Player Matchup

Bacchus
Bacchus
Doomdadeath
Bacchus
Level 23
God Stats
33W - 13L
1,605 SR
Queue Stats
58W - 37L
1,594 Elo+
Party 1
Neith
Neith
muku666
Neith
Level 18
God Stats
1W - 3L
1,209 SR
Queue Stats
38W - 67L
1,183 Elo+
Solo
Freya
Freya
xxgamer420x69xx
Freya
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 12L
1,597 Elo+
Party 1
Team Averages
Level 18
1,438 SR
1,458 Elo+

VS

Team Averages
Level 93
1,685 SR
1,571 Elo+
Hercules
Hercules
GotCheeseSteak
Hercules
Level 107
God Stats
9W - 11L
1,642 SR
Queue Stats
48W - 37L
1,571 Elo+
Party 2
Kukulkan
Kukulkan
Preatorofthesea
Kukulkan
Level 159
God Stats
0W - 1L
1,731 SR
Queue Stats
164W - 182L
1,553 Elo+
Solo
Danzaburou
Danzaburou
ServerDemon
Danzaburou
Level 13
God Stats
2W - 1L
1,683 SR
Queue Stats
3W - 2L
1,588 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Doomdadeath
Bacchus
17
6 / 2 / 13
12,887
758
13,073
17,507
25,243
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
muku666
Neith
13
2 / 5 / 6
10,502
618
6,109
11,267
4,906
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

18
15 / 4 / 6
13,938
820
21,688
19,443
10,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
14
3 / 6 / 7
11,473
675
13,026
22,639
23,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Kukulkan
14
7 / 7 / 2
11,209
659
16,172
11,850
4,438
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
ServerDemon
Danzaburou
12
1 / 10 / 5
9,872
581
7,369
14,950
5,540
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
25
23
Kills
11
11
Deaths
23
25
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Doomdadeath
Bacchus
6
2
13
6.25
L
Hercules
3
6
7
1.08
L
Kukulkan
7
7
2
1.14
L
Danzaburou
ServerDemon
Danzaburou
1
10
5
0.35
W
Neith
muku666
Neith
2
5
6
1
W
15
4
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,870
Damage
36,567
48,217
Taken
49,439
40,415
Mitigated
33,604
20,672
Healing
7,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Doomdadeath
Bacchus
13,073
2,142
367
5,818
17,507
25,243
240
7,113
10,394
35,957
0
L
Hercules
13,026
4,857
324
6,488
22,639
23,626
418
12,495
10,144
0
26,275
L
Kukulkan
16,172
1,962
0
560
11,850
4,438
93
9,981
1,869
43,811
0
L
Danzaburou
ServerDemon
Danzaburou
7,369
3,111
0
62
14,950
5,540
247
10,194
4,756
0
27,926
W
Neith
muku666
Neith
6,109
1,231
0
3,180
11,267
4,906
754
3,102
8,165
0
30,479
W
21,688
9,064
0
11,307
19,443
10,266
1,558
7,230
12,213
56,693
6,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,327
Gold Earned
32,554
165
Minions Killed
142
10
Camps Cleared
3
821,694
Distance Traveled
756,177
22
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
12,887
758
33
2
2
308,326
18
L
Hercules
11,473
675
39
2
1
275,937
5
L
Kukulkan
11,209
659
68
4
1
251,449
0
L
Danzaburou
9,872
581
35
2
1
228,791
0
W
Neith
10,502
618
55
3
0
213,533
1
W
Freya
13,938
820
77
5
8
299,835
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role