Player Matchup

Amaterasu
Amaterasu
FaDanete
Amaterasu
Level 12
God Stats
2W - 4L
1,274 SR
Queue Stats
28W - 45L
1,293 Elo+
Solo
Loki
Loki
Lambisgóia
Loki
Level 4
God Stats
1W - 2L
1,174 SR
Queue Stats
7W - 8L
986 Elo+
Solo
Danzaburou
Danzaburou
Rodzm
Danzaburou
Level 29
God Stats
10W - 11L
1,502 SR
Queue Stats
72W - 88L
1,412 Elo+
Solo
Ra
Ra
Sayaharashi
Ra
Level 23
God Stats
5W - 2L
1,543 SR
Queue Stats
51W - 31L
1,480 Elo+
Solo
Nu Wa
Nu Wa
alivio046aurea
Nu Wa
Level 7
God Stats
3W - 2L
1,500 SR
Queue Stats
7W - 9L
1,337 Elo+
Solo
Team Averages
Level 15
1,399 SR
1,302 Elo+

VS

Team Averages
Level 14
1,578 SR
1,305 Elo+
Odin
Odin
BICJA
Odin
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 7L
1,051 Elo+
Party 1
Hou Yi
Hou Yi
BrenoDobbin
Hou Yi
Level 29
God Stats
3W - 4L
1,809 SR
Queue Stats
247W - 259L
1,413 Elo+
Solo
Scylla
Scylla
Friiick
Scylla
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
ValenSkywalker
Cthulhu
Level 27
God Stats
8W - 8L
1,583 SR
Queue Stats
15W - 16L
1,409 Elo+
Solo
Tiamat
Tiamat
cucsiman
Tiamat
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,154 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
FaDanete
Amaterasu
9
1 / 1 / 0
5,156
573
1,332
3,513
1,717
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

8
6 / 1 / 3
5,491
610
3,760
3,834
1,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
Rodzm
Danzaburou
9
3 / 1 / 4
5,542
616
3,441
5,561
1,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
3 / 1 / 2
5,527
614
3,439
3,301
1,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
1 / 0 / 2
5,069
563
1,641
3,551
1,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
BICJA
Odin
8
1 / 1 / 0
4,538
504
1,144
3,997
2,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hou Yi
3
0 / 2 / 0
3,497
389
0
1,581
200
Short Bow

Short Bow

+15%
Attack Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Friiick
Scylla
6
0 / 4 / 1
4,196
466
997
4,996
827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

7
2 / 3 / 1
4,429
492
3,069
5,351
2,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tiamat
cucsiman
Tiamat
7
1 / 5 / 0
4,230
470
2,422
6,052
2,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
14
Kills
4
4
Deaths
15
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Odin
BICJA
Odin
1
1
0
1
L
Hou Yi
0
2
0
0
W
Amaterasu
FaDanete
Amaterasu
1
1
0
1
L
Scylla
Friiick
Scylla
0
4
1
0.13
W
6
1
3
7.5
W
Danzaburou
Rodzm
Danzaburou
3
1
4
5
W
3
1
2
4
L
2
3
1
0.83
W
1
0
2
2
L
Tiamat
cucsiman
Tiamat
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,613
Damage
7,632
19,760
Taken
21,977
6,931
Mitigated
7,676
6,176
Healing
4,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
BICJA
Odin
1,144
396
0
1,077
3,997
2,062
0
345
3,652
0
7,399
L
Hou Yi
0
0
0
36
1,581
200
0
220
1,361
0
2,317
W
Amaterasu
FaDanete
Amaterasu
1,332
594
0
854
3,513
1,717
100
0
3,312
0
20,812
L
Scylla
Friiick
Scylla
997
463
0
1,498
4,996
827
0
504
4,482
12,313
0
W
3,760
1,171
0
601
3,834
1,298
260
1,165
2,554
0
22,395
W
Danzaburou
Rodzm
Danzaburou
3,441
1,452
0
2,858
5,561
1,712
800
1,487
3,660
0
26,083
W
3,439
768
154
938
3,301
1,125
166
2,430
666
21,904
0
L
3,069
98
57
1,101
5,351
2,288
0
1,275
4,021
12,109
0
W
1,641
437
0
771
3,551
1,079
289
556
2,754
15,906
0
L
Tiamat
cucsiman
Tiamat
2,422
590
0
826
6,052
2,299
0
2,524
3,381
11,981
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,785
Gold Earned
20,890
216
Minions Killed
98
0
Camps Cleared
0
851,002
Distance Traveled
665,736
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
4,538
504
23
3
0
159,030
1
L
Hou Yi
3,497
389
7
1
0
37,810
1
W
Amaterasu
5,156
573
47
5
0
158,451
3
L
Scylla
4,196
466
30
3
0
142,772
1
W
Loki
5,491
610
43
5
0
208,303
0
W
Danzaburou
5,542
616
37
4
0
167,616
3
W
Ra
5,527
614
54
6
0
177,407
0
L
Cthulhu
4,429
492
19
2
0
175,730
1
W
Nu Wa
5,069
563
35
4
0
139,225
2
L
Tiamat
4,230
470
19
2
0
150,394
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role