Player Matchup

Bacchus
Bacchus
CannedChowder
Bacchus
Level 5
God Stats
2W - 2L
1,253 SR
Queue Stats
11W - 9L
1,539 Elo+
Party 2
Loki
Loki
ITxTristan
Loki
Level 129
God Stats
1W - 1L
1,910 SR
Queue Stats
94W - 81L
1,538 Elo+
Party 2
Chernobog
Chernobog
eeho
Chernobog
Level 29
God Stats
10W - 16L
1,395 SR
Queue Stats
142W - 169L
1,449 Elo+
Solo
Ra
Ra
stoshyy
Ra
Level 20
God Stats
4W - 4L
1,383 SR
Queue Stats
20W - 25L
1,412 Elo+
Party 2
Charybdis
Charybdis
thelaughingman69
Charybdis
Level 29
God Stats
9W - 6L
1,457 SR
Queue Stats
159W - 134L
1,547 Elo+
Party 2
Team Averages
Level 42
1,479 SR
1,497 Elo+

VS

Team Averages
Level 13
1,510 SR
1,404 Elo+
Ra
Ra
LoF Shukaku
Ra
Level 8
God Stats
3W - 4L
1,501 SR
Queue Stats
13W - 15L
1,442 Elo+
Party 1
Cthulhu
Cthulhu
LoF Zero
Cthulhu
Level 16
God Stats
5W - 8L
1,554 SR
Queue Stats
13W - 18L
1,421 Elo+
Party 1
Fenrir
Fenrir
SoloGhost5814
Fenrir
Level 5
God Stats
0W - 3L
1,205 SR
Queue Stats
1W - 4L
1,307 Elo+
Party 1
Freya
Freya
frostwavve
Freya
Level 8
God Stats
9W - 8L
1,498 SR
Queue Stats
10W - 11L
1,438 Elo+
Party 1
Ah Puch
Ah Puch
n0t4u227
Ah Puch
Level 29
God Stats
12W - 4L
1,795 SR
Queue Stats
22W - 29L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
18
3 / 0 / 27
11,643
1,164
8,836
10,236
11,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

18
11 / 2 / 13
11,800
1,180
17,345
8,704
4,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chernobog
eeho
Chernobog
19
11 / 2 / 23
12,197
1,220
24,320
10,057
4,913
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

18
5 / 0 / 16
10,651
1,065
6,509
2,580
1,015
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
18
11 / 0 / 16
11,909
1,191
19,055
5,344
2,356
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Team 1 Tickets

319

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 7 / 1
8,521
852
3,334
10,840
4,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
LoF Zero
Cthulhu
15
1 / 7 / 2
9,290
929
8,482
27,182
33,147
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

15
2 / 12 / 2
9,584
958
6,617
17,338
12,387
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Freya
15
0 / 8 / 4
8,934
893
2,151
12,609
5,340
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Puch
n0t4u227
Ah Puch
15
1 / 7 / 3
9,372
937
11,777
15,325
7,909
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

136
Kill Participation
16
41
Kills
4
4
Deaths
41
95
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bacchus
3
0
27
16.5
W
11
2
13
8.75
L
0
7
1
0.07
L
Cthulhu
LoF Zero
Cthulhu
1
7
2
0.29
L
2
12
2
0.25
W
Chernobog
eeho
Chernobog
11
2
23
11.25
L
Freya
0
8
4
0.25
L
Ah Puch
n0t4u227
Ah Puch
1
7
3
0.36
W
5
0
16
13
W
Charybdis
11
0
16
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,065
Damage
32,361
36,921
Taken
83,294
24,389
Mitigated
62,957
4,034
Healing
3,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
8,836
364
0
1,348
10,236
11,750
0
8,275
1,753
18,305
0
W
17,345
4,667
0
538
8,704
4,355
0
3,336
5,350
0
35,488
L
3,334
355
229
40
10,840
4,174
0
1,915
8,925
18,261
0
L
Cthulhu
LoF Zero
Cthulhu
8,482
277
319
0
27,182
33,147
0
5,746
21,436
30,331
0
L
6,617
1,041
0
258
17,338
12,387
0
3,884
13,454
302
15,740
W
Chernobog
eeho
Chernobog
24,320
18,476
0
0
10,057
4,913
0
7,530
2,479
0
48,475
L
Freya
2,151
658
0
185
12,609
5,340
0
1,915
10,694
6,847
0
L
Ah Puch
n0t4u227
Ah Puch
11,777
817
0
2,788
15,325
7,909
0
1,885
13,440
23,882
0
W
6,509
379
916
251
2,580
1,015
0
2,466
40
14,070
0
W
Charybdis
19,055
11,431
0
981
5,344
2,356
0
4,039
1,253
0
42,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,200
Gold Earned
45,701
208
Minions Killed
145
9
Camps Cleared
3
1,010,563
Distance Traveled
851,537
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,643
1,164
19
2
0
218,995
0
W
Loki
11,800
1,180
33
3
4
211,978
0
L
Ra
8,521
852
32
3
0
155,280
0
L
Cthulhu
9,290
929
40
4
0
193,392
0
L
Fenrir
9,584
958
33
3
2
177,496
1
W
Chernobog
12,197
1,220
64
6
1
164,418
0
L
Freya
8,934
893
12
1
0
160,866
0
L
Ah Puch
9,372
937
28
3
1
164,503
0
W
Ra
10,651
1,065
26
3
1
210,371
0
W
Charybdis
11,909
1,191
66
7
3
204,801
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role