Player Matchup

Yemoja
Yemoja
EchterKaktus
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Thanatos
Thanatos
IezAll
Thanatos
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Loki
Loki
KİRKOR
Loki
Level 27
God Stats
65W - 54L
1,541 SR
Queue Stats
67W - 59L
1,439 Elo+
Solo
Hou Yi
Hou Yi
Nekamori
Hou Yi
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Revords
Danzaburou
Level 26
God Stats
4W - 5L
1,513 SR
Queue Stats
21W - 11L
1,351 Elo+
Solo
Team Averages
Level 13
1,511 SR
1,458 Elo+

VS

Team Averages
Level 28
1,488 SR
1,327 Elo+
Cerberus
Cerberus
Celtob
Cerberus
Level 16
God Stats
3W - 1L
1,323 SR
Queue Stats
31W - 32L
1,204 Elo+
Solo
Discordia
Discordia
Counstrik
Discordia
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 16L
1,350 Elo+
Party 1
Bastet
Bastet
HastaelMiau
Bastet
Level 7
God Stats
5W - 1L
1,921 SR
Queue Stats
7W - 4L
1,538 Elo+
Party 1
Erlang Shen
Erlang Shen
Mamurluk
Erlang Shen
Level 27
God Stats
7W - 5L
1,500 SR
Queue Stats
156W - 161L
1,355 Elo+
Solo
Rama
Rama
spifra
Rama
Level 14
God Stats
1W - 2L
1,195 SR
Queue Stats
10W - 22L
1,188 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
14
0 / 4 / 4
9,500
452
3,019
11,685
9,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Thanatos
IezAll
Thanatos
14
1 / 3 / 0
9,085
433
3,169
11,653
5,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Loki
KİRKOR
Loki
18
6 / 3 / 0
11,199
533
11,707
12,254
4,080
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hou Yi
Nekamori
Hou Yi
15
4 / 8 / 1
10,086
480
11,429
15,377
5,257
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Danzaburou
Revords
Danzaburou
15
2 / 11 / 4
9,930
473
7,437
17,976
8,264
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Short Sword

Short Sword

+25
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Celtob
Cerberus
16
3 / 2 / 10
9,901
471
6,397
11,161
11,571
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Discordia
Counstrik
Discordia
18
10 / 4 / 8
12,065
575
14,459
11,991
4,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
18
8 / 1 / 3
11,429
544
5,163
10,534
4,174
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
Mamurluk
Erlang Shen
17
6 / 3 / 8
10,877
518
15,128
15,251
10,305
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mace

Mace

+10
Physical Power

Rama
spifra
Rama
16
2 / 3 / 7
9,641
459
8,069
11,762
3,738
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
65
13
Kills
29
29
Deaths
13
9
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Celtob
Cerberus
3
2
10
4
W
Discordia
Counstrik
Discordia
10
4
8
3.5
L
Yemoja
0
4
4
0.5
W
Bastet
8
1
3
9.5
L
Thanatos
IezAll
Thanatos
1
3
0
0.33
L
Loki
KİRKOR
Loki
6
3
0
2
W
Erlang Shen
Mamurluk
Erlang Shen
6
3
8
3.33
L
Hou Yi
Nekamori
Hou Yi
4
8
1
0.56
L
Danzaburou
Revords
Danzaburou
2
11
4
0.36
W
Rama
spifra
Rama
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,761
Damage
49,216
68,945
Taken
60,699
32,481
Mitigated
34,053
23,254
Healing
12,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Celtob
Cerberus
6,397
513
0
2,160
11,161
11,571
510
644
10,517
37,827
0
W
Discordia
Counstrik
Discordia
14,459
1,259
121
2,777
11,991
4,265
1,210
434
11,430
81,202
0
L
Yemoja
3,019
935
1,791
1,627
11,685
9,774
1,396
2,279
9,292
30,332
0
W
Bastet
5,163
1,833
0
830
10,534
4,174
1,168
283
10,251
0
67,238
L
Thanatos
IezAll
Thanatos
3,169
1,171
0
10,473
11,653
5,106
0
1,011
10,542
0
64,213
L
Loki
KİRKOR
Loki
11,707
3,236
0
3,376
12,254
4,080
510
1,720
10,496
58
64,103
W
Erlang Shen
Mamurluk
Erlang Shen
15,128
7,428
0
4,479
15,251
10,305
1,048
1,751
13,500
0
70,440
L
Hou Yi
Nekamori
Hou Yi
11,429
5,373
0
3,053
15,377
5,257
2,500
4,582
10,727
0
59,621
L
Danzaburou
Revords
Danzaburou
7,437
2,858
0
2,934
17,976
8,264
335
10,318
7,032
335
49,194
W
Rama
spifra
Rama
8,069
5,543
0
2,263
11,762
3,738
42
272
11,490
0
55,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,800
Gold Earned
53,913
464
Minions Killed
499
0
Camps Cleared
0
1,751,621
Distance Traveled
2,005,322
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,901
471
73
3
0
370,393
5
W
Discordia
12,065
575
145
7
0
400,675
1
L
Yemoja
9,500
452
42
2
0
362,419
3
W
Bastet
11,429
544
104
5
0
427,928
0
L
Thanatos
9,085
433
111
5
0
326,952
2
L
Loki
11,199
533
121
6
0
412,369
1
W
Erlang Shen
10,877
518
94
4
0
428,680
8
L
Hou Yi
10,086
480
109
5
0
308,583
0
L
Danzaburou
9,930
473
81
4
0
341,298
2
W
Rama
9,641
459
83
4
0
377,646
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role