Player Matchup

Bacchus
Bacchus
Draymonk
Bacchus
Level 42
God Stats
1W - 0L
1,773 SR
Queue Stats
34W - 37L
1,514 Elo+
Party 4
Fenrir
Fenrir
Jay98d
Fenrir
Level 125
God Stats
11W - 16L
1,419 SR
Queue Stats
316W - 342L
1,525 Elo+
Solo
Artemis
Artemis
Meltzer
Artemis
Level 125
God Stats
11W - 5L
1,705 SR
Queue Stats
17W - 18L
1,521 Elo+
Party 4
Morgan Le Fay
Morgan Le Fay
Vvelev
Morgan Le Fay
Level 108
God Stats
11W - 4L
1,682 SR
Queue Stats
152W - 153L
1,505 Elo+
Party 3
Chaac
Chaac
jashidu1
Chaac
Level 102
God Stats
8W - 10L
1,518 SR
Queue Stats
325W - 318L
1,524 Elo+
Party 3
Team Averages
Level 100
1,619 SR
1,518 Elo+

VS

Team Averages
Level 81
1,533 SR
1,418 Elo+
Hercules
Hercules
Gopnik3000
Hercules
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,238 Elo+
Party 2
Ymir
Ymir
Nekolo
Ymir
Level 23
God Stats
1W - 1L
1,725 SR
Queue Stats
3W - 5L
1,238 Elo+
Party 2
Xing Tian
Xing Tian
SpookyMarkivo
Xing Tian
Level 65
God Stats
1W - 2L
1,419 SR
Queue Stats
220W - 180L
1,526 Elo+
Solo
Janus
Janus
vfrbachem11
Janus
Level 157
God Stats
2W - 3L
1,454 SR
Queue Stats
426W - 414L
1,544 Elo+
Party 1
Hachiman
Hachiman
xS1lencEsx
Hachiman
Level 122
God Stats
4W - 6L
1,568 SR
Queue Stats
208W - 173L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Draymonk
Bacchus
15
7 / 1 / 6
10,223
487
11,238
11,826
16,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
Jay98d
Fenrir
20
8 / 3 / 5
12,162
579
13,079
16,832
7,485
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
Meltzer
Artemis
17
2 / 3 / 9
10,252
488
10,780
11,328
4,418
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
Vvelev
Morgan Le Fay
18
9 / 1 / 9
11,520
549
25,628
15,286
7,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
jashidu1
Chaac
16
3 / 2 / 6
10,515
501
8,242
16,966
17,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Gopnik3000
Hercules
14
0 / 3 / 5
9,014
429
6,520
15,268
11,038
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ymir
Nekolo
Ymir
12
0 / 7 / 3
8,060
384
2,908
17,557
15,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Xing Tian
SpookyMarkivo
Xing Tian
18
6 / 4 / 0
11,021
525
17,798
21,349
10,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
0 / 9 / 5
8,211
391
6,361
13,686
4,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
xS1lencEsx
Hachiman
15
4 / 6 / 1
9,779
466
10,637
18,055
5,964
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
24
29
Kills
10
10
Deaths
29
35
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Draymonk
Bacchus
7
1
6
10
L
Hercules
Gopnik3000
Hercules
0
3
5
0.83
W
Fenrir
Jay98d
Fenrir
8
3
5
3.5
W
Artemis
Meltzer
Artemis
2
3
9
2.17
L
Ymir
Nekolo
Ymir
0
7
3
0.21
L
Xing Tian
SpookyMarkivo
Xing Tian
6
4
0
1.5
W
Morgan Le Fay
Vvelev
Morgan Le Fay
9
1
9
13.5
W
Chaac
jashidu1
Chaac
3
2
6
3
L
0
9
5
0.28
L
Hachiman
xS1lencEsx
Hachiman
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,967
Damage
44,224
72,238
Taken
85,915
53,155
Mitigated
46,872
22,871
Healing
15,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Draymonk
Bacchus
11,238
1,024
0
2,176
11,826
16,851
160
3,508
8,196
23,018
0
L
Hercules
Gopnik3000
Hercules
6,520
1,386
0
2,676
15,268
11,038
0
5,863
8,785
0
40,164
W
Fenrir
Jay98d
Fenrir
13,079
3,890
0
3,843
16,832
7,485
877
7,128
9,620
0
100,431
W
Artemis
Meltzer
Artemis
10,780
5,635
0
2,798
11,328
4,418
613
3,376
7,880
0
84,303
L
Ymir
Nekolo
Ymir
2,908
507
0
1,824
17,557
15,636
0
8,651
8,729
15,449
0
L
Xing Tian
SpookyMarkivo
Xing Tian
17,798
1,509
0
4,417
21,349
10,046
0
6,058
15,056
86,520
0
W
Morgan Le Fay
Vvelev
Morgan Le Fay
25,628
2,737
203
5,505
15,286
7,167
606
6,459
8,777
92,466
0
W
Chaac
jashidu1
Chaac
8,242
830
0
8,346
16,966
17,234
2,713
6,411
10,511
46
62,067
L
6,361
409
123
1,128
13,686
4,188
0
7,333
6,353
42,684
0
L
Hachiman
xS1lencEsx
Hachiman
10,637
6,234
0
5,168
18,055
5,964
252
9,080
8,928
0
68,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,672
Gold Earned
46,085
574
Minions Killed
444
0
Camps Cleared
0
2,052,155
Distance Traveled
1,977,641
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,223
487
26
1
0
454,308
2
L
Hercules
9,014
429
93
4
0
461,555
0
W
Fenrir
12,162
579
160
8
0
445,288
0
W
Artemis
10,252
488
123
6
0
383,820
2
L
Ymir
8,060
384
19
1
0
362,587
2
L
Xing Tian
11,021
525
139
7
0
412,398
0
W
Morgan Le Fay
11,520
549
132
6
0
423,584
8
W
Chaac
10,515
501
133
6
0
345,155
9
L
Janus
8,211
391
73
3
0
374,472
8
L
Hachiman
9,779
466
120
6
0
366,629
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role