Player Matchup

Thor
Thor
 
Thor
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Panndi
Cernunnos
Level 108
God Stats
9W - 6L
1,409 SR
Queue Stats
381W - 372L
1,487 Elo+
Solo
Persephone
Persephone
Skermi
Persephone
Level 89
God Stats
3W - 1L
1,766 SR
Queue Stats
129W - 112L
1,535 Elo+
Solo
Cthulhu
Cthulhu
ToadCurry
Cthulhu
Level 67
God Stats
2W - 0L
1,714 SR
Queue Stats
64W - 57L
1,516 Elo+
Solo
Olorun
Olorun
WillyWilliamRTX
Olorun
Level 101
God Stats
2W - 2L
1,500 SR
Queue Stats
117W - 114L
1,517 Elo+
Solo
Team Averages
Level 103
1,578 SR
1,511 Elo+

VS

Team Averages
Level 140
1,567 SR
1,471 Elo+
Medusa
Medusa
 
Medusa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Demonbob Jr66
Chang'e
Level 160
God Stats
3W - 3L
1,724 SR
Queue Stats
417W - 449L
1,527 Elo+
Solo
Merlin
Merlin
Hyperpain
Merlin
Level 158
God Stats
3W - 1L
1,610 SR
Queue Stats
141W - 151L
1,522 Elo+
Solo
Persephone
Persephone
hzzhyj
Persephone
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,309 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
16
11 / 2 / 7
9,831
983
8,200
9,356
6,588
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
Panndi
Cernunnos
17
7 / 3 / 17
10,051
1,005
15,998
11,131
5,468
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Persephone
Skermi
Persephone
13
2 / 3 / 13
8,846
885
9,927
8,473
3,365
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
ToadCurry
Cthulhu
15
1 / 3 / 18
8,748
875
12,922
14,540
17,773
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
5 / 1 / 17
10,113
1,011
9,844
6,632
3,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
6 / 5 / 2
8,693
869
11,036
10,824
5,767
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
 
Nemesis
12
1 / 7 / 6
7,198
720
5,330
18,018
11,430
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
13
1 / 6 / 5
7,274
727
5,136
12,367
8,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
Hyperpain
Merlin
16
2 / 4 / 6
8,465
847
9,021
10,748
4,434
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Persephone
hzzhyj
Persephone
14
2 / 3 / 2
8,447
845
8,992
8,829
3,491
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
33
26
Kills
12
12
Deaths
25
72
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
11
2
7
7.25
L
Medusa
 
Medusa
6
5
2
1.4
L
Nemesis
 
Nemesis
1
7
6
0.57
L
Chang'e
1
6
5
0.58
L
Merlin
Hyperpain
Merlin
2
4
6
1.25
W
Cernunnos
Panndi
Cernunnos
7
3
17
5.17
W
Persephone
Skermi
Persephone
2
3
13
2.83
W
Cthulhu
ToadCurry
Cthulhu
1
3
18
3.33
W
5
1
17
13.5
L
Persephone
hzzhyj
Persephone
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,891
Damage
39,515
50,132
Taken
60,786
37,016
Mitigated
33,432
22,672
Healing
21,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
8,200
772
925
834
9,356
6,588
353
3,276
6,080
0
13,380
L
Medusa
 
Medusa
11,036
5,495
1,495
1,492
10,824
5,767
0
5,537
5,016
0
18,725
L
Nemesis
 
Nemesis
5,330
1,038
1,502
3,582
18,018
11,430
0
6,842
10,873
0
9,919
L
Chang'e
5,136
229
3,721
3,393
12,367
8,310
0
7,177
4,930
8,814
0
L
Merlin
Hyperpain
Merlin
9,021
477
910
1,588
10,748
4,434
0
6,461
4,050
28,501
0
W
Cernunnos
Panndi
Cernunnos
15,998
6,709
1,945
1,913
11,131
5,468
2,063
5,822
5,309
0
32,137
W
Persephone
Skermi
Persephone
9,927
449
1,129
2,070
8,473
3,365
361
3,136
5,334
15,097
0
W
Cthulhu
ToadCurry
Cthulhu
12,922
322
2,428
2,963
14,540
17,773
81
8,196
6,344
20,851
0
W
9,844
3,957
5,277
3,188
6,632
3,822
2,321
2,719
3,913
28,886
0
L
Persephone
hzzhyj
Persephone
8,992
406
1,533
1,971
8,829
3,491
0
5,291
3,221
15,466
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,589
Gold Earned
40,077
109
Minions Killed
95
0
Camps Cleared
0
1,052,177
Distance Traveled
946,488
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,831
983
12
1
0
215,363
2
L
Medusa
8,693
869
17
2
0
185,783
2
L
Nemesis
7,198
720
5
1
0
186,228
1
L
Chang'e
7,274
727
9
1
0
165,892
0
L
Merlin
8,465
847
45
5
0
202,871
0
W
Cernunnos
10,051
1,005
35
4
0
189,384
3
W
Persephone
8,846
885
13
1
0
220,234
1
W
Cthulhu
8,748
875
18
2
0
216,460
1
W
Olorun
10,113
1,011
31
3
0
210,736
0
L
Persephone
8,447
845
19
2
0
205,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role