
4
L
Ares
4,740
474
11
1
0
180,148
3
W
Da Ji
5,854
585
57
6
0
206,870
2
W
Geb
5,807
581
93
9
0
202,747
3
L
Arachne
5,505
551
69
7
0
230,738
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role