Player Matchup

Achilles
Achilles
CLTH OnBrick
Achilles
Level 34
God Stats
37W - 25L
1,574 SR
Queue Stats
242W - 269L
1,443 Elo+
Party 1
Hel
Hel
MadeBracelet211
Hel
Level 149
God Stats
10W - 4L
1,824 SR
Queue Stats
426W - 373L
1,589 Elo+
Party 1
Sol
Sol
MrsBlueBree
Sol
Level 118
God Stats
6W - 6L
1,652 SR
Queue Stats
560W - 454L
1,482 Elo+
Party 1
Ao Kuang
Ao Kuang
R Y U U5561
Ao Kuang
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 100L
1,561 Elo+
Party 1
Tyr
Tyr
babbit93
Tyr
Level 159
God Stats
4W - 6L
1,330 SR
Queue Stats
209W - 176L
1,603 Elo+
Party 1
Team Averages
Level 121
1,576 SR
1,536 Elo+

VS

Team Averages
Level 72
1,459 SR
1,409 Elo+
Zeus
Zeus
EDGE-3737
Zeus
Level 118
God Stats
25W - 22L
1,551 SR
Queue Stats
808W - 832L
1,445 Elo+
Solo
Fenrir
Fenrir
boxincheta97
Fenrir
Level 69
God Stats
49W - 40L
1,569 SR
Queue Stats
424W - 366L
1,515 Elo+
Solo
Osiris
Osiris
greatdestroyer04
Osiris
Level 34
God Stats
3W - 8L
1,440 SR
Queue Stats
98W - 103L
1,275 Elo+
Solo
Ymir
Ymir
paradis ace
Ymir
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 32L
1,466 Elo+
Solo
Chernobog
Chernobog
steam-wolf
Chernobog
Level 33
God Stats
7W - 18L
1,233 SR
Queue Stats
72W - 80L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CLTH OnBrick
Achilles
12
2 / 4 / 11
7,770
486
6,179
14,336
11,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
12 / 2 / 6
9,983
624
14,929
11,278
4,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 2 / 3
7,892
493
10,357
9,420
3,557
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ao Kuang
R Y U U5561
Ao Kuang
15
4 / 2 / 8
9,102
569
10,401
15,337
6,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
4 / 2 / 3
8,603
538
8,890
12,101
9,569
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
13
3 / 8 / 1
7,928
496
10,750
11,795
4,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
13
5 / 6 / 1
8,243
515
9,215
15,109
6,086
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
1 / 2 / 1
7,335
458
5,566
10,022
5,045
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
2 / 3 / 6
7,858
491
7,951
16,181
14,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Chernobog
steam-wolf
Chernobog
11
1 / 6 / 7
6,958
435
7,383
13,370
5,236
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
28
25
Kills
12
12
Deaths
25
31
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Achilles
CLTH OnBrick
Achilles
2
4
11
1.88
L
Zeus
3
8
1
0.44
W
12
2
6
7.5
W
3
2
3
2.25
W
Ao Kuang
R Y U U5561
Ao Kuang
4
2
8
4
W
4
2
3
2.75
L
Fenrir
5
6
1
0.92
L
1
2
1
0.75
L
2
3
6
1.67
L
Chernobog
steam-wolf
Chernobog
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,756
Damage
40,865
62,472
Taken
66,477
36,046
Mitigated
34,966
32,670
Healing
14,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
CLTH OnBrick
Achilles
6,179
1,600
388
4,361
14,336
11,434
877
4,383
9,855
0
19,117
L
Zeus
10,750
2,983
707
2,283
11,795
4,398
0
7,838
3,713
46,373
0
W
14,929
748
3,860
7,769
11,278
4,520
849
4,742
6,222
55,806
0
W
10,357
3,325
0
3,235
9,420
3,557
1,277
2,398
6,970
55,553
0
W
Ao Kuang
R Y U U5561
Ao Kuang
10,401
3,069
0
8,964
15,337
6,966
0
4,796
10,367
53,011
13,538
W
8,890
1,713
0
4,093
12,101
9,569
280
1,694
10,357
0
46,688
L
Fenrir
9,215
2,608
0
3,291
15,109
6,086
0
7,467
7,524
0
42,335
L
5,566
2,257
0
1,010
10,022
5,045
255
1,936
8,043
0
35,963
L
7,951
535
0
3,650
16,181
14,201
0
8,389
7,574
34,783
0
L
Chernobog
steam-wolf
Chernobog
7,383
4,550
0
3,310
13,370
5,236
813
8,081
5,119
0
35,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,350
Gold Earned
38,322
403
Minions Killed
344
0
Camps Cleared
0
1,585,862
Distance Traveled
1,424,128
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,770
486
29
2
0
318,571
3
L
Zeus
7,928
496
85
5
0
248,456
5
W
Hel
9,983
624
101
6
0
336,972
2
W
Sol
7,892
493
94
6
0
278,600
1
W
Ao Kuang
9,102
569
89
6
0
314,660
4
W
Tyr
8,603
538
90
6
0
337,059
2
L
Fenrir
8,243
515
77
5
0
328,936
0
L
Osiris
7,335
458
77
5
0
295,419
3
L
Ymir
7,858
491
32
2
0
264,877
2
L
Chernobog
6,958
435
73
5
0
286,440
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role