Player Matchup

Baron Samedi
Baron Samedi
Akapancho854
Baron Samedi
Level 78
God Stats
16W - 5L
1,653 SR
Queue Stats
112W - 55L
1,645 Elo+
Party 2
Da Ji
Da Ji
KaiserAIexander
Da Ji
Level 65
God Stats
13W - 5L
1,608 SR
Queue Stats
93W - 57L
1,614 Elo+
Party 2
Chaac
Chaac
edgartoothick
Chaac
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,457 Elo+
Party 2
Team Averages
Level 70
1,587 SR
1,572 Elo+

VS

Team Averages
Level 103
1,572 SR
1,550 Elo+
Nemesis
Nemesis
 
Nemesis
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
DadadaffyDuck
Mulan
Level 107
God Stats
17W - 13L
1,590 SR
Queue Stats
428W - 353L
1,587 Elo+
Party 1
Zeus
Zeus
SmilyDrop974790
Zeus
Level 141
God Stats
12W - 16L
1,624 SR
Queue Stats
1,270W - 993L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Akapancho854
Baron Samedi
13
7 / 0 / 13
8,738
874
9,328
3,693
1,663
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
11 / 2 / 8
8,960
896
8,139
8,275
3,273
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

11
2 / 0 / 12
7,414
741
6,465
7,492
6,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
1 / 6 / 1
6,270
627
1,315
9,031
2,918
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8
0 / 8 / 2
5,827
583
3,676
10,633
8,444
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
1 / 6 / 1
6,116
612
8,502
7,623
1,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
6
20
Kills
2
2
Deaths
20
33
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
6
1
0.25
W
Baron Samedi
Akapancho854
Baron Samedi
7
0
13
13.5
L
0
8
2
0.13
W
11
2
8
7.5
L
1
6
1
0.25
W
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,932
Damage
13,493
19,460
Taken
27,287
11,477
Mitigated
13,155
5,759
Healing
3,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
1,315
369
0
597
9,031
2,918
0
3,593
5,187
0
7,464
W
Baron Samedi
Akapancho854
Baron Samedi
9,328
376
1,264
1,528
3,693
1,663
864
2,044
1,649
30,142
0
L
3,676
343
0
1,139
10,633
8,444
0
4,473
5,873
0
10,348
W
8,139
1,492
0
820
8,275
3,273
0
3,636
4,639
0
16,882
L
8,502
176
45
1,417
7,623
1,793
0
1,599
5,941
21,972
0
W
6,465
717
0
2,147
7,492
6,541
59
3,315
4,177
0
21,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,112
Gold Earned
18,213
100
Minions Killed
71
7
Camps Cleared
2
555,933
Distance Traveled
496,262
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,270
627
15
2
0
176,359
0
W
Baron Samedi
8,738
874
47
5
1
197,877
2
L
Mulan
5,827
583
14
1
1
146,784
2
W
Da Ji
8,960
896
21
2
2
184,505
1
L
Zeus
6,116
612
42
4
1
173,119
1
W
Chaac
7,414
741
32
3
4
173,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role