Player Matchup

Bacchus
Bacchus
Imönfire
Bacchus
Level 158
God Stats
1W - 3L
1,566 SR
Queue Stats
123W - 154L
1,435 Elo+
Solo
Chiron
Chiron
Ozbot
Chiron
Level 66
God Stats
34W - 40L
1,427 SR
Queue Stats
268W - 330L
1,413 Elo+
Solo
Vulcan
Vulcan
XxGH0STM0NK3YxX
Vulcan
Level 95
God Stats
2W - 2L
1,677 SR
Queue Stats
42W - 53L
1,498 Elo+
Solo
Team Averages
Level 106
1,557 SR
1,449 Elo+

VS

Team Averages
Level 76
1,584 SR
1,580 Elo+
Cerberus
Cerberus
 
Cerberus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
 
Artemis
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
CaptAlchemy
Raijin
Level 29
God Stats
2W - 0L
1,753 SR
Queue Stats
84W - 43L
1,741 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Imönfire
Bacchus
9
3 / 2 / 3
7,159
716
5,437
9,922
6,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
Ozbot
Chiron
10
2 / 3 / 4
7,130
713
8,700
7,253
1,833
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

9
1 / 4 / 5
6,707
671
6,260
6,968
1,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
2 / 2 / 7
7,906
791
6,256
10,478
7,374
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Artemis
 
Artemis
11
3 / 2 / 2
7,567
757
8,794
6,890
2,097
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Raijin
10
4 / 2 / 1
7,275
728
4,720
7,484
2,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
19
6
Kills
9
9
Deaths
6
12
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
2
7
2.75
W
Artemis
 
Artemis
3
2
2
2
W
Raijin
4
2
1
2.25
L
Bacchus
Imönfire
Bacchus
3
2
3
2.25
L
Chiron
Ozbot
Chiron
2
3
4
1.33
L
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,397
Damage
19,770
24,143
Taken
24,852
9,651
Mitigated
11,669
5,334
Healing
3,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
6,256
568
82
1,754
10,478
7,374
0
3,464
6,802
20,407
0
W
Artemis
 
Artemis
8,794
4,826
0
1,276
6,890
2,097
1,587
3,534
3,195
0
26,602
W
Raijin
4,720
333
0
452
7,484
2,198
0
4,681
2,583
18,252
0
L
Bacchus
Imönfire
Bacchus
5,437
782
0
2,820
9,922
6,284
64
2,969
6,953
9,813
0
L
Chiron
Ozbot
Chiron
8,700
2,421
622
1,305
7,253
1,833
615
3,821
3,432
0
22,935
L
6,260
3,350
0
587
6,968
1,534
385
4,544
2,424
25,040
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,996
Gold Earned
22,748
87
Minions Killed
111
3
Camps Cleared
5
573,343
Distance Traveled
617,136
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,906
791
40
4
2
211,323
4
W
Artemis
7,567
757
46
5
2
208,342
2
W
Raijin
7,275
728
25
3
1
197,471
4
L
Bacchus
7,159
716
9
1
0
208,032
3
L
Chiron
7,130
713
42
4
2
190,256
7
L
Vulcan
6,707
671
36
4
1
175,055
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role