Player Matchup

Baron Samedi
Baron Samedi
BlackCrow72
Baron Samedi
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,202 Elo+
Party 1
Artemis
Artemis
ByAlphaGames
Artemis
Level 17
God Stats
2W - 2L
1,475 SR
Queue Stats
4W - 4L
1,301 Elo+
Party 1
Sun Wukong
Sun Wukong
SLAYERSOULII
Sun Wukong
Level 7
God Stats
1W - 1L
1,238 SR
Queue Stats
1W - 5L
1,146 Elo+
Party 1
Khepri
Khepri
SabsTS
Khepri
Level 8
God Stats
1W - 1L
1,324 SR
Queue Stats
1W - 2L
1,383 Elo+
Party 1
Nemesis
Nemesis
xJ0ch0x
Nemesis
Level 10
God Stats
1W - 2L
1,367 SR
Queue Stats
1W - 3L
1,271 Elo+
Party 1
Team Averages
Level 11
1,381 SR
1,261 Elo+

VS

Team Averages
Level 13
1,450 SR
1,367 Elo+
Olorun
Olorun
FowCow
Olorun
Level 14
God Stats
3W - 1L
1,438 SR
Queue Stats
51W - 48L
1,360 Elo+
Party 2
Fenrir
Fenrir
I-Luezly-I
Fenrir
Level 17
God Stats
12W - 5L
1,462 SR
Queue Stats
75W - 88L
1,443 Elo+
Solo
Ra
Ra
MNetowNoobX
Ra
Level 18
God Stats
6W - 8L
1,345 SR
Queue Stats
173W - 191L
1,365 Elo+
Solo
Pele
Pele
PlatinumSP
Pele
Level 12
God Stats
12W - 10L
1,503 SR
Queue Stats
47W - 43L
1,322 Elo+
Party 2
Bellona
Bellona
jujubees1
Bellona
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,343 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BlackCrow72
Baron Samedi
17
6 / 8 / 2
10,618
531
16,339
14,953
6,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
ByAlphaGames
Artemis
11
2 / 10 / 2
7,726
386
10,403
15,877
5,141
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
SLAYERSOULII
Sun Wukong
15
2 / 7 / 3
9,680
484
3,909
13,907
6,952
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Khepri
SabsTS
Khepri
13
2 / 4 / 3
7,974
399
2,883
11,971
11,299
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
xJ0ch0x
Nemesis
16
4 / 8 / 1
9,885
494
7,955
17,683
8,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
FowCow
Olorun
16
11 / 3 / 7
11,323
566
13,168
17,381
5,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
I-Luezly-I
Fenrir
15
9 / 7 / 8
10,261
513
8,339
15,688
8,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
6 / 1 / 4
10,439
522
7,752
6,411
2,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
7 / 4 / 8
9,756
488
13,521
14,033
5,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bellona
jujubees1
Bellona
17
4 / 2 / 9
10,517
526
11,835
13,080
15,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
73
16
Kills
37
37
Deaths
17
11
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BlackCrow72
Baron Samedi
6
8
2
0.88
L
Artemis
ByAlphaGames
Artemis
2
10
2
0.3
W
Olorun
FowCow
Olorun
11
3
7
4.83
W
Fenrir
I-Luezly-I
Fenrir
9
7
8
1.86
W
6
1
4
8
W
7
4
8
2.75
L
Sun Wukong
SLAYERSOULII
Sun Wukong
2
7
3
0.5
L
Khepri
SabsTS
Khepri
2
4
3
0.88
W
Bellona
jujubees1
Bellona
4
2
9
4.25
L
Nemesis
xJ0ch0x
Nemesis
4
8
1
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,489
Damage
54,615
74,391
Taken
66,593
37,904
Mitigated
36,626
15,669
Healing
18,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BlackCrow72
Baron Samedi
16,339
617
97
4,781
14,953
6,140
570
7,239
7,674
60,634
0
L
Artemis
ByAlphaGames
Artemis
10,403
5,626
0
3,903
15,877
5,141
116
5,543
10,138
0
44,439
W
Olorun
FowCow
Olorun
13,168
5,934
96
8,567
17,381
5,353
1,833
10,903
6,478
62,708
0
W
Fenrir
I-Luezly-I
Fenrir
8,339
1,232
0
2,335
15,688
8,333
0
2,446
13,242
0
50,599
W
7,752
269
397
2,711
6,411
2,291
1,139
1,452
4,959
64,192
0
W
13,521
2,772
0
2,080
14,033
5,552
99
3,475
10,558
0
59,803
L
Sun Wukong
SLAYERSOULII
Sun Wukong
3,909
1,049
0
3,014
13,907
6,952
1,376
1,577
12,290
128
44,351
L
Khepri
SabsTS
Khepri
2,883
432
0
700
11,971
11,299
0
4,550
7,098
29,559
0
W
Bellona
jujubees1
Bellona
11,835
2,303
0
2,481
13,080
15,097
1,069
1,074
12,006
14,230
56,089
L
Nemesis
xJ0ch0x
Nemesis
7,955
3,568
0
3,174
17,683
8,372
1,356
4,177
13,506
0
56,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,883
Gold Earned
52,296
399
Minions Killed
515
0
Camps Cleared
0
1,765,796
Distance Traveled
1,963,404
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,618
531
96
5
0
344,759
0
L
Artemis
7,726
386
64
3
0
323,649
1
W
Olorun
11,323
566
125
6
0
360,203
0
W
Fenrir
10,261
513
80
4
0
413,904
1
W
Ra
10,439
522
131
7
0
363,918
0
W
Pele
9,756
488
70
4
0
422,977
0
L
Sun Wukong
9,680
484
94
5
0
376,978
2
L
Khepri
7,974
399
52
3
0
347,909
3
W
Bellona
10,517
526
109
5
0
402,402
0
L
Nemesis
9,885
494
93
5
0
372,501
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role