Player Matchup

Chang'e
Chang'e
Andorinson
Chang'e
Level 48
God Stats
4W - 3L
1,560 SR
Queue Stats
136W - 182L
1,445 Elo+
Party 2
Chaac
Chaac
DEMETER2005
Chaac
Level 68
God Stats
2W - 0L
1,911 SR
Queue Stats
16W - 24L
1,436 Elo+
Solo
Skadi
Skadi
PIZZA5LAYER420
Skadi
Level 108
God Stats
24W - 18L
1,627 SR
Queue Stats
333W - 306L
1,494 Elo+
Party 2
Team Averages
Level 75
1,699 SR
1,459 Elo+

VS

Team Averages
Level 56
1,641 SR
1,435 Elo+
Nu Wa
Nu Wa
Kamabokoo
Nu Wa
Level 15
God Stats
20W - 19L
1,542 SR
Queue Stats
23W - 27L
1,350 Elo+
Party 1
Fenrir
Fenrir
ObethVRG
Fenrir
Level 128
God Stats
6W - 5L
1,766 SR
Queue Stats
106W - 117L
1,560 Elo+
Solo
Ullr
Ullr
Quick124
Ullr
Level 25
God Stats
3W - 5L
1,615 SR
Queue Stats
51W - 63L
1,395 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Andorinson
Chang'e
16
4 / 9 / 14
13,162
658
9,719
21,845
6,545
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

18
9 / 4 / 14
14,382
719
20,795
24,615
33,702
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
11 / 8 / 8
14,889
744
22,678
18,684
4,958
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Kamabokoo
Nu Wa
17
6 / 8 / 11
14,046
702
16,961
16,310
5,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
ObethVRG
Fenrir
17
9 / 10 / 6
14,642
732
16,722
26,896
26,357
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ullr
17
6 / 6 / 10
13,283
664
20,971
19,927
8,038
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
48
24
Kills
21
21
Deaths
24
36
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Andorinson
Chang'e
4
9
14
1.22
W
9
4
14
4
L
Nu Wa
Kamabokoo
Nu Wa
6
8
11
1.44
L
Fenrir
ObethVRG
Fenrir
9
10
6
1.2
W
11
8
8
1.88
L
Ullr
6
6
10
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,192
Damage
54,654
65,144
Taken
63,133
45,205
Mitigated
40,123
21,124
Healing
8,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Andorinson
Chang'e
9,719
883
3,515
6,581
21,845
6,545
768
6,429
15,064
29,763
0
W
20,795
3,290
0
8,057
24,615
33,702
581
6,380
17,720
495
61,820
L
Nu Wa
Kamabokoo
Nu Wa
16,961
4,480
286
2,347
16,310
5,728
529
1,877
13,862
50,858
0
L
Fenrir
ObethVRG
Fenrir
16,722
4,051
0
2,499
26,896
26,357
0
4,159
22,111
0
42,351
W
22,678
12,849
0
2,971
18,684
4,958
2,010
3,284
15,208
0
71,180
L
Ullr
20,971
10,306
0
3,763
19,927
8,038
0
4,259
14,803
0
60,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,433
Gold Earned
41,971
210
Minions Killed
191
8
Camps Cleared
7
979,964
Distance Traveled
902,752
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
13,162
658
39
2
0
308,058
4
W
Chaac
14,382
719
84
4
4
353,831
4
L
Nu Wa
14,046
702
69
3
2
268,762
1
L
Fenrir
14,642
732
46
2
3
327,024
5
W
Skadi
14,889
744
87
4
4
318,075
2
L
Ullr
13,283
664
76
4
2
306,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role