Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
MrRunAndHide
Tiamat
Level 127
God Stats
2W - 0L
1,414 SR
Queue Stats
62W - 59L
1,531 Elo+
Party 1
Skadi
Skadi
RomeQuan72
Skadi
Level 93
God Stats
1W - 0L
1,652 SR
Queue Stats
5W - 4L
1,616 Elo+
Party 1
Xing Tian
Xing Tian
TunedAR
Xing Tian
Level 157
God Stats
4W - 3L
1,531 SR
Queue Stats
341W - 350L
1,504 Elo+
Solo
Team Averages
Level 130
1,519 SR
1,530 Elo+

VS

Team Averages
Level 140
1,725 SR
1,509 Elo+
Ah Puch
Ah Puch
Chris Tribal93
Ah Puch
Level 121
God Stats
2W - 1L
1,796 SR
Queue Stats
70W - 75L
1,480 Elo+
Solo
Artemis
Artemis
Danktastrophe
Artemis
Level 140
God Stats
12W - 10L
1,838 SR
Queue Stats
351W - 360L
1,431 Elo+
Solo
Chiron
Chiron
Krogan52
Chiron
Level 155
God Stats
7W - 4L
1,716 SR
Queue Stats
191W - 204L
1,515 Elo+
Solo
Anubis
Anubis
The_White_Arrow
Anubis
Level 134
God Stats
1W - 1L
1,701 SR
Queue Stats
44W - 42L
1,559 Elo+
Solo
Hel
Hel
ThomasTheGr8t
Hel
Level 148
God Stats
1W - 2L
1,575 SR
Queue Stats
126W - 115L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
18
6 / 4 / 15
11,235
803
10,387
15,312
11,726
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
 
Chang'e
14
1 / 6 / 17
9,209
658
7,537
11,717
5,365
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
19
9 / 2 / 12
11,607
829
17,901
14,050
10,468
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
19
5 / 5 / 12
11,660
833
8,386
13,502
4,955
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Xing Tian
TunedAR
Xing Tian
16
3 / 3 / 14
10,681
763
4,475
12,993
13,339
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 3 / 8
10,978
784
13,859
7,449
3,339
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
15
7 / 6 / 7
10,179
727
11,582
11,889
5,026
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chiron
Krogan52
Chiron
17
2 / 4 / 14
10,221
730
16,609
11,133
4,836
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
5 / 6 / 7
10,283
735
13,310
12,132
6,240
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
1 / 5 / 9
8,714
622
3,569
9,858
6,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
65
24
Kills
20
20
Deaths
24
70
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
4
15
3.38
W
Chang'e
 
Chang'e
1
6
17
1.58
L
5
3
8
3
L
Artemis
7
6
7
1.75
L
Chiron
Krogan52
Chiron
2
4
14
2.25
W
Tiamat
9
2
12
7.5
W
Skadi
5
5
12
2.2
L
5
6
7
1.42
L
1
5
9
1.1
W
Xing Tian
TunedAR
Xing Tian
3
3
14
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,686
Damage
58,929
67,574
Taken
52,461
45,853
Mitigated
25,521
29,659
Healing
14,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
10,387
771
2,810
4,044
15,312
11,726
390
7,942
7,370
0
16,665
W
Chang'e
 
Chang'e
7,537
346
7,081
3,407
11,717
5,365
473
6,152
5,565
13,613
0
L
13,859
151
348
1,015
7,449
3,339
16
3,511
3,920
37,164
0
L
Artemis
11,582
4,315
106
805
11,889
5,026
187
6,420
5,329
0
15,876
L
Chiron
Krogan52
Chiron
16,609
5,528
1,794
1,433
11,133
4,836
435
6,522
4,447
0
33,467
W
Tiamat
17,901
1,589
1,067
3,474
14,050
10,468
1,321
5,402
8,648
41,889
0
W
Skadi
8,386
3,377
2,304
2,212
13,502
4,955
2,783
6,415
7,087
0
35,705
L
13,310
465
182
1,257
12,132
6,240
363
6,591
5,485
27,442
0
L
3,569
468
4,868
3,085
9,858
6,080
327
6,399
3,313
6,946
0
W
Xing Tian
TunedAR
Xing Tian
4,475
237
1,138
2,122
12,993
13,339
162
4,827
8,166
6,660
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,392
Gold Earned
50,375
151
Minions Killed
141
0
Camps Cleared
0
1,282,914
Distance Traveled
1,086,918
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,235
803
10
1
0
260,947
0
W
Chang'e
9,209
658
11
1
0
237,654
1
L
Ah Puch
10,978
784
64
5
0
243,358
1
L
Artemis
10,179
727
6
0
0
204,724
0
L
Chiron
10,221
730
35
3
0
219,864
0
W
Tiamat
11,607
829
70
5
0
270,703
0
W
Skadi
11,660
833
58
4
0
251,569
1
L
Anubis
10,283
735
28
2
0
220,359
4
L
Hel
8,714
622
8
1
0
198,613
0
W
Xing Tian
10,681
763
2
0
0
262,041
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role