Player Matchup

Merlin
Merlin
 
Merlin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
MrXl767
Neith
Level 115
God Stats
15W - 11L
1,473 SR
Queue Stats
321W - 377L
1,478 Elo+
Solo
Team Averages
Level 91
1,491 SR
1,493 Elo+

VS

Team Averages
Level 110
1,640 SR
1,522 Elo+
Thoth
Thoth
 
Thoth
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Cheesewedge420
Izanami
Level 141
God Stats
37W - 15L
1,837 SR
Queue Stats
729W - 523L
1,567 Elo+
Party 1
Cthulhu
Cthulhu
woodensoldier
Cthulhu
Level 29
God Stats
2W - 2L
1,583 SR
Queue Stats
22W - 28L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
2 / 3 / 2
6,923
692
10,997
6,522
1,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
 
Danzaburou
9
1 / 6 / 1
6,385
639
4,531
7,856
2,319
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
MrXl767
Neith
9
1 / 5 / 3
6,654
665
9,271
8,111
2,086
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
11
5 / 4 / 2
7,251
725
8,530
8,053
2,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
3 / 0 / 7
7,464
746
6,665
11,062
4,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cthulhu
12
6 / 0 / 6
7,787
779
5,426
13,244
12,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
4
Kills
14
14
Deaths
4
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
3
2
1
L
Danzaburou
 
Danzaburou
1
6
1
0.25
W
Thoth
 
Thoth
5
4
2
1.5
W
3
0
7
6.5
L
Neith
MrXl767
Neith
1
5
3
0.5
W
Cthulhu
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,799
Damage
20,621
22,489
Taken
32,359
6,220
Mitigated
19,410
3,798
Healing
10,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
10,997
628
63
849
6,522
1,815
0
3,093
2,743
24,650
0
L
Danzaburou
 
Danzaburou
4,531
1,659
0
1,213
7,856
2,319
0
4,124
3,230
0
11,516
W
Thoth
 
Thoth
8,530
70
0
1,239
8,053
2,537
82
2,480
5,255
25,957
0
W
6,665
3,354
0
3,869
11,062
4,704
1,101
3,887
6,855
0
27,872
L
Neith
MrXl767
Neith
9,271
2,283
0
1,673
8,111
2,086
0
5,195
2,376
0
19,703
W
Cthulhu
5,426
178
111
4,925
13,244
12,169
0
3,905
8,514
12,970
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,962
Gold Earned
22,502
84
Minions Killed
120
1
Camps Cleared
7
461,677
Distance Traveled
527,218
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,923
692
42
4
0
179,876
3
L
Danzaburou
6,385
639
14
1
0
119,960
3
W
Thoth
7,251
725
46
5
1
164,801
3
W
Izanami
7,464
746
68
7
5
172,128
3
L
Neith
6,654
665
28
3
1
161,841
3
W
Cthulhu
7,787
779
6
1
1
190,289
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role