Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
Catwoman10
Discordia
Level 27
God Stats
7W - 7L
1,476 SR
Queue Stats
241W - 369L
1,280 Elo+
Party 1
Medusa
Medusa
ChazWilliamsTV
Medusa
Level 34
God Stats
8W - 7L
1,499 SR
Queue Stats
256W - 396L
1,264 Elo+
Party 1
Neith
Neith
LullyPop
Neith
Level 26
God Stats
9W - 14L
1,329 SR
Queue Stats
10W - 19L
1,062 Elo+
Party 2
Mulan
Mulan
PragmaLudus
Mulan
Level 18
God Stats
2W - 0L
1,047 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Team Averages
Level 30
1,370 SR
1,321 Elo+

VS

Team Averages
Level 10
1,378 SR
1,393 Elo+
Bastet
Bastet
Daringe
Bastet
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,361 Elo+
Party 3
Cthulhu
Cthulhu
Kaelannia
Cthulhu
Level 15
God Stats
0W - 1L
1,308 SR
Queue Stats
0W - 5L
1,273 Elo+
Party 3
Hou Yi
Hou Yi
Mojik36
Hou Yi
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Olorun
Olorun
Sneezy1sGaming
Olorun
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Zeus
Zeus
vinhho3803
Zeus
Level 26
God Stats
5W - 5L
1,083 SR
Queue Stats
130W - 183L
1,329 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
6 / 1 / 4
8,175
584
5,562
4,140
2,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Discordia
Catwoman10
Discordia
12
2 / 0 / 3
6,915
494
2,589
3,903
1,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
7 / 0 / 2
7,742
553
7,751
4,523
1,520
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
LullyPop
Neith
12
2 / 3 / 3
7,218
516
2,618
6,621
2,630
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
5 / 5 / 7
7,995
571
10,133
9,965
5,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Daringe
Bastet
11
2 / 6 / 2
6,733
481
3,707
10,402
2,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cthulhu
Kaelannia
Cthulhu
11
1 / 4 / 2
6,678
477
1,968
7,298
5,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hou Yi
Mojik36
Hou Yi
10
0 / 4 / 0
5,550
396
1,228
6,225
1,598
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 4 / 1
5,829
416
2,056
7,495
2,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
5 / 4 / 1
7,890
564
7,728
9,572
3,356
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
15
22
Kills
9
9
Deaths
22
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
6
1
4
8
W
Discordia
Catwoman10
Discordia
2
0
3
3.5
W
7
0
2
8
L
Bastet
Daringe
Bastet
2
6
2
0.5
L
Cthulhu
Kaelannia
Cthulhu
1
4
2
0.5
W
Neith
LullyPop
Neith
2
3
3
1.17
L
Hou Yi
Mojik36
Hou Yi
0
4
0
0
W
5
5
7
1.7
L
1
4
1
0.38
L
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,653
Damage
16,687
29,152
Taken
40,992
13,803
Mitigated
14,932
5,926
Healing
10,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
5,562
439
0
1,026
4,140
2,926
1,402
2,087
1,924
32,554
0
W
Discordia
Catwoman10
Discordia
2,589
149
0
1,410
3,903
1,163
711
512
3,391
22,952
0
W
7,751
2,767
0
1,731
4,523
1,520
2,343
1,059
3,464
0
46,941
L
Bastet
Daringe
Bastet
3,707
1,535
0
3,453
10,402
2,858
0
137
10,162
0
33,643
L
Cthulhu
Kaelannia
Cthulhu
1,968
381
0
403
7,298
5,110
135
2,282
4,600
19,310
0
W
Neith
LullyPop
Neith
2,618
1,102
0
917
6,621
2,630
1,903
4,152
2,425
0
26,454
L
Hou Yi
Mojik36
Hou Yi
1,228
350
0
719
6,225
1,598
0
1,124
4,861
0
18,950
W
10,133
2,685
0
842
9,965
5,564
0
3,626
6,135
0
35,149
L
2,056
745
96
2,208
7,495
2,010
219
1,103
6,066
28,253
0
L
7,728
1,346
0
3,328
9,572
3,356
0
2,382
6,926
42,978
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,045
Gold Earned
32,680
296
Minions Killed
281
0
Camps Cleared
0
1,308,986
Distance Traveled
1,190,023
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,175
584
62
4
0
265,754
5
W
Discordia
6,915
494
66
5
0
282,733
5
W
Medusa
7,742
553
57
4
0
284,751
4
L
Bastet
6,733
481
65
5
0
275,907
1
L
Cthulhu
6,678
477
44
3
0
236,265
1
W
Neith
7,218
516
47
3
0
225,692
2
L
Hou Yi
5,550
396
48
3
0
239,266
6
W
Mulan
7,995
571
64
5
0
250,056
2
L
Olorun
5,829
416
48
3
0
226,209
1
L
Zeus
7,890
564
76
5
0
212,376
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role