Player Matchup

Ravana
Ravana
 
Ravana
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
DoomPinch
Chaac
Level 99
God Stats
54W - 35L
1,543 SR
Queue Stats
438W - 398L
1,498 Elo+
Solo
He Bo
He Bo
Lan2117
He Bo
Level 156
God Stats
16W - 10L
1,381 SR
Queue Stats
502W - 527L
1,418 Elo+
Solo
Geb
Geb
NastiNatiDaddi
Geb
Level 126
God Stats
5W - 5L
1,505 SR
Queue Stats
260W - 250L
1,552 Elo+
Solo
Neith
Neith
YourLovedBeaver
Neith
Level 104
God Stats
63W - 50L
1,626 SR
Queue Stats
252W - 229L
1,464 Elo+
Solo
Team Averages
Level 123
1,511 SR
1,486 Elo+

VS

Team Averages
Level 132
1,519 SR
1,507 Elo+
Hun Batz
Hun Batz
Hyprzz-
Hun Batz
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
149W - 157L
1,427 Elo+
Party 1
Kuzenbo
Kuzenbo
Nahuelito32
Kuzenbo
Level 127
God Stats
5W - 9L
1,366 SR
Queue Stats
260W - 207L
1,531 Elo+
Party 2
Nu Wa
Nu Wa
QUENECITO_GC
Nu Wa
Level 160
God Stats
4W - 6L
1,539 SR
Queue Stats
271W - 320L
1,534 Elo+
Party 2
Hou Yi
Hou Yi
ViiRaL_NoXious
Hou Yi
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
202W - 192L
1,440 Elo+
Party 1
Odin
Odin
seycho1
Odin
Level 158
God Stats
17W - 4L
1,689 SR
Queue Stats
173W - 161L
1,601 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
12
0 / 6 / 1
7,431
413
4,892
10,547
3,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chaac
DoomPinch
Chaac
14
0 / 2 / 0
8,352
464
9,470
18,457
15,594
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
Lan2117
He Bo
14
0 / 3 / 1
7,900
439
5,825
10,901
3,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
2 / 2 / 1
7,538
419
3,730
15,540
15,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
3 / 2 / 2
9,590
533
8,623
10,760
3,975
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Hyprzz-
Hun Batz
16
4 / 1 / 5
9,626
535
7,672
11,834
6,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
Nahuelito32
Kuzenbo
14
0 / 1 / 7
8,346
464
5,405
11,572
11,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
4 / 1 / 2
9,810
545
10,653
9,149
3,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
0 / 2 / 1
9,155
509
3,482
11,643
4,084
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odin
seycho1
Odin
17
7 / 0 / 2
10,216
568
20,640
10,557
9,232
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
5
Kills
15
15
Deaths
5
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
0
6
1
0.08
L
Chaac
DoomPinch
Chaac
0
2
0
0
W
Hun Batz
Hyprzz-
Hun Batz
4
1
5
6.5
L
He Bo
Lan2117
He Bo
0
3
1
0.17
W
Kuzenbo
Nahuelito32
Kuzenbo
0
1
7
3.5
L
2
2
1
1.25
W
4
1
2
5
W
0
2
1
0.25
L
3
2
2
2
W
Odin
seycho1
Odin
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,540
Damage
47,852
66,205
Taken
54,755
42,504
Mitigated
34,394
23,830
Healing
24,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
4,892
913
148
2,885
10,547
3,889
0
2,992
7,335
0
51,377
L
Chaac
DoomPinch
Chaac
9,470
933
0
8,792
18,457
15,594
0
4,890
12,270
13,004
54,149
W
Hun Batz
Hyprzz-
Hun Batz
7,672
1,763
0
6,392
11,834
6,063
0
2,477
9,357
0
66,987
L
He Bo
Lan2117
He Bo
5,825
123
0
3,862
10,901
3,373
0
4,728
5,872
62,264
0
W
Kuzenbo
Nahuelito32
Kuzenbo
5,405
1,984
0
5,082
11,572
11,975
0
2,292
9,280
32,277
0
L
3,730
863
0
3,036
15,540
15,673
0
4,878
10,010
19,277
0
W
10,653
3,488
63
3,088
9,149
3,040
619
4,378
4,771
70,002
0
W
3,482
894
0
5,530
11,643
4,084
2,092
380
11,263
0
69,316
L
8,623
3,447
0
5,107
10,760
3,975
56
2,902
7,700
0
72,534
W
Odin
seycho1
Odin
20,640
4,076
0
4,755
10,557
9,232
284
2,762
7,795
15,168
57,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,811
Gold Earned
47,153
527
Minions Killed
569
0
Camps Cleared
0
1,689,886
Distance Traveled
1,754,681
15
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
7,431
413
90
5
0
378,493
6
L
Chaac
8,352
464
137
8
0
323,385
5
W
Hun Batz
9,626
535
111
6
0
379,548
4
L
He Bo
7,900
439
122
7
0
320,639
0
W
Kuzenbo
8,346
464
44
2
0
368,019
8
L
Geb
7,538
419
31
2
0
353,555
0
W
Nu Wa
9,810
545
143
8
0
349,943
6
W
Hou Yi
9,155
509
137
8
0
313,682
3
L
Neith
9,590
533
147
8
0
313,814
4
W
Odin
10,216
568
134
7
0
343,489
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role