Player Matchup

Janus
Janus
 
Janus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
 
King Arthur
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Ktownkronic
Fenrir
Level 144
God Stats
41W - 44L
1,552 SR
Queue Stats
484W - 508L
1,390 Elo+
Solo
Cthulhu
Cthulhu
ronny1nonle
Cthulhu
Level 144
God Stats
3W - 1L
1,651 SR
Queue Stats
72W - 58L
1,537 Elo+
Party 1
Ares
Ares
wANYBODYw
Ares
Level 95
God Stats
2W - 1L
1,236 SR
Queue Stats
17W - 13L
1,086 Elo+
Party 1
Team Averages
Level 130
1,488 SR
1,403 Elo+

VS

Team Averages
Level 127
1,701 SR
1,473 Elo+
Odin
Odin
 
Odin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
ShadeKhan
Chronos
Level 154
God Stats
16W - 7L
1,827 SR
Queue Stats
812W - 813L
1,508 Elo+
Solo
Izanami
Izanami
Stinkybeadz
Izanami
Level 109
God Stats
13W - 10L
1,526 SR
Queue Stats
425W - 483L
1,417 Elo+
Solo
Nemesis
Nemesis
ily_3000_
Nemesis
Level 126
God Stats
7W - 5L
1,817 SR
Queue Stats
185W - 176L
1,556 Elo+
Solo
Sol
Sol
vivekananda
Sol
Level 88
God Stats
1W - 1L
1,834 SR
Queue Stats
238W - 286L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
6 / 0 / 2
8,564
612
9,710
8,375
3,260
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
 
King Arthur
12
1 / 3 / 1
7,593
542
3,288
9,695
6,299
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fenrir
11
6 / 2 / 2
7,298
521
8,533
10,845
8,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
ronny1nonle
Cthulhu
10
2 / 1 / 5
6,445
460
5,091
10,827
7,214
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
11
1 / 0 / 8
7,217
516
4,115
6,753
7,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
9
1 / 2 / 0
6,044
432
3,541
7,791
4,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chronos
ShadeKhan
Chronos
14
5 / 2 / 1
8,928
638
7,557
12,523
5,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
Stinkybeadz
Izanami
6
0 / 5 / 0
5,359
383
3,563
5,423
1,384
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
ily_3000_
Nemesis
12
0 / 1 / 0
7,098
507
4,584
8,446
3,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
0 / 6 / 0
6,530
466
5,496
10,796
3,905
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
16
Kills
6
6
Deaths
16
18
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
6
0
2
7
W
King Arthur
 
King Arthur
1
3
1
0.5
L
Odin
 
Odin
1
2
0
0.5
W
Fenrir
6
2
2
3.5
L
Chronos
ShadeKhan
Chronos
5
2
1
2.75
L
Izanami
Stinkybeadz
Izanami
0
5
0
0
L
Nemesis
ily_3000_
Nemesis
0
1
0
0
W
Cthulhu
ronny1nonle
Cthulhu
2
1
5
4.5
L
0
6
0
0
W
Ares
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,737
Damage
24,741
46,495
Taken
44,979
32,384
Mitigated
19,447
14,177
Healing
14,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
9,710
1,139
78
3,513
8,375
3,260
0
3,712
4,619
57,751
0
W
King Arthur
 
King Arthur
3,288
327
0
1,631
9,695
6,299
0
3,280
6,415
0
38,186
L
Odin
 
Odin
3,541
247
0
1,964
7,791
4,578
0
4,234
3,557
6,501
17,667
W
Fenrir
8,533
1,808
887
2,405
10,845
8,582
392
2,257
8,461
0
37,334
L
Chronos
ShadeKhan
Chronos
7,557
3,429
0
3,651
12,523
5,916
419
2,934
9,589
48,075
6,894
L
Izanami
Stinkybeadz
Izanami
3,563
2,876
0
1,067
5,423
1,384
287
2,513
2,910
0
19,740
L
Nemesis
ily_3000_
Nemesis
4,584
1,876
0
4,349
8,446
3,664
0
2,541
5,905
0
54,494
W
Cthulhu
ronny1nonle
Cthulhu
5,091
461
1,187
2,827
10,827
7,214
132
2,145
8,514
30,551
0
L
5,496
1,166
0
3,025
10,796
3,905
0
6,694
4,102
39,147
0
W
Ares
4,115
196
491
1,158
6,753
7,029
459
2,028
4,561
20,707
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,117
Gold Earned
33,959
345
Minions Killed
369
0
Camps Cleared
0
1,422,235
Distance Traveled
1,274,174
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,564
612
113
8
0
296,976
5
W
King Arthur
7,593
542
86
6
0
284,805
4
L
Odin
6,044
432
42
3
0
286,196
2
W
Fenrir
7,298
521
53
4
0
302,636
2
L
Chronos
8,928
638
116
8
0
229,865
4
L
Izanami
5,359
383
40
3
0
149,955
1
L
Nemesis
7,098
507
101
7
0
336,586
3
W
Cthulhu
6,445
460
57
4
0
266,307
7
L
Sol
6,530
466
70
5
0
271,572
6
W
Ares
7,217
516
36
3
0
271,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role