Player Matchup

Neith
Neith
HeliumRope
Neith
Level 17
God Stats
15W - 13L
1,621 SR
Queue Stats
164W - 114L
1,498 Elo+
Solo
Nu Wa
Nu Wa
Kamabokoo
Nu Wa
Level 13
God Stats
20W - 19L
1,529 SR
Queue Stats
23W - 27L
1,358 Elo+
Party 1
Agni
Agni
Quick124
Agni
Level 24
God Stats
2W - 1L
1,679 SR
Queue Stats
51W - 63L
1,402 Elo+
Party 1
Team Averages
Level 18
1,609 SR
1,419 Elo+

VS

Team Averages
Level 36
1,392 SR
1,220 Elo+
Ra
Ra
Aethiere
Ra
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 9L
963 Elo+
Party 2
Cthulhu
Cthulhu
BeansandThem
Cthulhu
Level 7
God Stats
0W - 3L
1,158 SR
Queue Stats
0W - 4L
1,212 Elo+
Party 2
Achilles
Achilles
SoyBatman321
Achilles
Level 87
God Stats
6W - 6L
1,518 SR
Queue Stats
212W - 242L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
1 / 1 / 5
7,501
682
6,618
7,960
2,306
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nu Wa
Kamabokoo
Nu Wa
13
5 / 0 / 4
8,586
781
9,966
5,215
1,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Agni
13
4 / 1 / 4
8,254
750
10,489
4,837
1,395
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 1
6,760
615
3,510
7,165
2,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
BeansandThem
Cthulhu
9
1 / 2 / 0
6,797
618
3,556
9,082
7,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
SoyBatman321
Achilles
11
1 / 3 / 1
7,087
644
7,049
14,261
8,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
10
Kills
2
2
Deaths
10
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
L
Cthulhu
BeansandThem
Cthulhu
1
2
0
0.5
W
Neith
1
1
5
3.5
W
Nu Wa
Kamabokoo
Nu Wa
5
0
4
7
W
Agni
4
1
4
6
L
Achilles
SoyBatman321
Achilles
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,073
Damage
14,115
18,012
Taken
30,508
5,200
Mitigated
18,815
8,134
Healing
6,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,510
245
629
414
7,165
2,494
0
5,911
954
24,040
0
L
Cthulhu
BeansandThem
Cthulhu
3,556
102
456
947
9,082
7,835
0
6,288
2,452
11,746
0
W
Neith
6,618
4,092
0
4,154
7,960
2,306
1,195
2,817
4,257
0
19,253
W
Nu Wa
Kamabokoo
Nu Wa
9,966
2,199
153
2,144
5,215
1,499
272
2,351
2,373
31,980
0
W
Agni
10,489
737
54
1,629
4,837
1,395
304
1,338
3,039
31,036
0
L
Achilles
SoyBatman321
Achilles
7,049
1,209
0
3,741
14,261
8,486
0
7,370
6,577
0
21,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,341
Gold Earned
20,644
139
Minions Killed
114
5
Camps Cleared
2
565,137
Distance Traveled
643,619
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,760
615
80
7
2
204,904
0
L
Cthulhu
6,797
618
14
1
0
202,188
0
W
Neith
7,501
682
34
3
1
194,931
0
W
Nu Wa
8,586
781
59
5
3
178,580
2
W
Agni
8,254
750
46
4
1
191,626
3
L
Achilles
7,087
644
20
2
0
236,527
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role