Player Matchup

Fenrir
Fenrir
SaltySpitoon98
Fenrir
Level 24
God Stats
5W - 1L
1,980 SR
Queue Stats
28W - 30L
1,506 Elo+
Party 1
Yemoja
Yemoja
Socrates287
Yemoja
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 19L
1,571 Elo+
Party 1
Merlin
Merlin
Vitalikai
Merlin
Level 15
God Stats
2W - 4L
1,965 SR
Queue Stats
5W - 8L
1,671 Elo+
Party 1
Ao Kuang
Ao Kuang
hauntedvictorian
Ao Kuang
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,667 Elo+
Party 1
Medusa
Medusa
lunebug
Medusa
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,696 Elo+
Party 1
Team Averages
Level 20
1,689 SR
1,622 Elo+

VS

Team Averages
Level 27
1,643 SR
1,569 Elo+
Fenrir
Fenrir
BigKio
Fenrir
Level 30
God Stats
2W - 2L
1,768 SR
Queue Stats
83W - 71L
1,590 Elo+
Party 2
Ares
Ares
BranchPine
Ares
Level 24
God Stats
5W - 4L
1,592 SR
Queue Stats
40W - 37L
1,546 Elo+
Solo
Discordia
Discordia
Gurion6
Discordia
Level 28
God Stats
5W - 2L
1,805 SR
Queue Stats
183W - 173L
1,536 Elo+
Solo
Geb
Geb
RayXG
Geb
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 40L
1,540 Elo+
Party 2
Apollo
Apollo
paseesp
Apollo
Level 29
God Stats
2W - 2L
1,548 SR
Queue Stats
79W - 67L
1,633 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,000
500
2,986
5,866
2,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Yemoja
7
1 / 2 / 0
4,680
468
1,867
6,511
2,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Merlin
Vitalikai
Merlin
9
1 / 2 / 0
5,363
536
3,118
3,897
1,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
5 / 4 / 0
6,046
605
5,995
7,158
2,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
lunebug
Medusa
7
0 / 3 / 1
4,467
447
2,557
4,530
1,004
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BigKio
Fenrir
11
7 / 1 / 2
6,493
649
4,275
7,308
3,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
2 / 2 / 2
5,560
556
4,429
7,503
5,207
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Discordia
Gurion6
Discordia
11
2 / 1 / 0
6,015
602
2,014
3,555
998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Geb
RayXG
Geb
9
0 / 2 / 5
5,347
535
2,048
6,330
4,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apollo
paseesp
Apollo
9
3 / 1 / 2
5,365
537
5,482
5,749
1,816
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
25
7
Kills
14
14
Deaths
7
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
BigKio
Fenrir
7
1
2
8
W
2
2
2
1.5
W
Discordia
Gurion6
Discordia
2
1
0
2
W
Geb
RayXG
Geb
0
2
5
1.25
L
0
3
0
0
L
Yemoja
1
2
0
0.5
L
Merlin
Vitalikai
Merlin
1
2
0
0.5
L
5
4
0
1.25
L
Medusa
lunebug
Medusa
0
3
1
0.17
W
Apollo
paseesp
Apollo
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,523
Damage
18,248
27,962
Taken
30,445
9,848
Mitigated
15,678
5,105
Healing
6,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
BigKio
Fenrir
4,275
1,581
0
2,915
7,308
3,044
140
2,359
4,949
0
31,581
W
4,429
316
0
487
7,503
5,207
0
1,571
5,932
21,433
0
W
Discordia
Gurion6
Discordia
2,014
211
0
220
3,555
998
0
2,028
1,527
35,335
0
W
Geb
RayXG
Geb
2,048
241
0
1,602
6,330
4,613
143
1,212
5,118
14,228
0
L
2,986
1,109
0
1,265
5,866
2,321
0
3,807
2,059
0
20,725
L
Yemoja
1,867
582
276
1,011
6,511
2,980
0
1,003
5,508
10,430
0
L
Merlin
Vitalikai
Merlin
3,118
118
0
0
3,897
1,034
0
1,317
2,300
25,378
0
L
5,995
2,093
0
1,972
7,158
2,509
0
1,003
6,119
21,138
4,967
L
Medusa
lunebug
Medusa
2,557
1,206
0
581
4,530
1,004
0
1,386
3,144
0
16,943
W
Apollo
paseesp
Apollo
5,482
4,101
0
1,753
5,749
1,816
860
2,894
2,855
0
30,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,556
Gold Earned
28,780
184
Minions Killed
256
0
Camps Cleared
0
922,852
Distance Traveled
923,612
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,493
649
69
7
0
217,566
1
W
Ares
5,560
556
37
4
0
173,338
0
W
Discordia
6,015
602
71
7
0
196,449
2
W
Geb
5,347
535
13
1
0
159,450
1
L
Fenrir
5,000
500
36
4
0
186,449
0
L
Yemoja
4,680
468
16
2
0
172,919
0
L
Merlin
5,363
536
56
6
0
188,547
0
L
Ao Kuang
6,046
605
43
4
0
197,292
0
L
Medusa
4,467
447
33
3
0
177,645
0
W
Apollo
5,365
537
66
7
0
176,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role