Player Matchup

Zhong Kui
Zhong Kui
Bindels
Zhong Kui
Level 127
God Stats
1W - 0L
1,190 SR
Queue Stats
122W - 61L
1,663 Elo+
Party 2
Tyr
Tyr
Diabeteism
Tyr
Level 23
God Stats
2W - 0L
1,478 SR
Queue Stats
126W - 45L
1,580 Elo+
Party 2
Sobek
Sobek
Vadorx
Sobek
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Team Averages
Level 59
1,389 SR
1,581 Elo+

VS

Team Averages
Level 36
1,560 SR
1,580 Elo+
Freya
Freya
AtomicPancake01
Freya
Level 25
God Stats
7W - 6L
1,452 SR
Queue Stats
83W - 67L
1,488 Elo+
Party 1
Kuzenbo
Kuzenbo
Mattkindasussy
Kuzenbo
Level 16
God Stats
1W - 1L
1,484 SR
Queue Stats
11W - 5L
1,728 Elo+
Party 1
Ullr
Ullr
SweetCalibre143
Ullr
Level 68
God Stats
6W - 3L
1,745 SR
Queue Stats
24W - 22L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Bindels
Zhong Kui
15
3 / 3 / 7
11,392
633
21,019
19,661
14,948
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
10 / 3 / 3
12,576
699
16,433
19,686
17,254
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sobek
Vadorx
Sobek
13
1 / 3 / 12
10,797
600
6,862
15,763
20,589
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 7 / 4
11,129
618
11,796
16,713
5,520
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
3 / 0 / 5
11,756
653
8,393
17,651
28,817
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
3 / 7 / 3
10,609
589
9,243
17,975
5,832
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
21
14
Kills
9
9
Deaths
14
22
Assists
12
Player
Kills
Deaths
Assists
KDA
L
3
7
4
0.71
W
Zhong Kui
Bindels
Zhong Kui
3
3
7
2.17
W
10
3
3
3.83
L
3
0
5
5.5
L
3
7
3
0.64
W
Sobek
Vadorx
Sobek
1
3
12
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,314
Damage
29,432
55,110
Taken
52,339
52,791
Mitigated
40,169
13,835
Healing
6,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,796
3,975
0
2,706
16,713
5,520
0
8,850
7,863
44,248
0
W
Zhong Kui
Bindels
Zhong Kui
21,019
1,786
0
5,706
19,661
14,948
2,081
6,953
12,708
61,410
0
W
16,433
2,909
0
5,561
19,686
17,254
60
7,932
11,754
0
50,635
L
8,393
3,299
298
2,382
17,651
28,817
0
9,717
7,934
19,050
0
L
9,243
2,338
0
806
17,975
5,832
0
10,095
7,880
0
44,499
W
Sobek
Vadorx
Sobek
6,862
846
0
2,568
15,763
20,589
256
5,809
9,954
21,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,765
Gold Earned
33,494
196
Minions Killed
134
9
Camps Cleared
3
1,020,336
Distance Traveled
952,502
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
11,129
618
60
3
1
307,439
4
W
Zhong Kui
11,392
633
99
6
6
319,245
1
W
Tyr
12,576
699
70
4
3
365,951
1
L
Kuzenbo
11,756
653
23
1
0
352,527
2
L
Ullr
10,609
589
51
3
2
292,536
5
W
Sobek
10,797
600
27
2
0
335,140
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role