Player Matchup

Persephone
Persephone
Cosmiclion20
Persephone
Level 24
God Stats
0W - 2L
1,151 SR
Queue Stats
26W - 57L
1,229 Elo+
Party 1
Nu Wa
Nu Wa
CubanUS2Gs
Nu Wa
Level 130
God Stats
7W - 11L
1,268 SR
Queue Stats
367W - 288L
1,491 Elo+
Party 2
Arachne
Arachne
Max_Moon101
Arachne
Level 45
God Stats
5W - 15L
1,265 SR
Queue Stats
227W - 261L
1,357 Elo+
Party 1
Chaac
Chaac
Raisest
Chaac
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
TheRealKrispyyy
Hou Yi
Level 46
God Stats
18W - 19L
1,475 SR
Queue Stats
64W - 75L
1,398 Elo+
Solo
Team Averages
Level 53
1,332 SR
1,395 Elo+

VS

Team Averages
Level 90
1,550 SR
1,431 Elo+
Olorun
Olorun
NoDisguise
Olorun
Level 92
God Stats
10W - 15L
1,582 SR
Queue Stats
127W - 120L
1,455 Elo+
Solo
Gilgamesh
Gilgamesh
OneBigNut619
Gilgamesh
Level 155
God Stats
4W - 2L
1,579 SR
Queue Stats
269W - 274L
1,415 Elo+
Solo
Baron Samedi
Baron Samedi
TheRebelslayer
Baron Samedi
Level 130
God Stats
3W - 2L
1,589 SR
Queue Stats
109W - 89L
1,540 Elo+
Solo
Bakasura
Bakasura
WillIamSoSmooth
Bakasura
Level 37
God Stats
1W - 2L
1,500 SR
Queue Stats
149W - 146L
1,485 Elo+
Solo
Horus
Horus
greatdestroyer04
Horus
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 103L
1,259 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Cosmiclion20
Persephone
7
0 / 8 / 0
4,461
446
2,259
6,497
1,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nu Wa
8
1 / 2 / 1
5,146
515
6,340
5,244
2,395
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Max_Moon101
Arachne
6
0 / 8 / 0
4,480
448
3,740
7,591
2,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chaac
Raisest
Chaac
6
0 / 4 / 0
4,385
439
1,550
6,930
2,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
2 / 2 / 1
5,427
543
4,359
5,631
1,479
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
NoDisguise
Olorun
9
2 / 1 / 0
5,273
527
2,731
6,321
1,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
OneBigNut619
Gilgamesh
12
7 / 0 / 1
7,080
708
4,803
7,417
4,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
TheRebelslayer
Baron Samedi
12
9 / 0 / 2
7,383
738
7,919
6,122
2,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
10
5 / 2 / 3
6,219
622
4,304
7,235
2,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 0 / 2
5,333
533
737
5,668
2,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
31
3
Kills
23
24
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Persephone
Cosmiclion20
Persephone
0
8
0
0
L
Nu Wa
1
2
1
0.75
L
Arachne
Max_Moon101
Arachne
0
8
0
0
W
Olorun
NoDisguise
Olorun
2
1
0
2
W
Gilgamesh
OneBigNut619
Gilgamesh
7
0
1
7.5
L
Chaac
Raisest
Chaac
0
4
0
0
L
2
2
1
1.25
W
Baron Samedi
TheRebelslayer
Baron Samedi
9
0
2
10
W
Bakasura
5
2
3
3.25
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,248
Damage
20,494
31,893
Taken
32,763
11,178
Mitigated
13,769
7,772
Healing
14,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
Cosmiclion20
Persephone
2,259
407
0
586
6,497
1,764
0
4,780
1,401
16,390
0
L
Nu Wa
6,340
2,934
0
1,429
5,244
2,395
22
2,314
2,681
23,782
0
L
Arachne
Max_Moon101
Arachne
3,740
2,298
0
691
7,591
2,811
0
0
7,566
0
16,090
W
Olorun
NoDisguise
Olorun
2,731
989
159
2,159
6,321
1,501
387
1,804
4,517
26,270
0
W
Gilgamesh
OneBigNut619
Gilgamesh
4,803
1,694
0
3,583
7,417
4,836
1,106
334
7,083
0
34,814
L
Chaac
Raisest
Chaac
1,550
198
0
2,768
6,930
2,729
0
1,542
4,962
0
18,439
L
4,359
2,108
0
2,298
5,631
1,479
35
1,549
3,806
0
22,190
W
Baron Samedi
TheRebelslayer
Baron Samedi
7,919
311
178
2,321
6,122
2,290
845
2,964
2,926
37,974
0
W
Bakasura
4,304
2,658
0
3,249
7,235
2,729
29
738
6,497
0
38,399
W
737
382
580
2,594
5,668
2,413
32
2,527
3,141
0
14,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,899
Gold Earned
31,288
180
Minions Killed
325
0
Camps Cleared
0
862,192
Distance Traveled
982,612
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
4,461
446
26
3
0
173,144
1
L
Nu Wa
5,146
515
40
4
0
161,407
2
L
Arachne
4,480
448
37
4
0
188,291
0
W
Olorun
5,273
527
51
5
0
177,520
2
W
Gilgamesh
7,080
708
90
9
0
186,673
0
L
Chaac
4,385
439
36
4
0
167,149
0
L
Hou Yi
5,427
543
41
4
0
172,201
2
W
Baron Samedi
7,383
738
71
7
0
184,569
1
W
Bakasura
6,219
622
74
7
0
231,095
2
W
Horus
5,333
533
39
4
0
202,755
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role