Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
GothVampireHoe
Chiron
Level 157
God Stats
3W - 1L
1,546 SR
Queue Stats
190W - 168L
1,646 Elo+
Solo
Fenrir
Fenrir
Greenvibez978
Fenrir
Level 83
God Stats
1W - 0L
1,735 SR
Queue Stats
438W - 427L
1,631 Elo+
Party 2
Ymir
Ymir
Kajink
Ymir
Level 59
God Stats
5W - 7L
1,399 SR
Queue Stats
133W - 149L
1,398 Elo+
Solo
Thoth
Thoth
Mc3pic
Thoth
Level 148
God Stats
332W - 223L
1,669 SR
Queue Stats
439W - 348L
1,590 Elo+
Party 2
Team Averages
Level 119
1,570 SR
1,553 Elo+

VS

Team Averages
Level 147
1,584 SR
1,534 Elo+
Geb
Geb
 
Geb
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
 
Artio
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
KvaxiKvaxulesi
Anhur
Level 107
God Stats
12W - 12L
1,552 SR
Queue Stats
233W - 277L
1,455 Elo+
Solo
Kali
Kali
SparkieTheArtist
Kali
Level 160
God Stats
9W - 7L
1,720 SR
Queue Stats
333W - 345L
1,630 Elo+
Solo
Chronos
Chronos
etihs
Chronos
Level 159
God Stats
7W - 3L
1,647 SR
Queue Stats
222W - 185L
1,585 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
4 / 1 / 5
6,343
577
7,476
7,146
2,380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 0 / 4
6,674
607
6,510
5,142
1,613
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

10
3 / 1 / 2
5,485
499
2,422
4,579
2,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Ymir
Kajink
Ymir
10
1 / 2 / 0
5,743
522
4,354
7,575
4,217
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thoth
Mc3pic
Thoth
10
2 / 1 / 4
5,754
523
5,292
4,078
758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
1 / 2 / 1
5,657
514
4,260
9,831
6,922
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artio
 
Artio
8
1 / 4 / 1
5,378
489
1,806
10,557
5,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
0 / 3 / 1
4,695
427
1,540
4,701
998
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
3 / 1 / 0
5,867
533
4,985
7,201
2,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chronos
etihs
Chronos
11
0 / 2 / 1
5,673
516
1,163
7,051
2,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
12
Kills
5
5
Deaths
12
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
4
1
5
6.5
L
Geb
 
Geb
1
2
1
0.75
L
Artio
 
Artio
1
4
1
0.38
W
2
0
4
4
W
3
1
2
4
W
Ymir
Kajink
Ymir
1
2
0
0.5
L
0
3
1
0.17
W
Thoth
Mc3pic
Thoth
2
1
4
4
L
3
1
0
3
L
Chronos
etihs
Chronos
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,054
Damage
13,754
28,520
Taken
39,341
11,076
Mitigated
18,644
8,483
Healing
13,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
7,476
4,553
0
1,731
7,146
2,380
0
804
6,342
0
35,220
L
Geb
 
Geb
4,260
922
0
3,233
9,831
6,922
0
4,354
5,477
28,008
0
L
Artio
 
Artio
1,806
379
243
3,713
10,557
5,305
0
3,510
6,709
13,300
0
W
6,510
3,267
0
2,300
5,142
1,613
0
1,661
3,481
0
46,370
W
2,422
795
0
1,833
4,579
2,108
108
425
4,154
0
20,540
W
Ymir
Kajink
Ymir
4,354
1,155
0
1,869
7,575
4,217
0
3,799
3,776
22,106
0
L
1,540
658
0
1,513
4,701
998
0
937
3,606
0
17,686
W
Thoth
Mc3pic
Thoth
5,292
214
0
750
4,078
758
350
476
3,602
31,507
0
L
4,985
2,293
0
2,743
7,201
2,844
0
309
6,852
0
28,651
L
Chronos
etihs
Chronos
1,163
216
0
1,634
7,051
2,575
38
0
7,051
37,877
3,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,999
Gold Earned
27,270
306
Minions Killed
228
0
Camps Cleared
0
1,053,381
Distance Traveled
994,448
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,343
577
61
6
0
239,264
1
L
Geb
5,657
514
43
4
0
193,112
3
L
Artio
5,378
489
21
2
0
211,307
5
W
Chiron
6,674
607
97
9
0
219,336
6
W
Fenrir
5,485
499
46
4
0
214,372
3
W
Ymir
5,743
522
51
5
0
174,038
3
L
Anhur
4,695
427
37
3
0
136,296
1
W
Thoth
5,754
523
51
5
0
206,371
5
L
Kali
5,867
533
48
4
0
228,157
2
L
Chronos
5,673
516
79
7
0
225,576
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role