Player Matchup

Izanami
Izanami
Dr_Squiggles05
Izanami
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 15L
1,232 Elo+
Party 2
Neith
Neith
ElpinchiBaez
Neith
Level 3
God Stats
3W - 4L
1,687 SR
Queue Stats
4W - 5L
1,405 Elo+
Solo
Tiamat
Tiamat
Keroshima9
Tiamat
Level 5
God Stats
0W - 2L
1,719 SR
Queue Stats
0W - 4L
948 Elo+
Solo
Sun Wukong
Sun Wukong
T-Rynt
Sun Wukong
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 15L
1,364 Elo+
Party 2
Tyr
Tyr
lRanZer B
Tyr
Level 13
God Stats
4W - 2L
1,500 SR
Queue Stats
30W - 28L
1,544 Elo+
Solo
Team Averages
Level 9
1,581 SR
1,299 Elo+

VS

Team Averages
Level 21
1,482 SR
1,439 Elo+
Heimdallr
Heimdallr
BigWillie_Dangle
Heimdallr
Level 26
God Stats
6W - 6L
1,436 SR
Queue Stats
114W - 114L
1,330 Elo+
Party 1
Olorun
Olorun
FitoxBC
Olorun
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 30L
1,469 Elo+
Solo
Anubis
Anubis
Lord S8N
Anubis
Level 29
God Stats
26W - 20L
1,645 SR
Queue Stats
60W - 53L
1,514 Elo+
Solo
Nemesis
Nemesis
Mr-_-Edge
Nemesis
Level 15
God Stats
6W - 4L
1,295 SR
Queue Stats
50W - 39L
1,264 Elo+
Party 1
Zhong Kui
Zhong Kui
Th3ProbleM1994
Zhong Kui
Level 28
God Stats
4W - 5L
1,533 SR
Queue Stats
128W - 120L
1,618 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 9 / 8
8,987
409
11,099
16,932
4,129
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
4 / 8 / 4
9,837
447
9,761
16,376
4,606
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tiamat
Keroshima9
Tiamat
11
1 / 7 / 1
6,981
317
1,365
10,518
2,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sun Wukong
T-Rynt
Sun Wukong
14
6 / 9 / 7
9,847
448
12,895
23,870
11,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
1 / 8 / 5
7,792
354
5,350
16,101
5,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
16
4 / 5 / 2
10,554
480
9,562
13,074
5,245
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
FitoxBC
Olorun
15
1 / 2 / 14
9,535
433
2,206
6,717
2,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
Lord S8N
Anubis
18
15 / 4 / 3
12,335
561
21,076
16,866
7,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Mr-_-Edge
Nemesis
17
5 / 2 / 8
10,991
500
7,174
13,223
7,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Zhong Kui
Th3ProbleM1994
Zhong Kui
20
15 / 2 / 8
13,106
596
26,287
20,411
25,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
75
15
Kills
40
41
Deaths
15
25
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
4
5
2
1
L
3
9
8
0.78
L
4
8
4
0.75
W
Olorun
FitoxBC
Olorun
1
2
14
4
L
Tiamat
Keroshima9
Tiamat
1
7
1
0.21
W
Anubis
Lord S8N
Anubis
15
4
3
4.13
W
Nemesis
Mr-_-Edge
Nemesis
5
2
8
4.5
L
Sun Wukong
T-Rynt
Sun Wukong
6
9
7
1.06
W
Zhong Kui
Th3ProbleM1994
Zhong Kui
15
2
8
9.5
L
1
8
5
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,470
Damage
66,305
83,797
Taken
70,291
28,893
Mitigated
47,966
13,530
Healing
27,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
9,562
4,878
0
2,967
13,074
5,245
2,909
473
12,400
0
59,652
L
11,099
6,134
0
2,820
16,932
4,129
46
8,912
8,020
0
39,503
L
9,761
3,602
0
2,947
16,376
4,606
42
7,991
8,385
0
43,490
W
Olorun
FitoxBC
Olorun
2,206
1,223
700
2,149
6,717
2,753
1,837
179
6,447
25,095
0
L
Tiamat
Keroshima9
Tiamat
1,365
29
0
2,009
10,518
2,783
0
6,298
4,220
18,053
0
W
Anubis
Lord S8N
Anubis
21,076
1,728
206
7,911
16,866
7,595
2,573
1,135
15,229
79,444
0
W
Nemesis
Mr-_-Edge
Nemesis
7,174
3,274
0
2,468
13,223
7,180
1,937
276
12,758
0
60,807
L
Sun Wukong
T-Rynt
Sun Wukong
12,895
2,693
0
4,733
23,870
11,806
0
15,830
8,040
2,907
27,051
W
Zhong Kui
Th3ProbleM1994
Zhong Kui
26,287
4,763
0
11,486
20,411
25,193
1,338
479
19,453
98,854
15,624
L
5,350
1,148
0
1,021
16,101
5,569
0
9,056
7,045
0
22,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,444
Gold Earned
56,521
231
Minions Killed
537
0
Camps Cleared
0
1,694,584
Distance Traveled
1,942,229
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
10,554
480
108
5
0
329,507
4
L
Izanami
8,987
409
51
2
0
325,336
0
L
Neith
9,837
447
81
4
0
370,107
1
W
Olorun
9,535
433
37
2
0
379,455
0
L
Tiamat
6,981
317
35
2
0
232,012
1
W
Anubis
12,335
561
128
6
0
352,208
0
W
Nemesis
10,991
500
93
4
0
496,748
0
L
Sun Wukong
9,847
448
23
1
0
370,313
0
W
Zhong Kui
13,106
596
171
8
0
384,311
2
L
Tyr
7,792
354
41
2
0
396,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role