Player Matchup

Nu Wa
Nu Wa
JoseD1607
Nu Wa
Level 93
God Stats
6W - 8L
1,423 SR
Queue Stats
127W - 148L
1,429 Elo+
Party 1
Sol
Sol
TheLastMedjay
Sol
Level 158
God Stats
1W - 2L
1,835 SR
Queue Stats
36W - 36L
1,503 Elo+
Solo
Neith
Neith
p4l0mita
Neith
Level 49
God Stats
0W - 1L
1,258 SR
Queue Stats
3W - 4L
1,543 Elo+
Party 1
Team Averages
Level 100
1,506 SR
1,492 Elo+

VS

Team Averages
Level 91
1,577 SR
1,410 Elo+
Artemis
Artemis
Ankins
Artemis
Level 118
God Stats
16W - 20L
1,456 SR
Queue Stats
156W - 191L
1,393 Elo+
Solo
Geb
Geb
AnonimousBanana
Geb
Level 97
God Stats
1W - 2L
1,515 SR
Queue Stats
1W - 4L
1,258 Elo+
Solo
Zhong Kui
Zhong Kui
Dumpy
Zhong Kui
Level 58
God Stats
3W - 0L
1,759 SR
Queue Stats
11W - 7L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
JoseD1607
Nu Wa
11
2 / 4 / 2
7,421
675
4,107
7,014
2,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
3 / 3 / 5
8,131
739
11,014
9,744
3,008
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
p4l0mita
Neith
11
3 / 3 / 4
7,822
711
4,058
6,557
2,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Ankins
Artemis
12
6 / 2 / 3
8,443
768
8,083
7,065
2,561
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
1 / 2 / 8
7,440
676
5,511
7,598
5,426
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
Dumpy
Zhong Kui
12
3 / 4 / 6
8,158
742
6,106
9,077
7,849
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
27
8
Kills
10
10
Deaths
8
11
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Artemis
Ankins
Artemis
6
2
3
3.75
W
1
2
8
2.5
W
Zhong Kui
Dumpy
Zhong Kui
3
4
6
1.5
L
Nu Wa
JoseD1607
Nu Wa
2
4
2
0.75
L
3
3
5
1.83
L
Neith
p4l0mita
Neith
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,179
Damage
19,700
23,315
Taken
23,740
7,707
Mitigated
15,836
4,831
Healing
1,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Ankins
Artemis
8,083
3,300
0
364
7,065
2,561
1,134
5,791
1,132
0
23,204
W
5,511
216
0
0
7,598
5,426
308
3,402
4,100
21,303
0
W
Zhong Kui
Dumpy
Zhong Kui
6,106
486
0
1,331
9,077
7,849
721
5,850
3,059
23,140
0
L
Nu Wa
JoseD1607
Nu Wa
4,107
891
0
500
7,014
2,210
12
4,023
2,991
16,575
0
L
11,014
5,322
0
3,578
9,744
3,008
570
4,802
4,942
35,776
0
L
Neith
p4l0mita
Neith
4,058
785
0
753
6,557
2,489
683
3,064
3,493
0
15,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,374
Gold Earned
24,041
121
Minions Killed
109
6
Camps Cleared
2
560,056
Distance Traveled
550,141
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,443
768
33
3
1
186,625
2
W
Geb
7,440
676
20
2
1
170,718
2
W
Zhong Kui
8,158
742
56
5
0
192,798
4
L
Nu Wa
7,421
675
31
3
0
193,652
3
L
Sol
8,131
739
57
5
6
183,706
0
L
Neith
7,822
711
33
3
0
182,698
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role