Player Matchup

Medusa
Medusa
Dillbot_Gaming06
Medusa
Level 65
God Stats
37W - 59L
1,396 SR
Queue Stats
200W - 459L
1,378 Elo+
Solo
Ra
Ra
MigzZesti
Ra
Level 69
God Stats
1W - 1L
1,530 SR
Queue Stats
106W - 145L
1,472 Elo+
Solo
Cthulhu
Cthulhu
woodensoldier
Cthulhu
Level 29
God Stats
2W - 2L
1,531 SR
Queue Stats
22W - 28L
1,484 Elo+
Solo
Team Averages
Level 54
1,486 SR
1,444 Elo+

VS

Team Averages
Level 78
1,352 SR
1,461 Elo+
Hou Yi
Hou Yi
BrackTheAlco
Hou Yi
Level 86
God Stats
0W - 1L
1,269 SR
Queue Stats
53W - 74L
1,467 Elo+
Party 1
Geb
Geb
LegendaryScrap
Geb
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 76L
1,449 Elo+
Solo
Sol
Sol
ThePanda001
Sol
Level 124
God Stats
0W - 4L
1,286 SR
Queue Stats
63W - 84L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 2
9,531
681
9,113
9,200
3,482
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 0 / 6
8,689
621
8,054
8,795
3,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
12
1 / 1 / 6
8,574
612
7,727
12,112
10,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
13
2 / 1 / 0
8,353
597
9,948
7,820
2,796
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
0 / 4 / 2
7,562
540
4,913
16,109
17,471
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
0 / 2 / 2
7,397
528
6,212
4,973
3,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
7
Kills
2
2
Deaths
7
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
2
1
0
2
W
5
1
2
6
L
0
4
2
0.25
W
1
0
6
4
L
0
2
2
0.5
W
Cthulhu
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,894
Damage
21,073
30,107
Taken
28,902
18,016
Mitigated
24,052
15,955
Healing
3,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
9,948
2,543
0
950
7,820
2,796
0
3,984
3,364
0
41,708
W
9,113
4,572
0
1,586
9,200
3,482
2,244
3,656
5,354
0
43,730
L
4,913
488
222
255
16,109
17,471
0
8,264
7,237
13,179
0
W
8,054
771
4,592
6,118
8,795
3,540
514
3,371
5,226
32,731
0
L
6,212
1,678
0
1,848
4,973
3,785
0
2,380
2,372
20,441
0
W
Cthulhu
7,727
564
324
3,335
12,112
10,994
0
3,876
7,996
14,249
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,794
Gold Earned
23,312
166
Minions Killed
115
8
Camps Cleared
2
732,454
Distance Traveled
625,861
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
8,353
597
75
5
1
256,067
3
W
Medusa
9,531
681
86
6
7
253,375
1
L
Geb
7,562
540
9
1
0
246,162
1
W
Ra
8,689
621
55
4
1
232,189
4
L
Sol
7,397
528
31
2
1
123,632
2
W
Cthulhu
8,574
612
25
2
0
246,890
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role