Player Matchup

Erlang Shen
Erlang Shen
I Make IEDs
Erlang Shen
Level 9
God Stats
3W - 2L
1,770 SR
Queue Stats
9W - 14L
1,352 Elo+
Party 1
Charybdis
Charybdis
Im_a_redittor
Charybdis
Level 15
God Stats
10W - 10L
1,616 SR
Queue Stats
29W - 24L
1,697 Elo+
Solo
Ullr
Ullr
MadMax8370
Ullr
Level 8
God Stats
9W - 14L
1,458 SR
Queue Stats
9W - 14L
1,348 Elo+
Solo
Jormungandr
Jormungandr
Onthrindil
Jormungandr
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 8L
1,500 Elo+
Solo
Bellona
Bellona
WimpyNumber
Bellona
Level 7
God Stats
9W - 11L
1,435 SR
Queue Stats
9W - 12L
1,368 Elo+
Party 1
Team Averages
Level 9
1,556 SR
1,453 Elo+

VS

Team Averages
Level 11
1,468 SR
1,343 Elo+
Tiamat
Tiamat
Bensky3782
Tiamat
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 10L
1,204 Elo+
Solo
Thanatos
Thanatos
BrollAAA
Thanatos
Level 7
God Stats
0W - 5L
1,161 SR
Queue Stats
7W - 13L
1,262 Elo+
Solo
Nemesis
Nemesis
Koitecroft
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,206 Elo+
Solo
Arachne
Arachne
Metaphorical_Jam
Arachne
Level 14
God Stats
17W - 13L
1,547 SR
Queue Stats
38W - 53L
1,394 Elo+
Solo
Danzaburou
Danzaburou
medicineman14
Danzaburou
Level 21
God Stats
40W - 38L
1,634 SR
Queue Stats
276W - 225L
1,651 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
I Make IEDs
Erlang Shen
19
4 / 7 / 13
10,995
1,000
12,122
16,679
9,463
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Charybdis
Im_a_redittor
Charybdis
20
15 / 2 / 9
15,205
1,382
25,950
12,151
5,263
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
3 / 7 / 17
11,425
1,039
14,746
15,157
6,105
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
Onthrindil
Jormungandr
18
5 / 4 / 12
11,313
1,028
12,845
14,807
17,863
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bellona
WimpyNumber
Bellona
18
3 / 2 / 12
11,708
1,064
12,270
19,034
17,644
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Team 1 Tickets

168

VS

Team 2 Tickets

110

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Bensky3782
Tiamat
18
0 / 9 / 12
10,496
954
7,930
16,736
10,969
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
BrollAAA
Thanatos
15
1 / 2 / 0
9,002
818
1,725
2,729
824
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Nemesis
Koitecroft
Nemesis
18
1 / 8 / 11
11,333
1,030
8,084
19,058
9,186
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

18
7 / 8 / 10
12,404
1,128
25,191
27,630
18,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
medicineman14
Danzaburou
19
13 / 3 / 4
14,517
1,320
26,540
18,956
9,085
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
59
30
Kills
22
22
Deaths
30
63
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Bensky3782
Tiamat
0
9
12
0.67
L
Thanatos
BrollAAA
Thanatos
1
2
0
0.5
W
Erlang Shen
I Make IEDs
Erlang Shen
4
7
13
1.5
W
Charybdis
Im_a_redittor
Charybdis
15
2
9
9.75
L
Nemesis
Koitecroft
Nemesis
1
8
11
0.81
W
3
7
17
1.64
L
7
8
10
1.5
W
Jormungandr
Onthrindil
Jormungandr
5
4
12
2.75
W
Bellona
WimpyNumber
Bellona
3
2
12
4.5
L
Danzaburou
medicineman14
Danzaburou
13
3
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,933
Damage
69,470
77,828
Taken
85,109
56,338
Mitigated
48,810
8,018
Healing
13,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Bensky3782
Tiamat
7,930
1,227
105
2,192
16,736
10,969
0
4,168
12,568
23,931
0
L
Thanatos
BrollAAA
Thanatos
1,725
917
0
870
2,729
824
0
663
2,066
0
6,043
W
Erlang Shen
I Make IEDs
Erlang Shen
12,122
5,325
0
1,244
16,679
9,463
0
2,315
13,984
0
19,948
W
Charybdis
Im_a_redittor
Charybdis
25,950
16,258
0
0
12,151
5,263
0
757
11,394
0
62,715
L
Nemesis
Koitecroft
Nemesis
8,084
3,569
0
1,447
19,058
9,186
0
4,298
14,760
0
27,651
W
14,746
10,291
0
855
15,157
6,105
0
1,546
13,611
0
32,757
L
25,191
14,808
0
3,405
27,630
18,746
0
3,702
23,928
0
34,215
W
Jormungandr
Onthrindil
Jormungandr
12,845
3,380
697
964
14,807
17,863
0
1,729
13,078
36,732
0
W
Bellona
WimpyNumber
Bellona
12,270
3,152
2,078
2,180
19,034
17,644
0
1,583
17,091
8,954
21,939
L
Danzaburou
medicineman14
Danzaburou
26,540
13,943
0
5,000
18,956
9,085
0
3,672
15,284
0
64,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,646
Gold Earned
57,752
251
Minions Killed
196
9
Camps Cleared
6
1,059,686
Distance Traveled
931,707
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,496
954
36
3
0
196,865
0
L
Thanatos
9,002
818
14
1
1
52,355
0
W
Erlang Shen
10,995
1,000
8
1
1
224,837
0
W
Charybdis
15,205
1,382
79
7
5
212,133
1
L
Nemesis
11,333
1,030
46
4
1
230,928
1
W
Ullr
11,425
1,039
53
5
1
221,234
0
L
Arachne
12,404
1,128
21
2
1
235,032
0
W
Jormungandr
11,313
1,028
71
6
0
174,322
0
W
Bellona
11,708
1,064
40
4
2
227,160
1
L
Danzaburou
14,517
1,320
79
7
3
216,527
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role