Player Matchup

Da Ji
Da Ji
Diamond I
 
Da Ji
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Grandmaster
 
Hou Yi
Grandmaster
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Eset
Eset
Grandmaster
 
Eset
Grandmaster
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Raijin
Raijin
Diamond I
 
Raijin
Diamond I
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Masters
SorHades
Cthulhu
Masters
Level 160
God Stats
181W - 142L
1,669 SR
Queue Stats
490W - 474L
2,815 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 157
1,534 SR
1,763 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 157
1,568 SR
2,261 MMR
Mercury
Mercury
Grandmaster
 
Mercury
Grandmaster
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Grandmaster
 
Athena
Grandmaster
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Masters
Rememory
Thoth
Masters
Level 157
God Stats
1W - 1L
1,769 SR
Queue Stats
163W - 112L
2,910 MMR
Solo
Cerberus
Cerberus
Diamond I
SchwestaEwa69
Cerberus
Diamond I
Level 159
God Stats
10W - 16L
1,572 SR
Queue Stats
378W - 343L
2,706 MMR
Solo
Apollo
Apollo
Diamond I
Trulzion
Apollo
Diamond I
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
457W - 451L
2,690 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
18
6 / 0 / 4
11,205
659
9,608
7,945
3,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hou Yi
 
Hou Yi
17
4 / 1 / 5
10,748
632
10,154
8,018
2,982
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Eset
 
Eset
15
3 / 1 / 5
10,099
594
4,157
9,655
9,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Raijin
 
Raijin
15
0 / 2 / 5
9,814
577
4,158
7,372
2,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
SorHades
Cthulhu
17
2 / 0 / 3
10,968
645
11,859
9,389
8,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
SobekOdinFenrirMorgan Le FayLoki

VS

Bans
TiamatTyrArtioScyllaHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
17
3 / 0 / 1
9,359
551
5,306
10,050
3,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Athena
 
Athena
11
0 / 4 / 2
6,687
393
1,870
15,950
14,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thoth
Rememory
Thoth
15
1 / 3 / 2
9,136
537
5,940
6,586
1,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
SchwestaEwa69
Cerberus
14
0 / 3 / 0
8,554
503
4,603
13,956
6,831
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
Trulzion
Apollo
13
0 / 5 / 2
7,415
436
2,501
10,460
3,118
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
15
Kills
4
4
Deaths
15
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
6
0
4
8
W
Hou Yi
 
Hou Yi
4
1
5
6.5
W
Eset
 
Eset
3
1
5
5.5
W
Raijin
 
Raijin
0
2
5
1.25
L
Mercury
 
Mercury
3
0
1
3.5
L
Athena
 
Athena
0
4
2
0.25
L
Thoth
Rememory
Thoth
1
3
2
0.67
L
Cerberus
SchwestaEwa69
Cerberus
0
3
0
0
W
Cthulhu
SorHades
Cthulhu
2
0
3
3.5
L
Apollo
Trulzion
Apollo
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,936
Damage
20,220
42,379
Taken
57,002
26,894
Mitigated
29,359
17,749
Healing
17,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
9,608
3,053
0
5,386
7,945
3,143
2,237
1,573
6,283
0
92,233
W
Hou Yi
 
Hou Yi
10,154
6,508
0
3,188
8,018
2,982
2,102
1,314
6,701
0
97,304
W
Eset
 
Eset
4,157
934
326
2,767
9,655
9,229
347
2,092
7,451
32,366
0
W
Raijin
 
Raijin
4,158
731
81
1,227
7,372
2,919
788
3,001
4,174
65,097
0
L
Mercury
 
Mercury
5,306
1,992
0
6,834
10,050
3,342
0
2,770
7,178
0
74,811
L
Athena
 
Athena
1,870
753
0
1,260
15,950
14,358
0
3,770
12,070
16,887
0
L
Thoth
Rememory
Thoth
5,940
197
0
791
6,586
1,710
0
1,843
4,584
65,014
0
L
Cerberus
SchwestaEwa69
Cerberus
4,603
496
0
6,854
13,956
6,831
0
7,311
5,439
64,420
0
W
Cthulhu
SorHades
Cthulhu
11,859
925
636
4,138
9,389
8,621
0
4,113
5,240
69,560
0
L
Apollo
Trulzion
Apollo
2,501
1,163
0
1,761
10,460
3,118
2,150
2,773
7,557
0
55,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,834
Gold Earned
41,151
654
Minions Killed
637
0
Camps Cleared
0
1,693,362
Distance Traveled
1,727,680
33
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,205
659
146
9
0
413,479
6
W
Hou Yi
10,748
632
155
9
0
309,034
6
W
Eset
10,099
594
28
2
0
326,257
10
W
Raijin
9,814
577
161
9
0
294,649
6
L
Mercury
9,359
551
137
8
0
405,739
4
L
Athena
6,687
393
26
2
0
339,914
4
L
Thoth
9,136
537
172
10
0
335,446
7
L
Cerberus
8,554
503
185
11
0
344,607
6
W
Cthulhu
10,968
645
164
10
0
349,943
5
L
Apollo
7,415
436
117
7
0
301,974
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role