Player Matchup

Rama
Rama
Platinum I
Chaoticvidz
Rama
Platinum I
Level 57
God Stats
4W - 6L
1,549 SR
Queue Stats
53W - 45L
1,959 MMR
Solo
Thoth
Thoth
Platinum I
ElEugenioTO
Thoth
Platinum I
Level 160
God Stats
52W - 36L
1,715 SR
Queue Stats
248W - 226L
2,156 MMR
Party 2
Thor
Thor
Diamond I
KINGMuFasa23
Thor
Diamond I
Level 152
God Stats
72W - 73L
1,633 SR
Queue Stats
838W - 820L
2,474 MMR
Solo
Artio
Artio
Platinum V
Pepino1300
Artio
Platinum V
Level 156
God Stats
3W - 5L
1,488 SR
Queue Stats
191W - 182L
1,667 MMR
Party 2
Xing Tian
Xing Tian
Diamond V
uhns
Xing Tian
Diamond V
Level 52
God Stats
0W - 1L
1,580 SR
Queue Stats
4W - 9L
1,958 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 115
1,593 SR
2,043 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 133
1,646 SR
1,914 MMR
Raijin
Raijin
Diamond I
 
Raijin
Diamond I
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Platinum III
Caesar
Cthulhu
Platinum III
Level 117
God Stats
3W - 4L
1,577 SR
Queue Stats
69W - 67L
1,802 MMR
Solo
Izanami
Izanami
Platinum I
JCxSoul
Izanami
Platinum I
Level 120
God Stats
71W - 44L
1,682 SR
Queue Stats
399W - 385L
1,915 MMR
Solo
Ne Zha
Ne Zha
Diamond V
MoeChetta
Ne Zha
Diamond V
Level 146
God Stats
26W - 21L
1,686 SR
Queue Stats
323W - 298L
1,896 MMR
Solo
Cerberus
Cerberus
Diamond II
RomanMythology
Cerberus
Diamond II
Level 129
God Stats
10W - 5L
1,784 SR
Queue Stats
121W - 90L
2,456 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 2
7,683
427
8,329
13,115
3,148
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
1 / 6 / 0
9,542
530
8,295
10,601
3,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
3 / 7 / 1
7,927
440
5,467
13,837
4,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artio
12
0 / 5 / 0
7,782
432
3,305
15,961
10,670
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Xing Tian
uhns
Xing Tian
8
0 / 3 / 3
6,769
376
3,844
13,470
9,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
Morgan Le FayAthenaTiamatGilgameshOdin

VS

Bans
ArtemisSobekSetGebKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
19
6 / 0 / 7
11,751
653
9,238
9,874
4,550
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
Caesar
Cthulhu
15
3 / 2 / 8
9,683
538
4,063
14,932
12,270
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
JCxSoul
Izanami
17
2 / 2 / 5
10,722
596
13,041
8,635
2,567
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ne Zha
MoeChetta
Ne Zha
19
11 / 1 / 12
12,239
680
15,942
15,152
6,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cerberus
17
6 / 0 / 7
10,947
608
8,569
15,188
16,859
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
67
5
Kills
28
28
Deaths
5
6
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
6
0
7
9.5
W
Cthulhu
Caesar
Cthulhu
3
2
8
3.5
L
1
7
2
0.29
L
1
6
0
0.17
W
Izanami
JCxSoul
Izanami
2
2
5
2.25
L
3
7
1
0.5
W
Ne Zha
MoeChetta
Ne Zha
11
1
12
17
L
Artio
0
5
0
0
W
Cerberus
6
0
7
9.5
L
Xing Tian
uhns
Xing Tian
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,240
Damage
50,853
66,984
Taken
63,781
31,881
Mitigated
43,074
12,845
Healing
28,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
9,238
793
296
3,882
9,874
4,550
1,618
4,047
5,595
94,642
0
W
Cthulhu
Caesar
Cthulhu
4,063
383
3,015
2,489
14,932
12,270
283
3,335
11,515
22,055
0
L
8,329
6,973
0
2,176
13,115
3,148
0
3,357
9,758
0
48,973
L
8,295
132
0
1,938
10,601
3,775
0
4,454
6,147
82,087
0
W
Izanami
JCxSoul
Izanami
13,041
10,519
0
3,349
8,635
2,567
3,690
1,502
7,107
0
101,126
L
5,467
1,572
0
3,128
13,837
4,322
664
2,176
11,661
0
45,296
W
Ne Zha
MoeChetta
Ne Zha
15,942
5,627
0
9,215
15,152
6,828
2,415
3,195
11,803
0
97,116
L
Artio
3,305
513
0
4,470
15,961
10,670
0
8,013
7,948
40,936
0
W
Cerberus
8,569
1,311
0
6,594
15,188
16,859
559
3,041
12,117
60,360
0
L
Xing Tian
uhns
Xing Tian
3,844
803
0
1,133
13,470
9,966
0
3,870
9,600
10,797
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,703
Gold Earned
55,342
470
Minions Killed
674
0
Camps Cleared
0
1,443,943
Distance Traveled
1,832,625
22
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
11,751
653
179
10
0
360,421
3
W
Cthulhu
9,683
538
31
2
0
370,632
8
L
Rama
7,683
427
99
6
0
294,127
5
L
Thoth
9,542
530
181
10
0
320,712
4
W
Izanami
10,722
596
163
9
0
339,597
7
L
Thor
7,927
440
83
5
0
251,283
3
W
Ne Zha
12,239
680
149
8
0
402,397
7
L
Artio
7,782
432
92
5
0
341,816
6
W
Cerberus
10,947
608
152
8
0
359,578
8
L
Xing Tian
6,769
376
15
1
0
236,005
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role