Player Matchup

Bellona
Bellona
AzraelsGift5205
Bellona
Level 29
God Stats
9W - 6L
1,633 SR
Queue Stats
237W - 218L
1,418 Elo+
Party 2
Cthulhu
Cthulhu
CrafterSteven
Cthulhu
Level 146
God Stats
15W - 4L
1,606 SR
Queue Stats
226W - 190L
1,537 Elo+
Party 2
Nu Wa
Nu Wa
rena207ex1234
Nu Wa
Level 137
God Stats
14W - 7L
1,487 SR
Queue Stats
347W - 333L
1,417 Elo+
Party 2
Team Averages
Level 104
1,575 SR
1,457 Elo+

VS

Team Averages
Level 44
1,580 SR
1,239 Elo+
Charybdis
Charybdis
Fallen Vespr
Charybdis
Level 60
God Stats
7W - 12L
1,512 SR
Queue Stats
53W - 58L
1,301 Elo+
Party 1
Fenrir
Fenrir
Isayiah
Fenrir
Level 69
God Stats
1W - 1L
1,729 SR
Queue Stats
335W - 397L
1,363 Elo+
Solo
Ares
Ares
Silentgamer4923
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,053 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
10 / 5 / 10
10,110
843
10,848
14,342
11,526
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cthulhu
14
11 / 1 / 13
10,367
864
9,154
9,386
7,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

13
10 / 3 / 13
10,304
859
13,596
6,988
2,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Fallen Vespr
Charybdis
12
4 / 10 / 4
9,502
792
6,418
16,684
6,201
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
Isayiah
Fenrir
10
3 / 12 / 2
8,010
668
7,574
16,109
8,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 9 / 7
7,651
638
3,079
13,827
7,796
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
20
31
Kills
7
9
Deaths
31
36
Assists
13
Player
Kills
Deaths
Assists
KDA
W
10
5
10
3
W
Cthulhu
11
1
13
17.5
L
Charybdis
Fallen Vespr
Charybdis
4
10
4
0.6
L
Fenrir
Isayiah
Fenrir
3
12
2
0.33
L
0
9
7
0.39
W
10
3
13
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,598
Damage
17,071
30,716
Taken
46,620
21,306
Mitigated
22,517
6,873
Healing
3,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,848
4,537
0
1,213
14,342
11,526
604
1,970
12,004
0
27,605
W
Cthulhu
9,154
1,051
1,427
2,024
9,386
7,611
538
987
8,234
19,858
0
L
Charybdis
Fallen Vespr
Charybdis
6,418
3,461
202
1,875
16,684
6,201
389
7,048
9,025
0
30,721
L
Fenrir
Isayiah
Fenrir
7,574
1,209
0
1,437
16,109
8,520
0
7,652
7,855
0
21,240
L
3,079
407
0
0
13,827
7,796
107
6,592
6,554
8,645
0
W
13,596
4,090
600
1,609
6,988
2,169
1,673
654
6,173
31,171
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,781
Gold Earned
25,163
100
Minions Killed
80
7
Camps Cleared
2
611,568
Distance Traveled
475,972
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,110
843
31
3
6
210,494
1
W
Cthulhu
10,367
864
25
2
0
237,563
3
L
Charybdis
9,502
792
44
4
0
160,818
1
L
Fenrir
8,010
668
24
2
2
150,824
0
L
Ares
7,651
638
12
1
0
164,330
0
W
Nu Wa
10,304
859
44
4
1
163,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role