Player Matchup

Izanami
Izanami
CaptSquirrel
Izanami
Level 82
God Stats
17W - 14L
1,632 SR
Queue Stats
202W - 123L
1,631 Elo+
Party 2
Zhong Kui
Zhong Kui
GirthyTheDino
Zhong Kui
Level 123
God Stats
5W - 7L
1,638 SR
Queue Stats
227W - 126L
1,630 Elo+
Party 2
Ganesha
Ganesha
JaiThePie
Ganesha
Level 122
God Stats
0W - 2L
1,486 SR
Queue Stats
262W - 140L
1,650 Elo+
Party 2
Horus
Horus
SethyPrime
Horus
Level 124
God Stats
2W - 2L
1,749 SR
Queue Stats
215W - 112L
1,658 Elo+
Party 2
Charybdis
Charybdis
xSH4D0VVST4LK3Rx
Charybdis
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
263W - 148L
1,675 Elo+
Party 2
Team Averages
Level 115
1,601 SR
1,649 Elo+

VS

Team Averages
Level 146
1,485 SR
1,559 Elo+
Chronos
Chronos
 
Chronos
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
SuperRocketeer
Cu Chulainn
Level 139
God Stats
2W - 2L
1,318 SR
Queue Stats
15W - 15L
1,230 Elo+
Solo
Kuzenbo
Kuzenbo
V0ltSwitch
Kuzenbo
Level 155
God Stats
1W - 2L
1,303 SR
Queue Stats
167W - 192L
1,455 Elo+
Solo
Ullr
Ullr
Vintegecow1
Ullr
Level 156
God Stats
5W - 3L
1,689 SR
Queue Stats
516W - 235L
1,800 Elo+
Party 1
Da Ji
Da Ji
itsyaboyshaun
Da Ji
Level 160
God Stats
3W - 1L
1,615 SR
Queue Stats
257W - 96L
1,810 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CaptSquirrel
Izanami
9
0 / 1 / 0
5,155
516
1,382
2,580
699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Zhong Kui
GirthyTheDino
Zhong Kui
9
0 / 4 / 0
5,035
504
3,795
7,136
4,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ganesha
JaiThePie
Ganesha
8
0 / 3 / 1
4,553
455
3,277
7,056
4,859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Horus
7
0 / 2 / 0
4,549
455
1,639
5,466
2,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Charybdis
11
1 / 1 / 0
5,756
576
2,616
4,672
1,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
11
2 / 0 / 0
6,204
620
3,019
4,114
972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cu Chulainn
SuperRocketeer
Cu Chulainn
10
1 / 1 / 1
5,875
588
4,242
5,163
1,862
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kuzenbo
V0ltSwitch
Kuzenbo
9
0 / 0 / 4
5,372
537
2,494
4,490
3,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 0 / 4
6,287
629
4,204
5,359
1,821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
7 / 0 / 1
7,152
715
4,124
4,141
1,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
21
1
Kills
11
11
Deaths
1
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
2
0
0
2
L
Izanami
CaptSquirrel
Izanami
0
1
0
0
L
Zhong Kui
GirthyTheDino
Zhong Kui
0
4
0
0
L
Ganesha
JaiThePie
Ganesha
0
3
1
0.17
L
Horus
0
2
0
0
W
Cu Chulainn
SuperRocketeer
Cu Chulainn
1
1
1
1.5
W
Kuzenbo
V0ltSwitch
Kuzenbo
0
0
4
2
W
1
0
4
3
W
7
0
1
7.5
L
Charybdis
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,709
Damage
18,083
26,910
Taken
23,267
14,463
Mitigated
9,392
8,468
Healing
10,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
3,019
397
0
2,326
4,114
972
0
653
3,375
42,809
0
L
Izanami
CaptSquirrel
Izanami
1,382
847
0
334
2,580
699
0
1,615
875
0
33,569
L
Zhong Kui
GirthyTheDino
Zhong Kui
3,795
99
0
2,895
7,136
4,474
0
227
6,909
28,508
0
L
Ganesha
JaiThePie
Ganesha
3,277
351
0
1,288
7,056
4,859
0
964
6,036
18,161
0
L
Horus
1,639
472
189
1,642
5,466
2,729
0
2,477
2,917
0
6,852
W
Cu Chulainn
SuperRocketeer
Cu Chulainn
4,242
705
0
2,008
5,163
1,862
0
1,492
3,145
0
30,624
W
Kuzenbo
V0ltSwitch
Kuzenbo
2,494
1,155
0
1,574
4,490
3,317
85
940
3,510
11,058
0
W
4,204
2,348
0
1,546
5,359
1,821
66
2,251
3,108
0
47,569
W
4,124
1,789
0
2,613
4,141
1,420
0
1,045
3,057
0
43,143
L
Charybdis
2,616
1,046
0
2,120
4,672
1,702
0
12
4,660
0
42,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,048
Gold Earned
30,890
288
Minions Killed
372
0
Camps Cleared
0
917,415
Distance Traveled
984,243
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
6,204
620
99
10
0
183,771
3
L
Izanami
5,155
516
88
9
0
170,476
2
L
Zhong Kui
5,035
504
70
7
0
180,807
3
L
Ganesha
4,553
455
30
3
0
180,242
2
L
Horus
4,549
455
9
1
0
189,322
3
W
Cu Chulainn
5,875
588
62
6
0
205,993
4
W
Kuzenbo
5,372
537
17
2
0
193,862
3
W
Ullr
6,287
629
109
11
0
173,083
2
W
Da Ji
7,152
715
85
9
0
227,534
1
L
Charybdis
5,756
576
91
9
0
196,568
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role