Player Matchup

Chronos
Chronos
IX BadGuy XI
Chronos
Level 17
God Stats
8W - 12L
1,290 SR
Queue Stats
175W - 196L
1,312 Elo+
Party 1
Bellona
Bellona
IX Sushii XI
Bellona
Level 27
God Stats
5W - 7L
1,207 SR
Queue Stats
167W - 164L
1,291 Elo+
Party 1
Bakasura
Bakasura
Szchi
Bakasura
Level 26
God Stats
24W - 20L
1,433 SR
Queue Stats
49W - 53L
1,311 Elo+
Solo
Cthulhu
Cthulhu
belacking
Cthulhu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Geb
Geb
lovesexy
Geb
Level 4
God Stats
7W - 5L
1,234 SR
Queue Stats
79W - 64L
1,232 Elo+
Solo
Team Averages
Level 15
1,333 SR
1,329 Elo+

VS

Team Averages
Level 16
1,392 SR
1,182 Elo+
Fenrir
Fenrir
FW_NeWto_RizLove
Fenrir
Level 8
God Stats
0W - 2L
1,283 SR
Queue Stats
7W - 25L
1,117 Elo+
Party 2
Kukulkan
Kukulkan
Jrlabonte1
Kukulkan
Level 28
God Stats
28W - 40L
1,446 SR
Queue Stats
170W - 250L
1,319 Elo+
Solo
Pele
Pele
Tubo26-VN
Pele
Level 27
God Stats
19W - 14L
1,553 SR
Queue Stats
84W - 74L
1,364 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
kyunta-828
Morgan Le Fay
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 31L
1,084 Elo+
Party 2
Thor
Thor
unity-type0
Thor
Level 8
God Stats
0W - 4L
1,177 SR
Queue Stats
6W - 21L
1,024 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
IX BadGuy XI
Chronos
9
4 / 2 / 1
5,765
577
2,690
6,090
1,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
IX Sushii XI
Bellona
10
5 / 0 / 3
6,401
640
3,492
4,414
3,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bakasura
Szchi
Bakasura
11
7 / 1 / 0
6,773
677
4,758
6,429
2,141
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
belacking
Cthulhu
6
1 / 2 / 2
4,957
496
1,467
4,913
3,277
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
4 / 0 / 2
6,262
626
5,110
6,525
3,271
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 3 / 0
3,585
359
228
2,416
743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
Jrlabonte1
Kukulkan
7
1 / 2 / 0
4,514
451
900
3,260
869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
9
1 / 3 / 0
5,307
531
3,140
8,072
2,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morgan Le Fay
kyunta-828
Morgan Le Fay
8
3 / 6 / 0
4,974
497
3,564
6,028
1,514
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

5
0 / 7 / 0
4,159
416
2,208
7,126
1,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
21
Kills
5
5
Deaths
21
8
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Chronos
IX BadGuy XI
Chronos
4
2
1
2.25
W
Bellona
IX Sushii XI
Bellona
5
0
3
6.5
L
Kukulkan
Jrlabonte1
Kukulkan
1
2
0
0.5
W
Bakasura
Szchi
Bakasura
7
1
0
7
L
Pele
1
3
0
0.33
W
Cthulhu
belacking
Cthulhu
1
2
2
1
L
Morgan Le Fay
kyunta-828
Morgan Le Fay
3
6
0
0.5
W
4
0
2
5
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,517
Damage
10,040
28,371
Taken
26,902
14,094
Mitigated
7,764
10,742
Healing
6,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
228
158
0
107
2,416
743
0
893
1,523
0
3,978
W
Chronos
IX BadGuy XI
Chronos
2,690
1,103
84
925
6,090
1,667
1,851
2,115
3,975
24,728
0
W
Bellona
IX Sushii XI
Bellona
3,492
1,002
134
597
4,414
3,738
1,257
1,023
3,391
0
29,281
L
Kukulkan
Jrlabonte1
Kukulkan
900
240
0
816
3,260
869
348
1,043
2,030
12,844
0
W
Bakasura
Szchi
Bakasura
4,758
4,050
0
3,777
6,429
2,141
2,041
324
6,077
0
30,517
L
Pele
3,140
493
0
4,005
8,072
2,924
56
3,211
4,773
0
29,460
W
Cthulhu
belacking
Cthulhu
1,467
436
0
557
4,913
3,277
261
768
4,120
10,121
0
L
Morgan Le Fay
kyunta-828
Morgan Le Fay
3,564
476
0
564
6,028
1,514
0
1,973
4,055
20,004
0
W
5,110
930
0
4,668
6,525
3,271
330
292
6,189
28,863
0
L
2,208
1,479
0
640
7,126
1,714
0
2,147
4,979
0
12,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,158
Gold Earned
22,539
280
Minions Killed
164
0
Camps Cleared
0
989,418
Distance Traveled
770,362
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,585
359
10
1
0
99,314
0
W
Chronos
5,765
577
48
5
0
179,894
0
W
Bellona
6,401
640
68
7
0
192,303
0
L
Kukulkan
4,514
451
30
3
0
156,125
3
W
Bakasura
6,773
677
88
9
0
207,424
0
L
Pele
5,307
531
60
6
0
167,374
1
W
Cthulhu
4,957
496
14
1
0
202,926
0
L
Morgan Le Fay
4,974
497
30
3
0
181,004
1
W
Geb
6,262
626
62
6
0
206,871
1
L
Thor
4,159
416
34
3
0
166,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role