Player Matchup

Tyr
Tyr
Coalossal 89
Tyr
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 6L
1,848 Elo+
Solo
Izanami
Izanami
MRLegoshi15
Izanami
Level 7
God Stats
18W - 29L
1,551 SR
Queue Stats
127W - 124L
1,699 Elo+
Party 1
Zhong Kui
Zhong Kui
Th3ProbleM1994
Zhong Kui
Level 28
God Stats
4W - 5L
1,459 SR
Queue Stats
128W - 120L
1,606 Elo+
Solo
Cerberus
Cerberus
lSarinl
Cerberus
Level 120
God Stats
8W - 2L
1,653 SR
Queue Stats
204W - 189L
1,553 Elo+
Party 1
Hel
Hel
lospollos010
Hel
Level 14
God Stats
2W - 0L
1,779 SR
Queue Stats
49W - 39L
1,595 Elo+
Solo
Team Averages
Level 36
1,588 SR
1,660 Elo+

VS

Team Averages
Level 16
1,528 SR
1,668 Elo+
Fenrir
Fenrir
Babushhka
Fenrir
Level 26
God Stats
0W - 2L
1,493 SR
Queue Stats
252W - 168L
1,682 Elo+
Solo
Thanatos
Thanatos
NanigansFx
Thanatos
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 108L
1,622 Elo+
Solo
Nox
Nox
Paradoxical_Ant
Nox
Level 8
God Stats
0W - 3L
1,399 SR
Queue Stats
19W - 17L
1,719 Elo+
Solo
Kali
Kali
Salty Symbra
Kali
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,615 Elo+
Solo
Agni
Agni
lRanZer B
Agni
Level 13
God Stats
1W - 5L
1,746 SR
Queue Stats
30W - 28L
1,704 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 1 / 0
12,008
751
9,563
13,378
7,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Izanami
MRLegoshi15
Izanami
12
2 / 5 / 4
7,536
471
5,779
7,921
2,008
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
Th3ProbleM1994
Zhong Kui
14
4 / 9 / 0
9,020
564
9,598
14,681
10,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cerberus
lSarinl
Cerberus
12
2 / 1 / 7
8,018
501
5,983
12,648
9,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
1 / 1 / 13
9,049
566
9,743
10,394
3,319
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Babushhka
Fenrir
14
6 / 4 / 2
8,775
548
6,700
14,406
10,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thanatos
NanigansFx
Thanatos
13
5 / 9 / 1
8,828
552
12,294
14,782
5,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
1 / 4 / 2
6,723
420
6,013
10,737
8,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
3 / 4 / 1
7,959
497
7,678
14,153
4,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Agni
12
2 / 4 / 0
7,642
478
3,415
7,305
2,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
23
24
Kills
17
17
Deaths
25
24
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Babushhka
Fenrir
6
4
2
1.75
W
15
1
0
15
W
Izanami
MRLegoshi15
Izanami
2
5
4
0.8
L
Thanatos
NanigansFx
Thanatos
5
9
1
0.61
L
1
4
2
0.5
L
3
4
1
0.88
W
Zhong Kui
Th3ProbleM1994
Zhong Kui
4
9
0
0.44
L
Agni
2
4
0
0.5
W
Cerberus
lSarinl
Cerberus
2
1
7
5.5
W
1
1
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,666
Damage
36,100
59,022
Taken
61,383
32,496
Mitigated
31,471
28,442
Healing
23,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Babushhka
Fenrir
6,700
2,932
0
7,169
14,406
10,539
0
5,920
8,486
0
42,329
W
9,563
1,688
0
8,600
13,378
7,162
9
2,217
11,039
0
100,492
W
Izanami
MRLegoshi15
Izanami
5,779
4,423
0
1,428
7,921
2,008
364
764
7,157
0
40,610
L
Thanatos
NanigansFx
Thanatos
12,294
4,124
0
8,212
14,782
5,778
0
5,909
8,873
0
51,872
L
6,013
569
0
724
10,737
8,094
0
5,265
5,472
25,949
0
L
7,678
3,780
0
6,609
14,153
4,968
18
2,871
11,282
0
46,291
W
Zhong Kui
Th3ProbleM1994
Zhong Kui
9,598
2,388
0
3,255
14,681
10,902
313
602
13,955
46,701
9,976
L
Agni
3,415
545
0
839
7,305
2,092
488
4,497
2,808
28,291
0
W
Cerberus
lSarinl
Cerberus
5,983
500
0
4,681
12,648
9,105
0
3,182
9,372
25,160
0
W
9,743
681
1,908
8,570
10,394
3,319
0
2,029
8,071
59,645
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,631
Gold Earned
39,927
507
Minions Killed
326
0
Camps Cleared
0
1,598,833
Distance Traveled
1,452,196
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,775
548
71
4
0
268,448
3
W
Tyr
12,008
751
173
11
0
388,687
1
W
Izanami
7,536
471
63
4
0
286,410
1
L
Thanatos
8,828
552
82
5
0
299,909
2
L
Nox
6,723
420
40
3
0
288,212
2
L
Kali
7,959
497
69
4
0
288,738
4
W
Zhong Kui
9,020
564
110
7
0
251,061
3
L
Agni
7,642
478
64
4
0
306,889
2
W
Cerberus
8,018
501
42
3
0
320,855
8
W
Hel
9,049
566
119
7
0
351,820
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role