Player Matchup

Ra
Ra
FoxyFiona
Ra
Level 4
God Stats
0W - 2L
1,687 SR
Queue Stats
1W - 5L
1,287 Elo+
Party 1
Neith
Neith
HisokasLeftNut
Neith
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,417 Elo+
Solo
Zhong Kui
Zhong Kui
bizzaregorilla
Zhong Kui
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 39L
1,488 Elo+
Party 1
Team Averages
Level 8
1,562 SR
1,397 Elo+

VS

Team Averages
Level 104
1,885 SR
1,812 Elo+
He Bo
He Bo
GheyRyturd
He Bo
Level 29
God Stats
5W - 1L
1,904 SR
Queue Stats
113W - 30L
1,897 Elo+
Party 2
Fenrir
Fenrir
PurpleRouge
Fenrir
Level 140
God Stats
14W - 2L
1,838 SR
Queue Stats
123W - 66L
1,716 Elo+
Party 2
Sun Wukong
Sun Wukong
gibb3y
Sun Wukong
Level 144
God Stats
4W - 0L
1,914 SR
Queue Stats
36W - 18L
1,824 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 19 / 7
11,678
649
8,889
20,060
3,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
11 / 12 / 4
15,123
840
13,770
25,321
7,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Zhong Kui
bizzaregorilla
Zhong Kui
15
5 / 9 / 8
12,521
696
17,829
27,718
15,900
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
17
7 / 7 / 16
14,438
802
19,607
16,302
6,295
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
19
26 / 5 / 7
16,789
933
30,567
22,967
20,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sun Wukong
gibb3y
Sun Wukong
17
7 / 7 / 20
14,540
808
15,687
22,510
14,138
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
83
18
Kills
40
40
Deaths
19
19
Assists
43
Player
Kills
Deaths
Assists
KDA
L
2
19
7
0.29
W
He Bo
7
7
16
2.14
L
11
12
4
1.08
W
Fenrir
26
5
7
5.9
L
Zhong Kui
bizzaregorilla
Zhong Kui
5
9
8
1
W
Sun Wukong
gibb3y
Sun Wukong
7
7
20
2.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,488
Damage
65,861
73,099
Taken
61,779
27,126
Mitigated
40,628
10,615
Healing
19,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,889
1,136
251
490
20,060
3,545
0
4,153
15,398
23,929
0
W
He Bo
19,607
686
0
5,465
16,302
6,295
578
9,358
6,774
67,132
0
L
13,770
7,007
0
3,204
25,321
7,681
0
4,929
19,795
0
37,264
W
Fenrir
30,567
7,437
0
8,041
22,967
20,195
1,889
9,649
13,026
0
55,060
L
Zhong Kui
bizzaregorilla
Zhong Kui
17,829
923
0
6,670
27,718
15,900
0
10,597
16,742
52,439
0
W
Sun Wukong
gibb3y
Sun Wukong
15,687
2,400
986
5,159
22,510
14,138
1,056
8,368
13,148
0
59,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,322
Gold Earned
45,767
142
Minions Killed
203
1
Camps Cleared
14
777,821
Distance Traveled
930,607
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,678
649
29
2
0
216,306
0
W
He Bo
14,438
802
80
4
7
309,859
2
L
Neith
15,123
840
43
2
0
265,126
7
W
Fenrir
16,789
933
64
4
2
300,371
1
L
Zhong Kui
12,521
696
70
4
1
296,389
0
W
Sun Wukong
14,540
808
59
3
5
320,377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role