Player Matchup

Medusa
Medusa
 
Medusa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Dr_Sushimi38
Cerberus
Level 104
God Stats
18W - 23L
1,399 SR
Queue Stats
297W - 308L
1,519 Elo+
Solo
Horus
Horus
JohnEliot
Horus
Level 72
God Stats
98W - 86L
1,560 SR
Queue Stats
234W - 210L
1,527 Elo+
Party 1
Janus
Janus
Kazidon
Janus
Level 129
God Stats
3W - 2L
1,469 SR
Queue Stats
171W - 160L
1,502 Elo+
Solo
Sylvanus
Sylvanus
NarwhalsRFake
Sylvanus
Level 147
God Stats
3W - 3L
1,444 SR
Queue Stats
130W - 123L
1,509 Elo+
Solo
Team Averages
Level 116
1,474 SR
1,511 Elo+

VS

Team Averages
Level 106
1,537 SR
1,513 Elo+
Charybdis
Charybdis
 
Charybdis
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
HumanSandtipede
Loki
Level 105
God Stats
15W - 6L
1,739 SR
Queue Stats
262W - 293L
1,537 Elo+
Party 2
Khepri
Khepri
Mr_Gwisin
Khepri
Level 104
God Stats
1W - 5L
1,389 SR
Queue Stats
84W - 104L
1,465 Elo+
Party 2
Hercules
Hercules
THORwig39
Hercules
Level 114
God Stats
5W - 6L
1,429 SR
Queue Stats
286W - 321L
1,527 Elo+
Party 2
Nu Wa
Nu Wa
camtheram45
Nu Wa
Level 97
God Stats
37W - 29L
1,628 SR
Queue Stats
243W - 274L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
11 / 3 / 6
10,243
603
16,947
13,439
4,551
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cerberus
Dr_Sushimi38
Cerberus
16
2 / 0 / 3
10,238
602
5,251
11,783
8,749
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Horus
JohnEliot
Horus
13
5 / 2 / 12
9,235
543
8,529
14,846
13,368
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
Kazidon
Janus
16
6 / 0 / 10
10,717
630
10,140
5,015
1,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
NarwhalsRFake
Sylvanus
16
7 / 3 / 8
10,369
610
8,543
15,253
11,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
11
0 / 10 / 1
6,399
376
5,388
15,360
3,725
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
3 / 6 / 4
8,729
513
7,778
13,139
4,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Khepri
Mr_Gwisin
Khepri
10
1 / 9 / 3
7,014
413
3,823
15,694
15,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hercules
THORwig39
Hercules
15
0 / 2 / 1
8,258
486
6,105
13,850
11,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
4 / 4 / 0
8,764
516
10,194
9,047
2,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
17
31
Kills
8
8
Deaths
31
39
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
11
3
6
4.67
L
Charybdis
 
Charybdis
0
10
1
0.05
W
Cerberus
Dr_Sushimi38
Cerberus
2
0
3
3.5
L
3
6
4
0.83
W
Horus
JohnEliot
Horus
5
2
12
5.5
W
Janus
Kazidon
Janus
6
0
10
11
L
Khepri
Mr_Gwisin
Khepri
1
9
3
0.28
W
Sylvanus
NarwhalsRFake
Sylvanus
7
3
8
3.67
L
Hercules
THORwig39
Hercules
0
2
1
0.25
L
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,410
Damage
33,288
60,336
Taken
67,090
40,190
Mitigated
37,711
30,273
Healing
11,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
16,947
10,340
0
4,235
13,439
4,551
3,613
3,202
10,075
0
72,627
L
Charybdis
 
Charybdis
5,388
2,451
245
4,386
15,360
3,725
851
1,763
13,495
0
38,090
W
Cerberus
Dr_Sushimi38
Cerberus
5,251
208
0
7,294
11,783
8,749
401
949
10,170
57,292
0
L
7,778
2,286
0
860
13,139
4,427
0
5,424
7,613
0
59,419
W
Horus
JohnEliot
Horus
8,529
3,191
2,799
7,153
14,846
13,368
586
4,712
9,993
0
24,540
W
Janus
Kazidon
Janus
10,140
1,378
0
954
5,015
1,659
2,531
1,517
3,336
66,869
0
L
Khepri
Mr_Gwisin
Khepri
3,823
214
0
1,192
15,694
15,438
295
3,836
11,702
14,911
0
W
Sylvanus
NarwhalsRFake
Sylvanus
8,543
2,273
1,800
6,038
15,253
11,863
196
3,352
11,518
40,210
14,435
L
Hercules
THORwig39
Hercules
6,105
1,987
0
4,059
13,850
11,538
0
6,414
7,398
304
57,562
L
10,194
2,164
0
919
9,047
2,583
0
4,847
3,910
52,767
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,802
Gold Earned
39,164
526
Minions Killed
403
0
Camps Cleared
0
1,581,607
Distance Traveled
1,468,064
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,243
603
104
6
0
299,393
3
L
Charybdis
6,399
376
63
4
0
277,536
2
W
Cerberus
10,238
602
179
11
0
307,953
0
L
Loki
8,729
513
99
6
0
327,351
3
W
Horus
9,235
543
33
2
0
327,704
3
W
Janus
10,717
630
127
7
0
357,412
5
L
Khepri
7,014
413
24
1
0
280,445
6
W
Sylvanus
10,369
610
83
5
0
289,145
10
L
Hercules
8,258
486
117
7
0
295,632
3
L
Nu Wa
8,764
516
100
6
0
287,100
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role