Player Matchup

Ravana
Ravana
BalanFromSchool
Ravana
Level 19
God Stats
3W - 3L
1,614 SR
Queue Stats
13W - 13L
1,606 Elo+
Party 2
King Arthur
King Arthur
ChagoTj
King Arthur
Level 47
God Stats
33W - 28L
1,531 SR
Queue Stats
327W - 296L
1,592 Elo+
Party 1
Geb
Geb
RiiGht x TwiiX
Geb
Level 120
God Stats
7W - 6L
1,626 SR
Queue Stats
184W - 166L
1,581 Elo+
Party 2
Tiamat
Tiamat
Tr4shPlayer
Tiamat
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 17L
1,855 Elo+
Party 1
Artemis
Artemis
noshake808
Artemis
Level 6
God Stats
2W - 4L
1,500 SR
Queue Stats
19W - 24L
1,819 Elo+
Party 2
Team Averages
Level 39
1,554 SR
1,691 Elo+

VS

Team Averages
Level 41
1,524 SR
1,614 Elo+
Bacchus
Bacchus
Daemon215
Bacchus
Level 29
God Stats
4W - 0L
1,755 SR
Queue Stats
156W - 148L
1,547 Elo+
Solo
Chaac
Chaac
IrohsJasmine
Chaac
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 4L
1,907 Elo+
Party 3
Izanami
Izanami
Rossta
Izanami
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,353 Elo+
Party 3
Loki
Loki
cleanbong420
Loki
Level 17
God Stats
2W - 2L
1,294 SR
Queue Stats
30W - 26L
1,658 Elo+
Solo
Baron Samedi
Baron Samedi
meinteill
Baron Samedi
Level 124
God Stats
22W - 22L
1,569 SR
Queue Stats
294W - 262L
1,608 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 3
9,053
503
5,516
11,029
3,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

King Arthur
ChagoTj
King Arthur
17
4 / 3 / 1
10,683
594
13,523
16,817
14,246
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
0 / 0 / 1
7,154
397
4,756
15,170
11,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
13
1 / 6 / 0
7,912
440
10,405
10,934
6,380
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
noshake808
Artemis
14
4 / 6 / 2
8,760
487
9,602
12,713
3,940
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Daemon215
Bacchus
13
0 / 1 / 11
7,481
416
4,914
10,566
10,975
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 2 / 3
8,788
488
6,610
16,550
18,248
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
Rossta
Izanami
14
4 / 4 / 7
9,236
513
10,243
10,325
3,315
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
7 / 4 / 7
10,558
587
13,313
15,263
6,864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Baron Samedi
meinteill
Baron Samedi
17
9 / 1 / 3
10,234
569
14,904
12,629
5,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
52
12
Kills
21
21
Deaths
12
7
Assists
31
Player
Kills
Deaths
Assists
KDA
L
3
6
3
0.75
L
King Arthur
ChagoTj
King Arthur
4
3
1
1.5
W
Bacchus
Daemon215
Bacchus
0
1
11
5.5
W
1
2
3
1.25
L
0
0
1
0.5
W
Izanami
Rossta
Izanami
4
4
7
1.88
L
Tiamat
1
6
0
0.17
W
7
4
7
2.63
W
Baron Samedi
meinteill
Baron Samedi
9
1
3
10.5
L
Artemis
noshake808
Artemis
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,802
Damage
49,984
66,663
Taken
65,333
40,184
Mitigated
45,126
11,909
Healing
21,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,516
1,457
0
1,009
11,029
3,882
0
4,006
6,930
0
48,340
L
King Arthur
ChagoTj
King Arthur
13,523
644
0
5,418
16,817
14,246
0
3,734
12,764
0
75,301
W
Bacchus
Daemon215
Bacchus
4,914
434
0
2,898
10,566
10,975
112
3,125
7,441
21,044
0
W
6,610
954
0
5,497
16,550
18,248
472
1,274
15,276
0
52,326
L
4,756
479
0
1,172
15,170
11,736
0
4,497
10,525
21,366
0
W
Izanami
Rossta
Izanami
10,243
5,905
0
1,455
10,325
3,315
1,621
2,252
8,073
0
60,973
L
Tiamat
10,405
1,537
0
2,478
10,934
6,380
342
4,042
6,892
49,997
0
W
13,313
4,012
0
3,529
15,263
6,864
754
3,411
11,852
0
77,572
W
Baron Samedi
meinteill
Baron Samedi
14,904
957
2,588
5,141
12,629
5,724
559
5,099
7,530
66,249
0
L
Artemis
noshake808
Artemis
9,602
3,897
0
1,832
12,713
3,940
0
3,539
9,125
0
52,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,562
Gold Earned
46,297
440
Minions Killed
516
0
Camps Cleared
0
1,659,927
Distance Traveled
1,755,792
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
9,053
503
81
5
0
348,582
1
L
King Arthur
10,683
594
153
9
0
316,474
8
W
Bacchus
7,481
416
20
1
0
361,052
3
W
Chaac
8,788
488
116
6
0
343,914
1
L
Geb
7,154
397
32
2
0
377,593
6
W
Izanami
9,236
513
127
7
0
350,438
1
L
Tiamat
7,912
440
85
5
0
296,739
4
W
Loki
10,558
587
129
7
0
363,649
11
W
Baron Samedi
10,234
569
124
7
0
336,739
2
L
Artemis
8,760
487
89
5
0
320,539
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role