Player Matchup

Fenrir
Fenrir
McGroges
Fenrir
Level 128
God Stats
14W - 18L
1,448 SR
Queue Stats
173W - 175L
1,624 Elo+
Party 1
Odin
Odin
XxPr1MalSKiLZxX
Odin
Level 156
God Stats
3W - 0L
1,629 SR
Queue Stats
246W - 222L
1,694 Elo+
Party 1
Danzaburou
Danzaburou
YEAH OKAY GUY
Danzaburou
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 6L
1,805 Elo+
Party 1
Tyr
Tyr
dotWAV7135
Tyr
Level 153
God Stats
17W - 14L
1,499 SR
Queue Stats
217W - 219L
1,637 Elo+
Party 1
He Bo
He Bo
x GhOsTpAnDa x
He Bo
Level 146
God Stats
10W - 8L
1,614 SR
Queue Stats
99W - 81L
1,632 Elo+
Party 1
Team Averages
Level 122
1,538 SR
1,678 Elo+

VS

Team Averages
Level 84
1,605 SR
1,394 Elo+
Gilgamesh
Gilgamesh
Drippin Finesse
Gilgamesh
Level 140
God Stats
0W - 3L
1,616 SR
Queue Stats
0W - 8L
1,189 Elo+
Party 3
Izanami
Izanami
Godhand_Gomez
Izanami
Level 144
God Stats
51W - 28L
1,656 SR
Queue Stats
296W - 261L
1,516 Elo+
Party 2
Sun Wukong
Sun Wukong
Kekuby7
Sun Wukong
Level 34
God Stats
75W - 59L
1,620 SR
Queue Stats
165W - 209L
1,463 Elo+
Solo
Sylvanus
Sylvanus
NoahDrakex
Sylvanus
Level 86
God Stats
49W - 39L
1,534 SR
Queue Stats
191W - 155L
1,552 Elo+
Party 2
Ra
Ra
TenBuckTu
Ra
Level 16
God Stats
0W - 1L
1,599 SR
Queue Stats
7W - 18L
1,252 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
McGroges
Fenrir
11
3 / 0 / 7
7,227
516
7,463
8,342
4,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
4 / 1 / 5
7,475
534
3,616
9,484
5,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
YEAH OKAY GUY
Danzaburou
14
4 / 1 / 6
8,695
621
11,554
9,141
2,558
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 0 / 0
8,387
599
4,574
9,316
5,439
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
9 / 1 / 3
9,136
653
9,365
6,715
2,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Drippin Finesse
Gilgamesh
12
1 / 5 / 1
7,188
513
5,447
13,687
5,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
11
0 / 6 / 2
6,637
474
5,128
9,263
3,070
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sun Wukong
Kekuby7
Sun Wukong
11
0 / 2 / 0
6,656
475
6,025
9,960
4,891
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
NoahDrakex
Sylvanus
11
2 / 4 / 0
6,331
452
4,227
12,640
7,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

11
0 / 6 / 1
6,610
472
1,254
7,411
1,894
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
7
23
Kills
3
3
Deaths
23
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Drippin Finesse
Gilgamesh
1
5
1
0.3
L
Izanami
0
6
2
0.17
L
Sun Wukong
Kekuby7
Sun Wukong
0
2
0
0
W
Fenrir
McGroges
Fenrir
3
0
7
6.5
L
Sylvanus
NoahDrakex
Sylvanus
2
4
0
0.5
L
0
6
1
0.08
W
4
1
5
6.5
W
Danzaburou
YEAH OKAY GUY
Danzaburou
4
1
6
7
W
3
0
0
3
W
9
1
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,572
Damage
22,081
42,998
Taken
52,961
20,307
Mitigated
22,356
14,965
Healing
15,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Drippin Finesse
Gilgamesh
5,447
1,559
0
5,708
13,687
5,049
124
2,718
10,847
0
50,232
L
Izanami
5,128
2,571
0
1,566
9,263
3,070
0
1,476
7,689
0
50,577
L
Sun Wukong
Kekuby7
Sun Wukong
6,025
1,102
0
2,481
9,960
4,891
687
663
9,273
0
37,377
W
Fenrir
McGroges
Fenrir
7,463
1,935
0
1,380
8,342
4,750
0
532
7,810
0
43,572
L
Sylvanus
NoahDrakex
Sylvanus
4,227
1,156
1,057
3,643
12,640
7,452
136
449
12,173
13,444
5,504
L
1,254
265
63
1,193
7,411
1,894
895
3,795
3,350
33,321
0
W
3,616
388
0
2,544
9,484
5,428
111
1,267
8,173
905
22,360
W
Danzaburou
YEAH OKAY GUY
Danzaburou
11,554
5,895
0
4,967
9,141
2,558
0
2,689
6,452
0
57,594
W
4,574
98
0
4,627
9,316
5,439
211
0
9,316
0
54,844
W
9,365
292
0
1,447
6,715
2,132
0
989
5,686
57,737
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,920
Gold Earned
33,422
430
Minions Killed
381
0
Camps Cleared
0
1,482,019
Distance Traveled
1,280,834
19
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,188
513
100
7
0
273,761
0
L
Izanami
6,637
474
117
8
0
244,379
2
L
Sun Wukong
6,656
475
76
5
0
273,204
0
W
Fenrir
7,227
516
65
5
0
319,739
4
L
Sylvanus
6,331
452
23
2
0
261,212
4
L
Ra
6,610
472
65
5
0
228,278
0
W
Odin
7,475
534
36
3
0
298,445
0
W
Danzaburou
8,695
621
121
9
0
275,597
4
W
Tyr
8,387
599
98
7
0
304,848
4
W
He Bo
9,136
653
110
8
0
283,390
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role