Player Matchup

Da Ji
Da Ji
DaddyMonarch
Da Ji
Level 84
God Stats
3W - 6L
1,529 SR
Queue Stats
235W - 286L
1,358 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
mortokingkirmort
Morgan Le Fay
Level 88
God Stats
2W - 2L
1,098 SR
Queue Stats
138W - 166L
1,420 Elo+
Solo
Fenrir
Fenrir
ÝjzŻ
Fenrir
Level 51
God Stats
5W - 3L
1,456 SR
Queue Stats
78W - 92L
1,429 Elo+
Solo
Team Averages
Level 74
1,361 SR
1,402 Elo+

VS

Team Averages
Level 88
1,481 SR
1,318 Elo+
Ra
Ra
Cowboy Honey
Ra
Level 123
God Stats
9W - 11L
1,443 SR
Queue Stats
152W - 170L
1,519 Elo+
Solo
Cthulhu
Cthulhu
Simo848519
Cthulhu
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 12L
1,005 Elo+
Solo
Bakasura
Bakasura
TheKavManKilla
Bakasura
Level 138
God Stats
2W - 2L
1,500 SR
Queue Stats
485W - 535L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 14
7,694
769
7,284
7,313
2,409
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morgan Le Fay
mortokingkirmort
Morgan Le Fay
13
9 / 0 / 8
8,321
832
11,816
7,032
2,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
ÝjzŻ
Fenrir
12
7 / 1 / 5
7,900
790
4,343
8,653
3,919
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 1
6,726
673
6,196
7,074
2,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Simo848519
Cthulhu
7
0 / 12 / 1
5,615
562
2,313
13,474
6,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bakasura
10
2 / 3 / 2
6,445
645
4,690
8,048
3,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
8
18
Kills
4
4
Deaths
19
27
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
W
2
3
14
3
L
Cthulhu
Simo848519
Cthulhu
0
12
1
0.04
L
Bakasura
2
3
2
1
W
Morgan Le Fay
mortokingkirmort
Morgan Le Fay
9
0
8
13
W
Fenrir
ÝjzŻ
Fenrir
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,443
Damage
13,199
22,998
Taken
28,596
8,691
Mitigated
12,397
6,115
Healing
4,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,196
158
359
1,769
7,074
2,455
0
3,482
3,592
23,861
0
W
7,284
2,008
305
770
7,313
2,409
787
3,314
3,423
0
17,444
L
Cthulhu
Simo848519
Cthulhu
2,313
546
0
460
13,474
6,441
40
4,662
8,812
6,057
0
L
Bakasura
4,690
3,093
0
1,552
8,048
3,501
0
3,701
4,347
0
8,702
W
Morgan Le Fay
mortokingkirmort
Morgan Le Fay
11,816
2,326
354
1,613
7,032
2,363
359
2,397
3,894
34,672
0
W
Fenrir
ÝjzŻ
Fenrir
4,343
1,726
79
2,994
8,653
3,919
340
3,120
5,005
0
23,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,915
Gold Earned
18,786
104
Minions Killed
83
8
Camps Cleared
1
535,437
Distance Traveled
457,703
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,726
673
50
5
0
148,238
2
W
Da Ji
7,694
769
22
2
2
165,555
2
L
Cthulhu
5,615
562
13
1
0
145,842
0
L
Bakasura
6,445
645
20
2
1
163,623
3
W
Morgan Le Fay
8,321
832
45
5
2
182,326
4
W
Fenrir
7,900
790
37
4
4
187,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role