Player Matchup

Danzaburou
Danzaburou
AceXTwitchy
Danzaburou
Level 108
God Stats
3W - 1L
1,724 SR
Queue Stats
27W - 34L
1,395 Elo+
Party 4
Agni
Agni
BjornVlakenhoss
Agni
Level 83
God Stats
1W - 1L
1,377 SR
Queue Stats
293W - 314L
1,481 Elo+
Party 3
Hun Batz
Hun Batz
IrishMalarkey
Hun Batz
Level 47
God Stats
1W - 3L
1,274 SR
Queue Stats
100W - 135L
1,410 Elo+
Party 3
Kukulkan
Kukulkan
LawLessDerek
Kukulkan
Level 27
God Stats
14W - 10L
1,552 SR
Queue Stats
53W - 75L
1,415 Elo+
Party 3
Artio
Artio
Steelnadzz1
Artio
Level 44
God Stats
2W - 5L
1,724 SR
Queue Stats
27W - 44L
1,450 Elo+
Party 4
Team Averages
Level 62
1,530 SR
1,430 Elo+

VS

Team Averages
Level 50
1,524 SR
1,417 Elo+
Loki
Loki
Catwoman10
Loki
Level 27
God Stats
7W - 7L
1,501 SR
Queue Stats
241W - 369L
1,314 Elo+
Party 2
Artemis
Artemis
ChazWilliamsTV
Artemis
Level 35
God Stats
5W - 9L
1,440 SR
Queue Stats
256W - 396L
1,299 Elo+
Party 2
Raijin
Raijin
FrodoFraggin
Raijin
Level 28
God Stats
6W - 5L
1,484 SR
Queue Stats
82W - 74L
1,489 Elo+
Party 1
Artio
Artio
PAZ87
Artio
Level 77
God Stats
9W - 2L
1,747 SR
Queue Stats
114W - 99L
1,551 Elo+
Solo
Cerberus
Cerberus
bigryan10
Cerberus
Level 85
God Stats
23W - 21L
1,450 SR
Queue Stats
193W - 221L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AceXTwitchy
Danzaburou
10
1 / 0 / 1
6,361
578
4,150
4,553
1,400
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
2 / 0 / 5
6,692
608
4,685
4,958
1,554
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hun Batz
IrishMalarkey
Hun Batz
11
7 / 1 / 1
6,997
636
4,207
7,796
2,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
LawLessDerek
Kukulkan
10
1 / 1 / 0
6,210
565
1,470
3,648
1,160
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
0 / 0 / 1
5,522
502
2,423
5,690
3,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 1
4,880
444
2,018
6,257
2,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 1 / 0
5,222
475
2,391
4,302
1,022
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Raijin
9
2 / 1 / 0
5,662
515
5,198
4,238
1,594
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artio
PAZ87
Artio
8
0 / 0 / 2
5,164
469
1,213
7,332
3,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cerberus
bigryan10
Cerberus
8
0 / 3 / 1
4,741
431
2,338
6,673
5,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
11
Kills
2
2
Deaths
11
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AceXTwitchy
Danzaburou
1
0
1
1.5
W
2
0
5
4.5
L
0
6
1
0.08
L
0
1
0
0
L
Raijin
2
1
0
2
W
Hun Batz
IrishMalarkey
Hun Batz
7
1
1
7.5
W
Kukulkan
LawLessDerek
Kukulkan
1
1
0
1
L
Artio
PAZ87
Artio
0
0
2
1
W
0
0
1
0.5
L
Cerberus
bigryan10
Cerberus
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,935
Damage
13,158
26,645
Taken
28,802
9,542
Mitigated
13,241
9,849
Healing
8,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AceXTwitchy
Danzaburou
4,150
2,098
0
1,589
4,553
1,400
0
620
3,933
0
37,719
W
4,685
881
0
3,002
4,958
1,554
493
1,268
3,456
30,895
0
L
2,018
938
0
967
6,257
2,287
0
496
5,761
0
24,667
L
2,391
981
0
1,320
4,302
1,022
0
134
4,168
0
29,687
L
Raijin
5,198
311
0
1,477
4,238
1,594
0
1,017
3,221
28,086
0
W
Hun Batz
IrishMalarkey
Hun Batz
4,207
1,638
0
1,670
7,796
2,211
627
1,720
5,954
0
37,173
W
Kukulkan
LawLessDerek
Kukulkan
1,470
97
0
625
3,648
1,160
623
3,088
560
35,490
0
L
Artio
PAZ87
Artio
1,213
64
100
2,534
7,332
3,299
0
2,899
4,433
8,771
0
W
2,423
295
188
2,775
5,690
3,217
0
1,952
3,656
14,661
0
L
Cerberus
bigryan10
Cerberus
2,338
375
0
1,741
6,673
5,039
0
4,032
2,641
15,922
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,782
Gold Earned
25,669
319
Minions Killed
224
0
Camps Cleared
0
1,038,114
Distance Traveled
934,627
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,361
578
65
6
0
189,108
3
W
Agni
6,692
608
68
6
0
215,142
1
L
Loki
4,880
444
45
4
0
188,275
3
L
Artemis
5,222
475
80
7
0
175,467
1
L
Raijin
5,662
515
52
5
0
192,924
6
W
Hun Batz
6,997
636
74
7
0
219,412
4
W
Kukulkan
6,210
565
85
8
0
219,973
3
L
Artio
5,164
469
15
1
0
214,334
6
W
Artio
5,522
502
27
2
0
194,479
4
L
Cerberus
4,741
431
32
3
0
163,627
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role